@ -24,7 +24,7 @@ fn vs_main(
@group(0) @binding(0)
var t_diffuse: texture_2d<f32>;
@group(0)@binding(1)
@group(0) @binding(1)
var s_diffuse: sampler;
@fragment
@ -1,5 +1,3 @@
use std::num::NonZeroU32;
use anyhow::*;
use image::GenericImageView;
@ -1,6 +1,5 @@
pub struct Texture {
pub texture: wgpu::Texture,
@ -400,7 +400,7 @@ Now that we have our vertex shader outputting our `tex_coords`, we need to chang