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learn-wgpu/code/showcase/framework/src/texture.rs

147 lines
5.1 KiB
Rust

use image::GenericImageView;
use std::path::Path;
use std::mem;
use crate::buffer;
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pub struct Texture<'a> {
pub texture: wgpu::Texture,
pub view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
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pub desc: wgpu::TextureDescriptor<'a>,
}
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impl<'a> Texture<'a> {
pub const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
pub fn load<P: AsRef<Path>>(device: &wgpu::Device, path: P) -> Result<(Self, wgpu::CommandBuffer), failure::Error> {
let img = image::open(path)?;
Self::from_image(device, &img)
}
pub fn create_depth_texture(device: &wgpu::Device, sc_desc: &wgpu::SwapChainDescriptor) -> Self {
let desc = wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: sc_desc.width,
height: sc_desc.height,
depth: 1,
},
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array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: Self::DEPTH_FORMAT,
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
};
Self::from_descriptor(device, desc)
}
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pub fn from_descriptor(device: &wgpu::Device, desc: wgpu::TextureDescriptor<'a>) -> Self {
let texture = device.create_texture(&desc);
let view = texture.create_default_view();
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
lod_min_clamp: -100.0,
lod_max_clamp: 100.0,
compare: wgpu::CompareFunction::LessEqual,
});
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Self { texture, view, sampler, desc }
}
pub fn from_bytes(device: &wgpu::Device, bytes: &[u8]) -> Result<(Self, wgpu::CommandBuffer), failure::Error> {
let img = image::load_from_memory(bytes)?;
Self::from_image(device, &img)
}
pub fn from_image(device: &wgpu::Device, img: &image::DynamicImage) -> Result<(Self, wgpu::CommandBuffer), failure::Error> {
let rgba = img.to_rgba();
let dimensions = img.dimensions();
let size = wgpu::Extent3d {
width: dimensions.0,
height: dimensions.1,
depth: 1,
};
let desc = wgpu::TextureDescriptor {
size,
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
label: None,
};
let texture = device.create_texture(&desc);
let buffer = device.create_buffer_with_data(
&rgba,
wgpu::BufferUsage::COPY_SRC,
);
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let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: None,
});
encoder.copy_buffer_to_texture(
wgpu::BufferCopyView {
buffer: &buffer,
offset: 0,
bytes_per_row: 4 * dimensions.0,
rows_per_image: dimensions.1,
},
wgpu::TextureCopyView {
texture: &texture,
mip_level: 0,
array_layer: 0,
origin: wgpu::Origin3d::ZERO,
},
size,
);
let cmd_buffer = encoder.finish();
let view = texture.create_default_view();
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
lod_min_clamp: -100.0,
lod_max_clamp: 100.0,
compare: wgpu::CompareFunction::Always,
});
Ok((Self { texture, view, sampler, desc }, cmd_buffer))
}
pub fn prepare_buffer_rgba(&self, device: &wgpu::Device) -> buffer::RawBuffer<[f32;4]> {
let num_pixels = self.desc.size.width * self.desc.size.height * self.desc.size.depth;
let buffer_size = num_pixels * mem::size_of::<[f32;4]>() as u32;
let buffer_usage = wgpu::BufferUsage::COPY_DST | wgpu::BufferUsage::MAP_READ;
let buffer_desc = wgpu::BufferDescriptor {
size: buffer_size as wgpu::BufferAddress,
usage: buffer_usage,
label: None,
};
let buffer = device.create_buffer(&buffer_desc);
let data = Vec::with_capacity(num_pixels as usize);
let raw_buffer = buffer::RawBuffer::from_parts(buffer, data, buffer_usage);
raw_buffer
}
}