You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
learn-wgpu/code/showcase/windowless/src/main.rs

143 lines
4.9 KiB
Rust

fn main() {
let adapter = wgpu::Adapter::request(&wgpu::RequestAdapterOptions {
..Default::default()
}).unwrap();
let (device, mut queue) = adapter.request_device(&Default::default());
let texture_size = 256u32;
let texture_desc = wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: texture_size,
height: texture_size,
depth: 1,
},
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
4 years ago
usage: wgpu::TextureUsage::COPY_SRC
| wgpu::TextureUsage::OUTPUT_ATTACHMENT
,
};
let texture = device.create_texture(&texture_desc);
let texture_view = texture.create_default_view();
let u32_size = std::mem::size_of::<u32>() as u32;
let output_buffer_size = (u32_size * texture_size * texture_size) as wgpu::BufferAddress;
let output_buffer_desc = wgpu::BufferDescriptor {
size: output_buffer_size,
4 years ago
usage: wgpu::BufferUsage::COPY_DST
| wgpu::BufferUsage::MAP_READ
,
};
let output_buffer = device.create_buffer(&output_buffer_desc);
let vs_src = include_str!("shader.vert");
let fs_src = include_str!("shader.frag");
let vs_spirv = glsl_to_spirv::compile(vs_src, glsl_to_spirv::ShaderType::Vertex).unwrap();
let fs_spirv = glsl_to_spirv::compile(fs_src, glsl_to_spirv::ShaderType::Fragment).unwrap();
let vs_data = wgpu::read_spirv(vs_spirv).unwrap();
let fs_data = wgpu::read_spirv(fs_spirv).unwrap();
let vs_module = device.create_shader_module(&vs_data);
let fs_module = device.create_shader_module(&fs_data);
let render_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
bind_group_layouts: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
layout: &render_pipeline_layout,
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
},
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
module: &fs_module,
entry_point: "main",
}),
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
front_face: wgpu::FrontFace::Ccw,
cull_mode: wgpu::CullMode::Back,
depth_bias: 0,
depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0,
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[
wgpu::ColorStateDescriptor {
format: texture_desc.format,
color_blend: wgpu::BlendDescriptor::REPLACE,
alpha_blend: wgpu::BlendDescriptor::REPLACE,
write_mask: wgpu::ColorWrite::ALL,
},
],
depth_stencil_state: None,
index_format: wgpu::IndexFormat::Uint16,
vertex_buffers: &[],
sample_count: 1,
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
todo: 0,
});
{
let render_pass_desc = wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: &texture_view,
resolve_target: None,
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
},
}
],
depth_stencil_attachment: None,
};
let mut render_pass = encoder.begin_render_pass(&render_pass_desc);
render_pass.set_pipeline(&render_pipeline);
render_pass.draw(0..3, 0..1);
}
encoder.copy_texture_to_buffer(
wgpu::TextureCopyView {
texture: &texture,
mip_level: 0,
array_layer: 0,
origin: wgpu::Origin3d::ZERO,
4 years ago
},
wgpu::BufferCopyView {
buffer: &output_buffer,
offset: 0,
row_pitch: u32_size * texture_size,
image_height: texture_size,
4 years ago
},
texture_desc.size,
);
queue.submit(&[encoder.finish()]);
output_buffer.map_read_async(0, output_buffer_size, move |result: wgpu::BufferMapAsyncResult<&[u8]>| {
let mapping = result.unwrap();
let data = mapping.data;
use image::{ImageBuffer, Rgba};
let buffer = ImageBuffer::<Rgba<u8>, _>::from_raw(
texture_size,
texture_size,
data,
).unwrap();
buffer.save("image.png").unwrap();
});
4 years ago
}