From 2eeffbb84a99656b3514eb53fdaa5788e8b10cfe Mon Sep 17 00:00:00 2001 From: Aevyrie Date: Tue, 8 Jun 2021 00:19:51 -0700 Subject: [PATCH] Rename RenderPassDepthStencilAttachmentDescriptor Rename RenderPassDepthStencilAttachmentDescriptor -> RenderPassDepthStencilAttachment See: https://docs.rs/wgpu/0.8.1/wgpu/struct.RenderPassDepthStencilAttachment.html --- docs/beginner/tutorial8-depth/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/beginner/tutorial8-depth/README.md b/docs/beginner/tutorial8-depth/README.md index 545db6c8..ddb12c66 100644 --- a/docs/beginner/tutorial8-depth/README.md +++ b/docs/beginner/tutorial8-depth/README.md @@ -142,7 +142,7 @@ The last change we need to make is in the `render()` function. We've created the ```rust let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { // ... - depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor { + depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment { view: &self.depth_texture.view, depth_ops: Some(wgpu::Operations { load: wgpu::LoadOp::Clear(1.0),