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This notebook showcases how to implement a multi-agent simulation without a fixed schedule for who speaks when. Instead the agents decide for themselves who speaks. We can implement this by having each agent bid to speak. Whichever agent's bid is the highest gets to speak. We will show how to do this in the example below that showcases a fictitious presidential debate. |
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camel_role_playing.ipynb | ||
characters.ipynb | ||
multi_player_dnd.ipynb | ||
multiagent_bidding.ipynb | ||
two_player_dnd.ipynb |