diff --git a/code/beginner/tutorial6-uniforms/src/challenge.rs b/code/beginner/tutorial6-uniforms/src/challenge.rs index 51712807..578e603b 100644 --- a/code/beginner/tutorial6-uniforms/src/challenge.rs +++ b/code/beginner/tutorial6-uniforms/src/challenge.rs @@ -126,8 +126,6 @@ impl CameraUniform { struct CameraController { speed: f32, - is_up_pressed: bool, - is_down_pressed: bool, is_forward_pressed: bool, is_backward_pressed: bool, is_left_pressed: bool, @@ -138,8 +136,6 @@ impl CameraController { fn new(speed: f32) -> Self { Self { speed, - is_up_pressed: false, - is_down_pressed: false, is_forward_pressed: false, is_backward_pressed: false, is_left_pressed: false, @@ -160,14 +156,6 @@ impl CameraController { } => { let is_pressed = *state == ElementState::Pressed; match keycode { - VirtualKeyCode::Space => { - self.is_up_pressed = is_pressed; - true - } - VirtualKeyCode::LShift => { - self.is_down_pressed = is_pressed; - true - } VirtualKeyCode::W | VirtualKeyCode::Up => { self.is_forward_pressed = is_pressed; true diff --git a/code/beginner/tutorial6-uniforms/src/main.rs b/code/beginner/tutorial6-uniforms/src/main.rs index 0a891ab8..18f710c9 100644 --- a/code/beginner/tutorial6-uniforms/src/main.rs +++ b/code/beginner/tutorial6-uniforms/src/main.rs @@ -110,8 +110,6 @@ impl CameraUniform { struct CameraController { speed: f32, - is_up_pressed: bool, - is_down_pressed: bool, is_forward_pressed: bool, is_backward_pressed: bool, is_left_pressed: bool, @@ -122,8 +120,6 @@ impl CameraController { fn new(speed: f32) -> Self { Self { speed, - is_up_pressed: false, - is_down_pressed: false, is_forward_pressed: false, is_backward_pressed: false, is_left_pressed: false, @@ -144,14 +140,6 @@ impl CameraController { } => { let is_pressed = *state == ElementState::Pressed; match keycode { - VirtualKeyCode::Space => { - self.is_up_pressed = is_pressed; - true - } - VirtualKeyCode::LShift => { - self.is_down_pressed = is_pressed; - true - } VirtualKeyCode::W | VirtualKeyCode::Up => { self.is_forward_pressed = is_pressed; true diff --git a/code/beginner/tutorial7-instancing/src/challenge.rs b/code/beginner/tutorial7-instancing/src/challenge.rs index 9dd09526..960a5f29 100644 --- a/code/beginner/tutorial7-instancing/src/challenge.rs +++ b/code/beginner/tutorial7-instancing/src/challenge.rs @@ -117,8 +117,6 @@ impl CameraUniform { struct CameraController { speed: f32, - is_up_pressed: bool, - is_down_pressed: bool, is_forward_pressed: bool, is_backward_pressed: bool, is_left_pressed: bool, @@ -129,8 +127,6 @@ impl CameraController { fn new(speed: f32) -> Self { Self { speed, - is_up_pressed: false, - is_down_pressed: false, is_forward_pressed: false, is_backward_pressed: false, is_left_pressed: false, @@ -151,14 +147,6 @@ impl CameraController { } => { let is_pressed = *state == ElementState::Pressed; match keycode { - VirtualKeyCode::Space => { - self.is_up_pressed = is_pressed; - true - } - VirtualKeyCode::LShift => { - self.is_down_pressed = is_pressed; - true - } VirtualKeyCode::W | VirtualKeyCode::Up => { self.is_forward_pressed = is_pressed; true diff --git a/code/beginner/tutorial7-instancing/src/main.rs b/code/beginner/tutorial7-instancing/src/main.rs index 073e763a..33c68273 100644 --- a/code/beginner/tutorial7-instancing/src/main.rs +++ b/code/beginner/tutorial7-instancing/src/main.rs @@ -117,8 +117,6 @@ impl CameraUniform { struct CameraController { speed: f32, - is_up_pressed: bool, - is_down_pressed: bool, is_forward_pressed: bool, is_backward_pressed: bool, is_left_pressed: bool, @@ -129,8 +127,6 @@ impl CameraController { fn new(speed: f32) -> Self { Self { speed, - is_up_pressed: false, - is_down_pressed: false, is_forward_pressed: false, is_backward_pressed: false, is_left_pressed: false, @@ -151,14 +147,6 @@ impl CameraController { } => { let is_pressed = *state == ElementState::Pressed; match keycode { - VirtualKeyCode::Space => { - self.is_up_pressed = is_pressed; - true - } - VirtualKeyCode::LShift => { - self.is_down_pressed = is_pressed; - true - } VirtualKeyCode::W | VirtualKeyCode::Up => { self.is_forward_pressed = is_pressed; true diff --git a/code/beginner/tutorial8-depth/src/challenge.rs b/code/beginner/tutorial8-depth/src/challenge.rs index 94b68b7f..dfd79cfa 100644 --- a/code/beginner/tutorial8-depth/src/challenge.rs +++ b/code/beginner/tutorial8-depth/src/challenge.rs @@ -138,8 +138,6 @@ impl CameraUniform { struct CameraController { speed: f32, - is_up_pressed: bool, - is_down_pressed: bool, is_forward_pressed: bool, is_backward_pressed: bool, is_left_pressed: bool, @@ -150,8 +148,6 @@ impl CameraController { fn new(speed: f32) -> Self { Self { speed, - is_up_pressed: false, - is_down_pressed: false, is_forward_pressed: false, is_backward_pressed: false, is_left_pressed: false, @@ -172,14 +168,6 @@ impl CameraController { } => { let is_pressed = *state == ElementState::Pressed; match keycode { - VirtualKeyCode::Space => { - self.is_up_pressed = is_pressed; - true - } - VirtualKeyCode::LShift => { - self.is_down_pressed = is_pressed; - true - } VirtualKeyCode::W | VirtualKeyCode::Up => { self.is_forward_pressed = is_pressed; true diff --git a/code/beginner/tutorial8-depth/src/main.rs b/code/beginner/tutorial8-depth/src/main.rs index 1cefd873..9d64e739 100644 --- a/code/beginner/tutorial8-depth/src/main.rs +++ b/code/beginner/tutorial8-depth/src/main.rs @@ -117,8 +117,6 @@ impl CameraUniform { struct CameraController { speed: f32, - is_up_pressed: bool, - is_down_pressed: bool, is_forward_pressed: bool, is_backward_pressed: bool, is_left_pressed: bool, @@ -129,8 +127,6 @@ impl CameraController { fn new(speed: f32) -> Self { Self { speed, - is_up_pressed: false, - is_down_pressed: false, is_forward_pressed: false, is_backward_pressed: false, is_left_pressed: false, @@ -151,14 +147,6 @@ impl CameraController { } => { let is_pressed = *state == ElementState::Pressed; match keycode { - VirtualKeyCode::Space => { - self.is_up_pressed = is_pressed; - true - } - VirtualKeyCode::LShift => { - self.is_down_pressed = is_pressed; - true - } VirtualKeyCode::W | VirtualKeyCode::Up => { self.is_forward_pressed = is_pressed; true diff --git a/code/beginner/tutorial9-models/src/main.rs b/code/beginner/tutorial9-models/src/main.rs index 4e489272..bb03f79f 100644 --- a/code/beginner/tutorial9-models/src/main.rs +++ b/code/beginner/tutorial9-models/src/main.rs @@ -61,8 +61,6 @@ impl CameraUniform { struct CameraController { speed: f32, - is_up_pressed: bool, - is_down_pressed: bool, is_forward_pressed: bool, is_backward_pressed: bool, is_left_pressed: bool, @@ -73,8 +71,6 @@ impl CameraController { fn new(speed: f32) -> Self { Self { speed, - is_up_pressed: false, - is_down_pressed: false, is_forward_pressed: false, is_backward_pressed: false, is_left_pressed: false, @@ -95,14 +91,6 @@ impl CameraController { } => { let is_pressed = *state == ElementState::Pressed; match keycode { - VirtualKeyCode::Space => { - self.is_up_pressed = is_pressed; - true - } - VirtualKeyCode::LShift => { - self.is_down_pressed = is_pressed; - true - } VirtualKeyCode::W | VirtualKeyCode::Up => { self.is_forward_pressed = is_pressed; true diff --git a/code/intermediate/tutorial10-lighting/src/main.rs b/code/intermediate/tutorial10-lighting/src/main.rs index f9839ad8..59a1682a 100644 --- a/code/intermediate/tutorial10-lighting/src/main.rs +++ b/code/intermediate/tutorial10-lighting/src/main.rs @@ -65,8 +65,6 @@ impl CameraUniform { struct CameraController { speed: f32, - is_up_pressed: bool, - is_down_pressed: bool, is_forward_pressed: bool, is_backward_pressed: bool, is_left_pressed: bool, @@ -77,8 +75,6 @@ impl CameraController { fn new(speed: f32) -> Self { Self { speed, - is_up_pressed: false, - is_down_pressed: false, is_forward_pressed: false, is_backward_pressed: false, is_left_pressed: false, @@ -99,14 +95,6 @@ impl CameraController { } => { let is_pressed = *state == ElementState::Pressed; match keycode { - VirtualKeyCode::Space => { - self.is_up_pressed = is_pressed; - true - } - VirtualKeyCode::LShift => { - self.is_down_pressed = is_pressed; - true - } VirtualKeyCode::W | VirtualKeyCode::Up => { self.is_forward_pressed = is_pressed; true diff --git a/code/intermediate/tutorial11-normals/src/main.rs b/code/intermediate/tutorial11-normals/src/main.rs index d4ecddb1..792113e8 100644 --- a/code/intermediate/tutorial11-normals/src/main.rs +++ b/code/intermediate/tutorial11-normals/src/main.rs @@ -64,8 +64,6 @@ impl CameraUniform { struct CameraController { speed: f32, - is_up_pressed: bool, - is_down_pressed: bool, is_forward_pressed: bool, is_backward_pressed: bool, is_left_pressed: bool, @@ -76,8 +74,6 @@ impl CameraController { fn new(speed: f32) -> Self { Self { speed, - is_up_pressed: false, - is_down_pressed: false, is_forward_pressed: false, is_backward_pressed: false, is_left_pressed: false, @@ -98,14 +94,6 @@ impl CameraController { } => { let is_pressed = *state == ElementState::Pressed; match keycode { - VirtualKeyCode::Space => { - self.is_up_pressed = is_pressed; - true - } - VirtualKeyCode::LShift => { - self.is_down_pressed = is_pressed; - true - } VirtualKeyCode::W | VirtualKeyCode::Up => { self.is_forward_pressed = is_pressed; true diff --git a/docs/beginner/tutorial6-uniforms/README.md b/docs/beginner/tutorial6-uniforms/README.md index 21055f08..a210d967 100644 --- a/docs/beginner/tutorial6-uniforms/README.md +++ b/docs/beginner/tutorial6-uniforms/README.md @@ -271,8 +271,6 @@ The shape's less stretched now, but it's still pretty static. You can experiment ```rust struct CameraController { speed: f32, - is_up_pressed: bool, - is_down_pressed: bool, is_forward_pressed: bool, is_backward_pressed: bool, is_left_pressed: bool, @@ -283,8 +281,6 @@ impl CameraController { fn new(speed: f32) -> Self { Self { speed, - is_up_pressed: false, - is_down_pressed: false, is_forward_pressed: false, is_backward_pressed: false, is_left_pressed: false, @@ -304,14 +300,6 @@ impl CameraController { } => { let is_pressed = *state == ElementState::Pressed; match keycode { - VirtualKeyCode::Space => { - self.is_up_pressed = is_pressed; - true - } - VirtualKeyCode::LShift => { - self.is_down_pressed = is_pressed; - true - } VirtualKeyCode::W | VirtualKeyCode::Up => { self.is_forward_pressed = is_pressed; true @@ -352,7 +340,7 @@ impl CameraController { let right = forward_norm.cross(camera.up); - // Redo radius calc in case the up/ down is pressed. + // Redo radius calc in case the fowrard/backward is pressed. let forward = camera.target - camera.eye; let forward_mag = forward.magnitude();