From 8ed63c03cf9ae92df62e5e33bb3bf99f70799b91 Mon Sep 17 00:00:00 2001 From: Ben Hansen Date: Fri, 22 Nov 2019 16:19:09 -0700 Subject: [PATCH] fixed link issue --- docs/beginner/tutorial6-uniforms/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/beginner/tutorial6-uniforms/README.md b/docs/beginner/tutorial6-uniforms/README.md index 73635e68..cce18424 100644 --- a/docs/beginner/tutorial6-uniforms/README.md +++ b/docs/beginner/tutorial6-uniforms/README.md @@ -47,7 +47,7 @@ pub const OPENGL_TO_WGPU_MATRIX: cgmath::Matrix4 = cgmath::Matrix4::new( ); ``` -I am honestly not equipped to explain how this works, but you can read https://matthewwellings.com/blog/the-new-vulkan-coordinate-system/ if you want to know more. All we need to know is that we need to use `OPENGL_TO_WGPU_MATRIX` only one time, when we create our projection matrix. +I am honestly not equipped to explain how this works, but you can read [https://matthewwellings.com/blog/the-new-vulkan-coordinate-system/](https://matthewwellings.com/blog/the-new-vulkan-coordinate-system/) if you want to know more. All we need to know is that we need to use `OPENGL_TO_WGPU_MATRIX` only one time, when we create our projection matrix. Using this conversion matrix means we're going to have to change