diff --git a/docs/beginner/tutorial3-pipeline/README.md b/docs/beginner/tutorial3-pipeline/README.md index 9cc0d08a..65b088fc 100644 --- a/docs/beginner/tutorial3-pipeline/README.md +++ b/docs/beginner/tutorial3-pipeline/README.md @@ -214,6 +214,7 @@ The `primitive` field describes how to interpret our vertices when converting th mask: !0, // 3. alpha_to_coverage_enabled: false, // 4. }, + multiview: None, // 5. }); ``` @@ -222,6 +223,7 @@ The rest of the method is pretty simple: 2. `count` determines how many samples the pipeline will use. Multisampling is a complex topic, so we won't get into it here. 3. `mask` specifies which samples should be active. In this case we are using all of them. 4. `alpha_to_coverage_enabled` has to do with anti-aliasing. We're not covering anti-aliasing here, so we'll leave this as false now. +5. `multiview` indicates how many array layers the render attachments can have. We won't be rendering to array textures so we can set this to `None`.