Commit Graph

19 Commits (062c3c00a2b945700880d4512d193d3ea9caeb35)

Author SHA1 Message Date
mbchang ce6dbe41a9
minor refactor GenerativeAgentMemory (#5315)
# minor refactor of GenerativeAgentMemory

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- refactor `format_memories_detail` to be more reusable
- modified prompts for getting topics for reflection and for generating
insights
- update `characters.ipynb` to reflect changes

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@vowelparrot
@hwchase17
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1 year ago
mbchang 9fafe7b2b9
fix: remove unnecessary line of code (#4408)
Removes unnecessary line of code in
https://python.langchain.com/en/latest/use_cases/agent_simulations/two_agent_debate_tools.html
1 year ago
mbchang f1401a6dff
new example: two agent debate with tools (#4024) 1 year ago
mbchang cdea47491d
refactor: refactor dialogue examples (DialogueAgent, DialogueSimulator) (#4074)
refactor dialogue examples to have same DialogueAgent and
DialogueSimulator definitions
1 year ago
mbchang f291fd7eed
docs: remove stdout from pip install (for gymnasium) (#3993) 1 year ago
mbchang 3993166b5e
docs: remove stdout from pip install (#3945) 1 year ago
mbchang ffc87233a1
refactor GymnasiumAgent (#3927)
refactor GymnasiumAgent (for single-agent environments) to be extensible
to PettingZooAgent (multi-agent environments)
1 year ago
mbchang 81601d886c
new example: multi-agent simulations with environment (#3928) 1 year ago
mbchang 3e1cb31f63
fix: add import for gymnasium (#3899) 1 year ago
mbchang 4eefea0fe8
new example: single agent, simulated environment (openai gym) (#3758)
For many applications of LLM agents, the environment is real (internet,
database, REPL, etc). However, we can also define agents to interact in
simulated environments like text-based games. This is an example of how
to create a simple agent-environment interaction loop with
[Gymnasium](https://github.com/Farama-Foundation/Gymnasium) (formerly
[OpenAI Gym](https://github.com/openai/gym)).
1 year ago
Harrison Chase c55ba43093
Harrison/vespa (#3761)
Co-authored-by: Lester Solbakken <lesters@users.noreply.github.com>
1 year ago
mbchang 1da3ee1386
Multiagent authoritarian (#3686)
This notebook showcases how to implement a multi-agent simulation where
a privileged agent decides who to speak.
This follows the polar opposite selection scheme as [multi-agent
decentralized speaker
selection](https://python.langchain.com/en/latest/use_cases/agent_simulations/multiagent_bidding.html).

We show an example of this approach in the context of a fictitious
simulation of a news network. This example will showcase how we can
implement agents that
- think before speaking
- terminate the conversation
1 year ago
mbchang 3b7d27d39e
new example: multiagent dialogue with decentralized speaker selection (#3629)
This notebook showcases how to implement a multi-agent simulation
without a fixed schedule for who speaks when. Instead the agents decide
for themselves who speaks. We can implement this by having each agent
bid to speak. Whichever agent's bid is the highest gets to speak.

We will show how to do this in the example below that showcases a
fictitious presidential debate.
1 year ago
mbchang 4bc209c6f7
example: multi player dnd (#3560)
This notebook shows how the DialogueAgent and DialogueSimulator class
make it easy to extend the [Two-Player Dungeons & Dragons
example](https://python.langchain.com/en/latest/use_cases/agent_simulations/two_player_dnd.html)
to multiple players.

The main difference between simulating two players and multiple players
is in revising the schedule for when each agent speaks

To this end, we augment DialogueSimulator to take in a custom function
that determines the schedule of which agent speaks. In the example
below, each character speaks in round-robin fashion, with the
storyteller interleaved between each player.
1 year ago
mbchang 628e93a9a0
docs: simplification of two agent d&d simulation (#3550)
Simplifies the [Two Agent
D&D](https://python.langchain.com/en/latest/use_cases/agent_simulations/two_player_dnd.html)
example with a cleaner, simpler interface that is extensible for
multiple agents.

`DialogueAgent`:
- `send()`: applies the chatmodel to the message history and returns the
message string
- `receive(name, message)`: adds the `message` spoken by `name` to
message history

The `DialogueSimulator` class takes a list of agents. At each step, it
performs the following:
1. Select the next speaker
2. Calls the next speaker to send a message 
3. Broadcasts the message to all other agents
4. Update the step counter.
The selection of the next speaker can be implemented as any function,
but in this case we simply loop through the agents.
1 year ago
mbchang a08e9a3109
Docs: fix naming typo (#3532) 1 year ago
mbchang 29f321046e
doc: add two player D&D game (#3476)
In this notebook, we show how we can use concepts from
[CAMEL](https://www.camel-ai.org/) to simulate a role-playing game with
a protagonist and a dungeon master. To simulate this game, we create a
`TwoAgentSimulator` class that coordinates the dialogue between the two
agents.
1 year ago
Zander Chase 738ee56b86
Move Generative Agent definition to Experimental (#3245)
Extending @BeautyyuYanli 's #3220 to move from the notebook

---------

Co-authored-by: BeautyyuYanli <beautyyuyanli@gmail.com>
1 year ago
Zander Chase f329196cf4
Agents 4 18 (#3122)
Creating an experimental agents folder, containing BabyAGI, AutoGPT, and
later, other examples

---------

Co-authored-by: Rahul Behal <rahulbehal01@hotmail.com>
Co-authored-by: Harrison Chase <hw.chase.17@gmail.com>
1 year ago