# Agent Simulations Agent simulations involve interacting one of more agents with eachother. Agent simulations generally involve two main components: - Long Term Memory - Simulation Environment Specific implementations of agent simulations (or parts of agent simulations) include ## Simulations with Two Agents - [CAMEL](agent_simulations/camel_role_playing.ipynb): an implementation of the CAMEL (Communicative Agents for “Mind” Exploration of Large Scale Language Model Society) paper, where two agents communicate with each other. - [Two Player D&D](agent_simulations/two_player_dnd.ipynb): an example of how to use a generic simulator for two agents to implement a variant of the popular Dungeons & Dragons role playing game. ## Simulations with Multiple Agents - [Multi-Player D&D](agent_simulations/multi_player_dnd.ipynb): an example of how to use a generic dialogue simulator for multiple dialogue agents with a custom speaker-ordering, illustrated with a variant of the popular Dungeons & Dragons role playing game. - [Decentralized Speaker Selection](agent_simulations/multiagent_bidding.ipynb): an example of how to implement a multi-agent dialogue without a fixed schedule for who speaks when. Instead the agents decide for themselves who speaks by outputting bids to speak. This example shows how to do this in the context of a fictitious presidential debate. - [Generative Agents](agent_simulations/characters.ipynb): This notebook implements a generative agent based on the paper [Generative Agents: Interactive Simulacra of Human Behavior](https://arxiv.org/abs/2304.03442) by Park, et. al.