diff --git a/docs/beginner/tutorial2-surface/README.md b/docs/beginner/tutorial2-surface/README.md index 4b197471..024b89f2 100644 --- a/docs/beginner/tutorial2-surface/README.md +++ b/docs/beginner/tutorial2-surface/README.md @@ -161,9 +161,8 @@ The `limits` field describes the limit of certain types of resources that we can // one will result in all the colors coming out darker. If you want to support non // sRGB surfaces, you'll need to account for that when drawing to the frame. let surface_format = surface_caps.formats.iter() + .find(|f| f.is_srgb()) .copied() - .filter(|f| f.is_srgb()) - .next() .unwrap_or(surface_caps.formats[0]); let config = wgpu::SurfaceConfiguration { usage: wgpu::TextureUsages::RENDER_ATTACHMENT,