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@ -198,7 +198,7 @@ One more thing: we need to actually set the vertex buffer in the render method o
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// render()
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render_pass.set_pipeline(&self.render_pipeline);
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// NEW!
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render_pass.set_vertex_buffer(0, &self.vertex_buffer.slice(..));
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render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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render_pass.draw(0..3, 0..1);
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```
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@ -369,8 +369,8 @@ All we have to do now is update the `render()` method to use the `index_buffer`.
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```rust
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// render()
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render_pass.set_pipeline(&self.render_pipeline);
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render_pass.set_vertex_buffer(0, &self.vertex_buffer(..));
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render_pass.set_index_buffer(&self.index_buffer.slice(..)); // 1.
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render_pass.set_vertex_buffer(0, self.vertex_buffer(..));
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render_pass.set_index_buffer(self.index_buffer.slice(..)); // 1.
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render_pass.draw_indexed(0..self.num_indices, 0, 0..1); // 2.
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```
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