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Roman Frołow 4 years ago committed by GitHub
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@ -17,7 +17,7 @@ Most modern rendering uses triangles to make simple shapes such as cube, and com
We use a vertex shader to manipulate a list of vertices, in order to transform the shape to look the way we want it.
You can think of fragment as beginning of a pixel in the resulting image. Each fragment has a color that will be copied to its corresponding pixel. The fragment shader decides what color the fragment will be.
You can think of a fragment as the beginnings of a pixel in the resulting image. Each fragment has a color that will be copied to it's corresponding pixel. The fragment shader decides what color the fragment will be.
## GLSL and SPIR-V
Shaders in `wgpu` are written with a binary language called [SPIR-V](https://www.khronos.org/registry/spir-v/). SPIR-V is designed for computers to read, not people, so we're going to use a language called GLSL to write our code, and then convert that to SPIR-V.

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