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learn-wgpu/code/beginner/tutorial8-depth/src/texture.rs

100 lines
3.5 KiB
Rust

use image::GenericImageView;
pub struct Texture {
pub texture: wgpu::Texture,
pub view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
}
impl Texture {
pub const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
pub fn create_depth_texture(device: &wgpu::Device, sc_desc: &wgpu::SwapChainDescriptor) -> Self {
let desc = wgpu::TextureDescriptor {
format: Self::DEPTH_FORMAT,
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
..sc_desc.to_texture_desc()
};
let texture = device.create_texture(&desc);
let view = texture.create_default_view();
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
lod_min_clamp: -100.0,
lod_max_clamp: 100.0,
compare_function: wgpu::CompareFunction::Always,
});
Self { texture, view, sampler }
}
pub fn from_bytes(device: &wgpu::Device, bytes: &[u8]) -> Result<(Self, wgpu::CommandBuffer), failure::Error> {
let img = image::load_from_memory(bytes)?;
Self::from_image(device, &img)
}
pub fn from_image(device: &wgpu::Device, img: &image::DynamicImage) -> Result<(Self, wgpu::CommandBuffer), failure::Error> {
let rgba = img.as_rgba8().unwrap();
let dimensions = img.dimensions();
let size = wgpu::Extent3d {
width: dimensions.0,
height: dimensions.1,
depth: 1,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
size,
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
});
let buffer = device
.create_buffer_mapped(rgba.len(), wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&rgba);
let mut encoder = device.create_command_encoder(&Default::default());
encoder.copy_buffer_to_texture(
wgpu::BufferCopyView {
buffer: &buffer,
offset: 0,
row_pitch: 4 * dimensions.0,
image_height: dimensions.1,
},
wgpu::TextureCopyView {
texture: &texture,
mip_level: 0,
array_layer: 0,
origin: wgpu::Origin3d::ZERO,
},
size,
);
let cmd_buffer = encoder.finish();
let view = texture.create_default_view();
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
lod_min_clamp: -100.0,
lod_max_clamp: 100.0,
compare_function: wgpu::CompareFunction::Always,
});
Ok((Self { texture, view, sampler }, cmd_buffer))
}
}