Minor fixes on tutorial 6
@ -241,7 +241,7 @@ uniform Uniforms {
};
void main() {
v_tex_coords = a_tex_coords; // UPDATED!
v_tex_coords = a_tex_coords;
gl_Position = u_view_proj * vec4(a_position, 1.0); // 3.
}
```
@ -356,7 +356,6 @@ impl CameraController {
camera.eye = camera.target - (forward - right * self.speed).normalize() * forward_mag;