From 21feff0cf9b4b2a0ebe89a4aaf09c4db7a234535 Mon Sep 17 00:00:00 2001 From: iwek7 Date: Fri, 10 Nov 2023 14:56:16 +0100 Subject: [PATCH] Add missing space in shader --- code/beginner/tutorial5-textures/src/shader.wgsl | 2 +- docs/beginner/tutorial5-textures/README.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/beginner/tutorial5-textures/src/shader.wgsl b/code/beginner/tutorial5-textures/src/shader.wgsl index 34eeb644..656aac80 100644 --- a/code/beginner/tutorial5-textures/src/shader.wgsl +++ b/code/beginner/tutorial5-textures/src/shader.wgsl @@ -24,7 +24,7 @@ fn vs_main( @group(0) @binding(0) var t_diffuse: texture_2d; -@group(0)@binding(1) +@group(0) @binding(1) var s_diffuse: sampler; @fragment diff --git a/docs/beginner/tutorial5-textures/README.md b/docs/beginner/tutorial5-textures/README.md index 7b0f8ee7..0a808c9d 100644 --- a/docs/beginner/tutorial5-textures/README.md +++ b/docs/beginner/tutorial5-textures/README.md @@ -400,7 +400,7 @@ Now that we have our vertex shader outputting our `tex_coords`, we need to chang @group(0) @binding(0) var t_diffuse: texture_2d; -@group(0)@binding(1) +@group(0) @binding(1) var s_diffuse: sampler; @fragment