mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
294 lines
10 KiB
Lua
294 lines
10 KiB
Lua
--[[--
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Widget that displays an informational message.
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It vanishes on key press or after a given timeout.
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Example:
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local InfoMessage = require("ui/widget/infomessage")
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local UIManager = require("ui/uimanager")
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local _ = require("gettext")
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local Screen = require("device").screen
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local sample
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sample = InfoMessage:new{
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text = _("Some message"),
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-- Usually the hight of a InfoMessage is self-adaptive. If this field is actively set, a
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-- scrollbar may be shown. This variable is usually helpful to display a large chunk of text
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-- which may exceed the height of the screen.
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height = Screen:scaleBySize(400),
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-- Set to false to hide the icon, and also the span between the icon and text.
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show_icon = false,
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timeout = 5, -- This widget will vanish in 5 seconds.
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}
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UIManager:show(sample)
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local IconWidget = require("ui/widget/iconwidget")
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local ImageWidget = require("ui/widget/imagewidget")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local MovableContainer = require("ui/widget/container/movablecontainer")
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local ScrollTextWidget = require("ui/widget/scrolltextwidget")
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local Size = require("ui/size")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local UIManager = require("ui/uimanager")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local _ = require("gettext")
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local Input = Device.input
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local Screen = Device.screen
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local InfoMessage = InputContainer:extend{
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modal = true,
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face = nil,
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monospace_font = false,
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text = "",
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timeout = nil, -- in seconds
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_timeout_func = nil,
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width = nil, -- The width of the InfoMessage. Keep it nil to use default value.
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height = nil, -- The height of the InfoMessage. If this field is set, a scrollbar may be shown.
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-- The image shows at the left of the InfoMessage. Image data will be freed
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-- by InfoMessage, caller should not manage its lifecycle
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image = nil,
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image_width = nil, -- The image width if image is used. Keep it nil to use original width.
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image_height = nil, -- The image height if image is used. Keep it nil to use original height.
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-- Whether the icon should be shown. If it is false, self.image will be ignored.
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show_icon = true,
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icon = "notice-info",
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alpha = nil, -- if image or icon have an alpha channel (default to true for icons, false for images
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dismissable = true,
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dismiss_callback = nil,
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-- Passed to TextBoxWidget
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alignment = "left",
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-- In case we'd like to use it to display some text we know a few more things about:
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lang = nil,
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para_direction_rtl = nil,
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auto_para_direction = nil,
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-- Don't call setDirty when closing the widget
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no_refresh_on_close = nil,
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-- Only have it painted after this delay (dismissing still works before it's shown)
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show_delay = nil,
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-- Set to true when it might be displayed after some processing, to avoid accidental dismissal
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flush_events_on_show = false,
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}
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function InfoMessage:init()
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if not self.face then
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self.face = Font:getFace(self.monospace_font and "infont" or "infofont")
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end
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if self.dismissable then
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if Device:hasKeys() then
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self.key_events.AnyKeyPressed = { { Input.group.Any } }
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end
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if Device:isTouchDevice() then
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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end
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local image_widget
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if self.show_icon then
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--- @todo remove self.image support, only used in filemanagersearch
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-- this requires self.image's lifecycle to be managed by ImageWidget
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-- instead of caller, which is easy to introduce bugs
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if self.image then
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image_widget = ImageWidget:new{
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image = self.image,
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width = self.image_width,
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height = self.image_height,
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alpha = self.alpha ~= nil and self.alpha or false, -- default to false
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}
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else
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image_widget = IconWidget:new{
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icon = self.icon,
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alpha = self.alpha == nil and true or self.alpha, -- default to true
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}
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end
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else
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image_widget = WidgetContainer:new()
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end
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local text_width
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if self.width == nil then
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text_width = math.floor(Screen:getWidth() * 2/3)
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else
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text_width = self.width - image_widget:getSize().w
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if text_width < 0 then
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text_width = 0
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end
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end
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local text_widget
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if self.height then
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text_widget = ScrollTextWidget:new{
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text = self.text,
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face = self.face,
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width = text_width,
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height = self.height,
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alignment = self.alignment,
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dialog = self,
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lang = self.lang,
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para_direction_rtl = self.para_direction_rtl,
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auto_para_direction = self.auto_para_direction,
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}
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else
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text_widget = TextBoxWidget:new{
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text = self.text,
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face = self.face,
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width = text_width,
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alignment = self.alignment,
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lang = self.lang,
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para_direction_rtl = self.para_direction_rtl,
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auto_para_direction = self.auto_para_direction,
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}
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end
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local frame = FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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radius = Size.radius.window,
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HorizontalGroup:new{
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align = "center",
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image_widget,
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HorizontalSpan:new{ width = (self.show_icon and Size.span.horizontal_default or 0) },
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text_widget,
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}
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}
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self.movable = MovableContainer:new{
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frame,
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unmovable = self.unmovable,
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}
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self[1] = CenterContainer:new{
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dimen = Screen:getSize(),
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self.movable,
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}
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if not self.height then
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-- Reduce font size until widget fit screen height if needed
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local cur_size = frame:getSize()
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if cur_size and cur_size.h > 0.95 * Screen:getHeight() then
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local orig_font = text_widget.face.orig_font
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local orig_size = text_widget.face.orig_size
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local real_size = text_widget.face.size
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if orig_size > 10 then -- don't go too small
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while true do
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orig_size = orig_size - 1
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self.face = Font:getFace(orig_font, orig_size)
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-- scaleBySize() in Font:getFace() may give the same
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-- real font size even if we decreased orig_size,
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-- so check we really got a smaller real font size
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if self.face.size < real_size then
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break
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end
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end
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-- re-init this widget
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self:free()
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self:init()
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end
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end
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end
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if self.show_delay then
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-- Don't have UIManager setDirty us yet
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self.invisible = true
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end
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end
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function InfoMessage:onCloseWidget()
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-- If we were closed early, drop the scheduled timeout
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if self._timeout_func then
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UIManager:unschedule(self._timeout_func)
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self._timeout_func = nil
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end
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if self._delayed_show_action then
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UIManager:unschedule(self._delayed_show_action)
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self._delayed_show_action = nil
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end
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if self.dismiss_callback then
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self.dismiss_callback()
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-- NOTE: Dirty hack for Trapper, which needs to pull a Lazarus on dead widgets while preserving the callback's integrity ;).
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if not self.is_infomessage then
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self.dismiss_callback = nil
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end
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end
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if self.invisible then
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-- Still invisible, no setDirty needed
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return
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end
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if self.no_refresh_on_close then
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return
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end
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UIManager:setDirty(nil, function()
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return "ui", self.movable.dimen
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end)
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end
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function InfoMessage:onShow()
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-- triggered by the UIManager after we got successfully show()'n (not yet painted)
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if self.show_delay and self.invisible then
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-- Let us be shown after this delay
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self._delayed_show_action = function()
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self._delayed_show_action = nil
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self.invisible = false
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self:onShow()
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end
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UIManager:scheduleIn(self.show_delay, self._delayed_show_action)
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return true
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end
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-- set our region to be dirty, so UImanager will call our paintTo()
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UIManager:setDirty(self, function()
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return "ui", self.movable.dimen
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end)
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if self.flush_events_on_show then
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-- Discard queued and upcoming input events to avoid accidental dismissal
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Input:inhibitInputUntil(true)
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end
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-- schedule a close on timeout, if any
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if self.timeout then
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self._timeout_func = function()
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self._timeout_func = nil
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UIManager:close(self)
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end
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UIManager:scheduleIn(self.timeout, self._timeout_func)
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end
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return true
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end
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function InfoMessage:getVisibleArea()
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if not self.invisible then
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return self.movable.dimen
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end
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end
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function InfoMessage:paintTo(bb, x, y)
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if self.invisible then
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return
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end
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InputContainer.paintTo(self, bb, x, y)
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end
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function InfoMessage:onTapClose()
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UIManager:close(self)
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if self.readonly ~= true then
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return true
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end
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end
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InfoMessage.onAnyKeyPressed = InfoMessage.onTapClose
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return InfoMessage
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