From d13ba880200d583f38d47fbc166930d67ac24cde Mon Sep 17 00:00:00 2001 From: VillSnow Date: Thu, 9 Sep 2021 18:46:43 +0900 Subject: [PATCH] fix type name Camera to CameraUniform --- code/beginner/tutorial6-uniforms/src/shader.wgsl | 4 ++-- docs/beginner/tutorial6-uniforms/README.md | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/beginner/tutorial6-uniforms/src/shader.wgsl b/code/beginner/tutorial6-uniforms/src/shader.wgsl index 89bfb7f0..82fcb473 100644 --- a/code/beginner/tutorial6-uniforms/src/shader.wgsl +++ b/code/beginner/tutorial6-uniforms/src/shader.wgsl @@ -1,11 +1,11 @@ // Vertex shader [[block]] -struct Camera { +struct CameraUniform { view_proj: mat4x4; }; [[group(1), binding(0)]] -var camera: Camera; +var camera: CameraUniform; struct VertexInput { [[location(0)]] position: vec3; diff --git a/docs/beginner/tutorial6-uniforms/README.md b/docs/beginner/tutorial6-uniforms/README.md index 90e8e282..3221b53e 100644 --- a/docs/beginner/tutorial6-uniforms/README.md +++ b/docs/beginner/tutorial6-uniforms/README.md @@ -234,7 +234,7 @@ struct CameraUniform { view_proj: mat4x4; }; [[group(1), binding(0)]] // 2. -var camera: Camera; +var camera: CameraUniform; struct VertexInput { [[location(0)]] position: vec3;