From 58b1aeb7bc47b61434fcbe83837c699964417d3f Mon Sep 17 00:00:00 2001 From: shika-blyat <54486529+shika-blyat@users.noreply.github.com> Date: Wed, 15 Apr 2020 03:51:32 +0200 Subject: [PATCH] Fix static_tree instead of static-tree type --- docs/beginner/tutorial6-uniforms/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/beginner/tutorial6-uniforms/README.md b/docs/beginner/tutorial6-uniforms/README.md index 98939c76..8262bfc6 100644 --- a/docs/beginner/tutorial6-uniforms/README.md +++ b/docs/beginner/tutorial6-uniforms/README.md @@ -260,7 +260,7 @@ const INDICES: &[u16] = &[ If you run the code right now, you should get something that looks like this. -![static_tree.png](static_tree.png) +![static-tree.png](static-tree.png) The shape's less stretched now, but it's still pretty static. You can experiment with moving the camera position around, but most cameras in games move around. Since this tutorial is about using wgpu and not how to process user input, I'm just going to post the `CameraController` code below. @@ -432,4 +432,4 @@ Have our model rotate on it's own independently of the the camera. *Hint: you'll \ No newline at end of file +-->