From cd5c440cc14e4efc9ae8da51903996b7c4781f4b Mon Sep 17 00:00:00 2001 From: Onirik79 Date: Sat, 28 Aug 2021 17:05:46 +0200 Subject: [PATCH] minor typo --- docs/beginner/tutorial5-textures/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/beginner/tutorial5-textures/README.md b/docs/beginner/tutorial5-textures/README.md index aa812a5f..4951fd67 100644 --- a/docs/beginner/tutorial5-textures/README.md +++ b/docs/beginner/tutorial5-textures/README.md @@ -401,7 +401,7 @@ If we run our program now we should get the following result: ![an upside down tree on a hexagon](./upside-down.png) -That's weird, our tree is upside down! This is because wgpu's world coordinates have the y-axis pointing up, while texture coordinates have the y-axis pointing down. In other words, (0, 0) in texture coordinates coresponds to the top-left of the image, while (1, 1) is the bottom right. +That's weird, our tree is upside down! This is because wgpu's world coordinates have the y-axis pointing up, while texture coordinates have the y-axis pointing down. In other words, (0, 0) in texture coordinates corresponds to the top-left of the image, while (1, 1) is the bottom right. ![happy-tree-uv-coords.png](./happy-tree-uv-coords.png)