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@ -229,10 +229,10 @@ We need to reference the parts of our new matrix in `shader.wgsl` so that we can
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```wgsl
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struct InstanceInput {
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@location(5) model_matrix_0: vec4<f32>;
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@location(6) model_matrix_1: vec4<f32>;
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@location(7) model_matrix_2: vec4<f32>;
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@location(8) model_matrix_3: vec4<f32>;
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@location(5) model_matrix_0: vec4<f32>,
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@location(6) model_matrix_1: vec4<f32>,
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@location(7) model_matrix_2: vec4<f32>,
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@location(8) model_matrix_3: vec4<f32>,
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};
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```
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