diff --git a/docs/beginner/tutorial2-surface/README.md b/docs/beginner/tutorial2-surface/README.md index 8242dfc2..21bc575d 100644 --- a/docs/beginner/tutorial2-surface/README.md +++ b/docs/beginner/tutorial2-surface/README.md @@ -154,9 +154,9 @@ The `limits` field describes the limit of certain types of resources that we can ```rust let surface_caps = surface.get_capabilities(&adapter); - // Shader code in this tutorial assumes an Srgb surface texture. Using a different - // one will result all the colors comming out darker. If you want to support non - // Srgb surfaces, you'll need to account for that when drawing to the frame. + // Shader code in this tutorial assumes an sRGB surface texture. Using a different + // one will result all the colors coming out darker. If you want to support non + // sRGB surfaces, you'll need to account for that when drawing to the frame. let surface_format = surface_caps.formats.iter() .copied() .filter(|f| f.describe().srgb)