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Add missing fields in PrimitiveState
The render pipeline page was missing the `clamp_depth` and `conservative` fields of the `wgpu::PrimitiveState` struct, added with wgpu 0.8. These were correct in the full code, but not the snippets in the doc.
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@ -196,6 +196,10 @@ Two things to note here:
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cull_mode: Some(wgpu::Face::Back),
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// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
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polygon_mode: wgpu::PolygonMode::Fill,
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// Requires Features::DEPTH_CLAMPING
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clamp_depth: false,
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// Requires Features::CONSERVATIVE_RASTERIZATION
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conservative: false,
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},
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// continued ...
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```
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