mirror of
https://github.com/koreader/koreader
synced 2024-11-11 19:11:14 +00:00
3066c86e38
This is a major overhaul of the hardware abstraction layer. A few notes: General platform distinction happens in frontend/device.lua which will delegate everything else to frontend/device/<platform_name>/device.lua which should extend frontend/device/generic/device.lua Screen handling is implemented in frontend/device/screen.lua which includes the *functionality* to support device specifics. Actually setting up the device specific functionality, however, is done in the device specific setup code in the relevant device.lua file. The same goes for input handling.
364 lines
11 KiB
Lua
Executable File
364 lines
11 KiB
Lua
Executable File
-- widget test utility
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-- usage: ./luajit util/wtest.lua
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require "defaults"
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print(package.path)
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package.path = "?.lua;common/?.lua;frontend/?.lua"
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package.cpath = "?.so;common/?.so;/usr/lib/lua/?.so"
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local DocSettings = require("docsettings")
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local _ = require("gettext")
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-- read settings and check for language override
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-- has to be done before requiring other files because
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-- they might call gettext on load
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G_reader_settings = DocSettings:open(".reader")
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local lang_locale = G_reader_settings:readSetting("language")
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if lang_locale then
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_.changeLang(lang_locale)
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end
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local UIManager = require("ui/uimanager")
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local RenderText = require("ui/rendertext")
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local Font = require("ui/font")
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local Geom = require("ui/geometry")
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local Menu = require("ui/widget/menu")
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local Widget = require("ui/widget/widget")
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local TextWidget = require("ui/widget/textwidget")
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local InfoMessage = require("ui/widget/infomessage")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local AlphaContainer = require("ui/widget/container/alphacontainer")
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local ConfirmBox = require("ui/widget/confirmbox")
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local TouchMenu = require("ui/widget/touchmenu")
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local InputText = require("ui/widget/inputtext")
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local DocumentRegistry = require("document/documentregistry")
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local ReaderUI = require("apps/reader/readerui")
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local Dbg = require("dbg")
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local Device = require("device")
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local Screen = require("device").screen
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local Blitbuffer = require("ffi/blitbuffer")
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-----------------------------------------------------
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-- widget that paints the grid on the background
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-----------------------------------------------------
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TestGrid = Widget:new{}
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TestVisible = Widget:new{}
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function TestGrid:paintTo(bb)
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v_line = math.floor(bb:getWidth() / 50)
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h_line = math.floor(bb:getHeight() / 50)
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for i=1,h_line do
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y_num = i*50
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RenderText:renderUtf8Text(bb, 0, y_num+10, Font:getFace("ffont", 12), y_num, true)
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bb:paintRect(0, y_num, bb:getWidth(), 1, Blitbuffer.gray(0.7))
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end
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for i=1,v_line do
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x_num = i*50
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RenderText:renderUtf8Text(bb, x_num, 10, Font:getFace("ffont", 12), x_num, true)
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bb:paintRect(x_num, 0, 1, bb:getHeight(), Blitbuffer.gray(0.7))
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end
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end
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function TestVisible:paintTo(bb)
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--Draw three lines at the borders to assess what the maximum visible coordinates are
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v_line = math.floor(bb:getWidth() / 50)
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h_line = math.floor(bb:getHeight() / 50)
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-- Paint white background for higher contrast
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bb:paintRect(0,0,bb:getWidth(),bb:getHeight(), Blitbuffer.COLOR_WHITE)
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-- Only render gridtext not lines at a more central postition, so it doesn't interfere with the
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for i=1,h_line do
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y_num = i*50
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RenderText:renderUtf8Text(bb, 40, y_num+10, Font:getFace("ffont", 12), y_num, true)
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end
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for i=1,v_line do
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x_num = i*50
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RenderText:renderUtf8Text(bb, x_num, 40, Font:getFace("ffont", 12), x_num, true)
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end
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-- Handtunable minimal and maximal visible coordinates
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local x_min = 0 + 4
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local x_max = bb:getWidth() - 4
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local y_min = 0 + 3
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local y_max = bb:getHeight() - 3 - 12
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-- Render extremes on screen
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RenderText:renderUtf8Text(bb, 150, 100, Font:getFace("ffont", 22), "x_min = "..x_min, true)
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RenderText:renderUtf8Text(bb, 500, 100, Font:getFace("ffont", 22), "x_max = "..x_max, true)
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RenderText:renderUtf8Text(bb, 100, 150, Font:getFace("ffont", 22), "y_min = "..y_min, true)
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RenderText:renderUtf8Text(bb, 100, 300, Font:getFace("ffont", 22), "y_max = "..y_max, true)
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RenderText:renderUtf8Text(bb, 100, 500, Font:getFace("ffont", 26), "Visible screen size : "..(x_max-x_min).."x"..(y_max-y_min), true)
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-- Three parallel lines at the top
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bb:paintRect(x_min,y_min, x_max, 1 , Blitbuffer.gray(0.7))
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bb:paintRect(x_min,y_min + 3, x_max, 1 , Blitbuffer.gray(0.7))
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bb:paintRect(x_min,y_min + 6, x_max, 1 , Blitbuffer.gray(0.7))
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-- Three parallel lines at the bottom
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bb:paintRect(x_min,y_max, x_max, 1 , Blitbuffer.gray(0.7))
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bb:paintRect(x_min,y_max - 3, x_max, 1 , Blitbuffer.gray(0.7))
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bb:paintRect(x_min,y_max - 6, x_max, 1 , Blitbuffer.gray(0.7))
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-- Three parallel lines at the left
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bb:paintRect(x_min,y_min, 1, y_max , Blitbuffer.gray(0.7))
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bb:paintRect(x_min + 3,y_min, 1, y_max, Blitbuffer.gray(0.7))
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bb:paintRect(x_min + 6,y_min, 1, y_max, Blitbuffer.gray(0.7))
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-- Three parallel lines at the right
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bb:paintRect(x_max,y_min, 1, y_max , Blitbuffer.gray(0.7))
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bb:paintRect(x_max - 3,y_min, 1, y_max, Blitbuffer.gray(0.7))
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bb:paintRect(x_max - 6,y_min, 1, y_max, Blitbuffer.gray(0.7))
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--Two lines spaces 600 pixels
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bb:paintRect(100,600, 1, 250 , Blitbuffer.gray(0.7))
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bb:paintRect(700,600, 1, 250 , Blitbuffer.gray(0.7))
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RenderText:renderUtf8Text(bb, 150, 670, Font:getFace("ffont", 26), "Measure inches per 600 pixels", true)
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RenderText:renderUtf8Text(bb, 150, 770, Font:getFace("ffont", 22), "Kobo Aura: 600 pixels/ 2.82 \" = "..(600/2.82).." dpi", true)
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end
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-----------------------------------------------------
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-- we create a widget that paints a background:
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-----------------------------------------------------
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Background = InputContainer:new{
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is_always_active = true, -- receive events when other dialogs are active
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key_events = {
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OpenDialog = { { "Press" } },
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OpenConfirmBox = { { "Del" } },
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QuitApplication = { { {"Home","Back"} } }
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},
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-- contains a gray rectangular desktop
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FrameContainer:new{
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background = 3,
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bordersize = 0,
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dimen = Screen:getSize(),
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Widget:new{
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dimen = {
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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},
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}
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}
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function Background:onOpenDialog()
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UIManager:show(InfoMessage:new{
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text = "Example message.",
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timeout = 10
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})
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end
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function Background:onOpenConfirmBox()
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UIManager:show(ConfirmBox:new{
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text = "Please confirm delete"
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})
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end
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function Background:onInputError()
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UIManager:quit()
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end
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function Background:onQuitApplication()
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UIManager:quit()
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end
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-----------------------------------------------------
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-- example widget: a clock
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-----------------------------------------------------
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Clock = AlphaContainer:new{
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alpha = 0.7,
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FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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bordersize = 1,
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margin = 0,
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padding = 1
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}
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}
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function Clock:schedFunc()
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self[1][1]:free()
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self[1][1] = self:getTextWidget()
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UIManager:setDirty(self)
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-- reschedule
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-- TODO: wait until next real second shift
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UIManager:scheduleIn(1, function() self:schedFunc() end)
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end
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function Clock:onShow()
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self[1][1] = self:getTextWidget()
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self:schedFunc()
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end
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function Clock:getTextWidget()
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return CenterContainer:new{
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dimen = { w = 300, h = 25 },
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TextWidget:new{
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text = os.date("%H:%M:%S"),
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face = Font:getFace("cfont", 12)
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}
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}
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end
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-----------------------------------------------------
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-- a confirmbox box widget
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-----------------------------------------------------
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Quiz = ConfirmBox:new{
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text = "Tell me the truth, isn't it COOL?!",
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width = 300,
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ok_text = "Yes, of course.",
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cancel_text = "No, it's ugly.",
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cancel_callback = function()
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UIManager:show(InfoMessage:new{
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text="You liar!",
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})
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end,
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}
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-----------------------------------------------------
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-- a menu widget
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-----------------------------------------------------
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menu_items = {
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{text = "item1"},
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{text = "item2"},
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{text = "This is a very very log item whose length should exceed the width of the menu."},
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{text = "item3"},
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{text = "item4"},
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{text = "item5"},
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{text = "item6"},
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{text = "item7"},
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{text = "item8"},
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{text = "item9"},
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{text = "item10"},
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{text = "item11"},
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{text = "item12"},
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{text = "item13"},
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{text = "item14"},
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{text = "item15"},
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{text = "item16"},
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{text = "item17"},
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}
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M = Menu:new{
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title = "Test Menu",
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item_table = menu_items,
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width = 500,
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height = 600,
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}
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-----------------------------------------------------
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-- a reader view widget
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-----------------------------------------------------
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readerwindow = CenterContainer:new{
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dimen = Screen:getSize(),
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FrameContainer:new{
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background = 0
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}
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}
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reader = ReaderUI:new{
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dialog = readerwindow,
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dimen = Geom:new{ w = Screen:getWidth() - 100, h = Screen:getHeight() - 100 },
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document = DocumentRegistry:openDocument("test/2col.pdf")
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--document = DocumentRegistry:openDocument("test/djvu3spec.djvu")
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--document = DocumentRegistry:openDocument("./README.TXT")
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}
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readerwindow[1][1] = reader
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touch_menu = TouchMenu:new{
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title = "Document menu",
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width = Screen:getWidth(),
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tab_item_table = {
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{
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icon = "resources/icons/appbar.pokeball.png",
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{
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text = "item1",
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callback = function()
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end,
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},
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{
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text = "item2",
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callback = function()
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end,
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},
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{
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text = "item3",
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callback = function()
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end,
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},
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{
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text = "item4",
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callback = function()
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end,
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},
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{
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text = "item5",
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callback = function()
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end,
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},
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{
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text = "item6",
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callback = function()
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end,
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},
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{
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text = "item7",
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callback = function()
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end,
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},
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{
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text = "item8",
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callback = function()
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end,
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},
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{
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text = "item9",
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callback = function()
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end,
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},
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},
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{
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icon = "resources/icons/appbar.page.corner.bookmark.png",
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{
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text = "item10",
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callback = function()
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end,
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},
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{
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text = "item11",
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callback = function()
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end,
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},
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},
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{
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icon = "resources/icons/appbar.home.png",
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callback = function()
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DEBUG("hello world!")
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end
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}
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},
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}
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inputtext = InputText:new{
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width = 400,
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height = 300,
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}
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-----------------------------------------------------------------------
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-- you may want to uncomment following show calls to see the changes
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-----------------------------------------------------------------------
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--UIManager:show(Background:new())
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-- UIManager:show(TestGrid)
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UIManager:show(TestVisible)
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UIManager:show(Clock:new())
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--UIManager:show(M)
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--UIManager:show(Quiz)
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--UIManager:show(readerwindow)
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--UIManager:show(touch_menu)
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--UIManager:show(keyboard)
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-- UIManager:show(inputtext)
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UIManager:run()
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