diff --git a/docs/beginner/tutorial5-textures/README.md b/docs/beginner/tutorial5-textures/README.md index 61a55f44..fdd09580 100644 --- a/docs/beginner/tutorial5-textures/README.md +++ b/docs/beginner/tutorial5-textures/README.md @@ -286,7 +286,7 @@ render_pass.draw_indexed(0..self.num_indices, 0, 0..1); ## PipelineLayout -Remember the `PipelineLayout` we created back in [the pipeline section](/beginner/tutorial3-pipeline#how-do-we-use-the-shaders)? Now we finally get to use it! The `PipelineLayout` contains a list of `BindGroupLayout`s that the pipeline can use. Modify `render_pipeline_layout` to use our `texture_bind_group_layout`. +Remember the `PipelineLayout` we created back in [the pipeline section](learn-wgpu/beginner/tutorial3-pipeline#how-do-we-use-the-shaders)? Now we finally get to use it! The `PipelineLayout` contains a list of `BindGroupLayout`s that the pipeline can use. Modify `render_pipeline_layout` to use our `texture_bind_group_layout`. ```rust async fn new(...) {