diff --git a/docs/beginner/tutorial3-pipeline/README.md b/docs/beginner/tutorial3-pipeline/README.md index 84917dd6..132d763b 100644 --- a/docs/beginner/tutorial3-pipeline/README.md +++ b/docs/beginner/tutorial3-pipeline/README.md @@ -57,7 +57,7 @@ fn main( } ``` -First we declare `struct` to store the inputs the output of our vertex shader. This consists of only one field currently which is our vertex's `clip_position`. The `[[builtin(position)]]` bit tells WGPU that this is the value we want to use as the vertex's [clip coordinates](https://en.wikipedia.org/wiki/Clip_coordinates). This is analogous to GLSL's `gl_Position` variable. +First we declare `struct` to store the output of our vertex shader. This consists of only one field currently which is our vertex's `clip_position`. The `[[builtin(position)]]` bit tells WGPU that this is the value we want to use as the vertex's [clip coordinates](https://en.wikipedia.org/wiki/Clip_coordinates). This is analogous to GLSL's `gl_Position` variable.