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mirror of https://github.com/koreader/koreader synced 2024-10-31 21:20:20 +00:00
koreader/frontend/ui/widget/toggleswitch.lua

124 lines
3.0 KiB
Lua

ToggleLabel = TextWidget:new{
bgcolor = 0,
fgcolor = 1,
}
function ToggleLabel:paintTo(bb, x, y)
renderUtf8Text(bb, x, y+self._height*0.75, self.face, self.text, true, self.bgcolor, self.fgcolor)
end
ToggleSwitch = InputContainer:new{
width = scaleByDPI(204),
height = scaleByDPI(30),
}
function ToggleSwitch:init()
self.n_pos = #self.toggle
self.position = nil
local label_font_face = "cfont"
local label_font_size = 16
self.toggle_frame = FrameContainer:new{background = 0, color = 7, radius = 7, bordersize = 1, padding = 2,}
self.toggle_content = HorizontalGroup:new{}
for i=1,#self.toggle do
local label = ToggleLabel:new{
align = "center",
text = self.toggle[i],
face = Font:getFace(label_font_face, label_font_size),
}
local content = CenterContainer:new{
dimen = Geom:new{w = self.width/self.n_pos, h = self.height},
label,
}
local button = FrameContainer:new{
background = 0,
color = 7,
margin = 0,
radius = 5,
bordersize = 1,
padding = 0,
content,
}
table.insert(self.toggle_content, button)
end
self.toggle_frame[1] = self.toggle_content
self[1] = self.toggle_frame
self.dimen = Geom:new(self.toggle_frame:getSize())
if Device:isTouchDevice() then
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Toggle switch",
},
}
end
end
function ToggleSwitch:update()
local pos = self.position
for i=1,#self.toggle_content do
if pos == i then
self.toggle_content[i].color = 7
self.toggle_content[i].background = 7
self.toggle_content[i][1][1].bgcolor = 0.5
self.toggle_content[i][1][1].fgcolor = 0.0
else
self.toggle_content[i].color = 0
self.toggle_content[i].background = 0
self.toggle_content[i][1][1].bgcolor = 0.0
self.toggle_content[i][1][1].fgcolor = 1.0
end
end
end
function ToggleSwitch:setPosition(position)
self.position = position
self:update()
end
function ToggleSwitch:togglePosition(position)
if self.n_pos == 2 and self.alternate ~= false then
self.position = (self.position+1)%self.n_pos
self.position = self.position == 0 and self.n_pos or self.position
else
self.position = position
end
self:update()
end
function ToggleSwitch:onTapSelect(arg, gev)
local position = math.ceil(
(gev.pos.x - self.dimen.x) / self.dimen.w * self.n_pos
)
--DEBUG("toggle position:", position)
self:togglePosition(position)
local option_value = nil
local option_arg = nil
if self.values then
self.values = self.values or {}
option_value = self.values[self.position]
self.config:onConfigChoice(self.name, option_value)
end
if self.event then
self.args = self.args or {}
option_arg = self.args[self.position]
self.config:onConfigEvent(self.event, option_arg)
end
if self.events then
for i=1,#self.events do
self.events[i].args = self.events[i].args or {}
option_arg = self.events[i].args[self.position]
self.config:onConfigEvent(self.events[i].event, option_arg)
end
end
UIManager.repaint_all = true
end