mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
3274183466
* Input: Don't create a new TimeVal object for input frame timestamps, just promote our existing table by assigning it the `TimeVal` metatable. * TimeVal: Export (const) `zero` & `huge` TimeVal objects, because they're common enough in our codebase. (NOTE: not actually const, that's a Lua 5.4 feature ;p). * GestureDetector: Explain the behavior of the `last_tevs` & `first_tevs` tables, and why one needs a new object and not the other. * Speaking of, simplify the copy method for `first_tevs`, because it doesn't need to create a new TimeVal object, we can just reference the original, it's unique and re-assigned for each frame.
150 lines
4.9 KiB
Lua
150 lines
4.9 KiB
Lua
--[[--
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Widget that displays a tiny notification at the top of the screen.
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--]]
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local Blitbuffer = require("ffi/blitbuffer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local RectSpan = require("ui/widget/rectspan")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local TimeVal = require("ui/timeval")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local Input = Device.input
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local Screen = Device.screen
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local Notification = InputContainer:new{
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face = Font:getFace("x_smallinfofont"),
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text = "Null Message",
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margin = Size.margin.default,
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padding = Size.padding.default,
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timeout = 2, -- default to 2 seconds
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toast = true, -- closed on any event, and let the event propagate to next top widget
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_nums_shown = {}, -- array of stacked notifications
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}
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function Notification:init()
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if not self.toast then
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-- If not toast, closing is handled in here
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if Device:hasKeys() then
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self.key_events = {
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AnyKeyPressed = { { Input.group.Any },
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seqtext = "any key", doc = "close dialog" }
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}
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end
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if Device:isTouchDevice() then
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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end
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local text_widget = TextWidget:new{
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text = self.text,
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face = self.face,
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}
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local widget_size = text_widget:getSize()
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self.frame = FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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radius = 0,
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margin = self.margin,
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padding = self.padding,
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CenterContainer:new{
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dimen = Geom:new{
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w = widget_size.w,
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h = widget_size.h
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},
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text_widget,
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}
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}
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local notif_height = self.frame:getSize().h
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self:_cleanShownStack()
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table.insert(Notification._nums_shown, UIManager:getTime())
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self.num = #Notification._nums_shown
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self[1] = VerticalGroup:new{
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align = "center",
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-- We use a span to properly position this notification:
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RectSpan:new{
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-- have this VerticalGroup full width, to ensure centering
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width = Screen:getWidth(),
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-- push this frame at its y=self.num position
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height = notif_height * (self.num - 1) + self.margin,
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-- (let's add a leading self.margin to get the same distance
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-- from top of screen to first notification top border as
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-- between borders of next notifications)
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},
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self.frame,
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}
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end
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function Notification:_cleanShownStack(num)
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-- Clean stack of shown notifications
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if num then
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-- This notification is no longer displayed
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Notification._nums_shown[num] = false
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end
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-- We remove from the stack tail all slots no longer displayed.
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-- Even if slots at top are available, we'll keep adding new
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-- notifications only at the tail/bottom (easier for the eyes
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-- to follow what is happening).
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-- As a sanity check, we also forget those shown for
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-- more than 30s in case no close event was received.
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local expire_tv = UIManager:getTime() - TimeVal:new{ sec = 30, usec = 0 }
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for i=#Notification._nums_shown, 1, -1 do
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if Notification._nums_shown[i] and Notification._nums_shown[i] > expire_tv then
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break -- still shown (or not yet expired)
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end
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table.remove(Notification._nums_shown, i)
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end
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end
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function Notification:onCloseWidget()
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self:_cleanShownStack(self.num)
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self.num = nil -- avoid mess in case onCloseWidget is called multiple times
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UIManager:setDirty(nil, function()
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return "ui", self.frame.dimen
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end)
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return true
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end
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function Notification:onShow()
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-- triggered by the UIManager after we got successfully shown (not yet painted)
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UIManager:setDirty(self, function()
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return "ui", self.frame.dimen
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end)
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if self.timeout then
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UIManager:scheduleIn(self.timeout, function() UIManager:close(self) end)
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end
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return true
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end
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function Notification:onAnyKeyPressed()
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if self.toast then return end -- should not happen
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UIManager:close(self)
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return true
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end
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function Notification:onTapClose()
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if self.toast then return end -- should not happen
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UIManager:close(self)
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return true
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end
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return Notification
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