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koreader/frontend/ui/widget/radiobutton.lua

169 lines
4.9 KiB
Lua

--[[--
Widget that shows a radiobutton checked (`◉`) or unchecked (`◯`)
or nothing of the same size.
Example:
local RadioButton = require("ui/widget/radiobutton")
local parent_widget = FrameContainer:new{}
table.insert(parent_widget, RadioButton:new{
checkable = false, -- shows nothing when false, defaults to true
checked = function() end, -- whether the box is checked
})
UIManager:show(parent_widget)
]]
local Blitbuffer = require("ffi/blitbuffer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local RadioButton = InputContainer:new{
checkable = true,
checked = false,
enabled = true,
face = Font:getFace("smallinfofont"),
background = Blitbuffer.COLOR_WHITE,
width = 0,
height = 0,
}
function RadioButton:init()
self._checked_widget = TextWidget:new{
text = "" .. self.text,
face = self.face,
max_width = self.max_width,
}
self._unchecked_widget = TextWidget:new{
text = "" .. self.text,
face = self.face,
max_width = self.max_width,
}
self._empty_widget = TextWidget:new{
text = "" .. self.text,
face = self.face,
max_width = self.max_width,
}
self._widget_size = self._unchecked_widget:getSize()
if self.width == nil then
self.width = self._widget_size.w
end
self._radio_button = self.checkable
and (self.checked and self._checked_widget or self._unchecked_widget)
or self._empty_widget
self:update()
self.dimen = self.frame:getSize()
if Device:isTouchDevice() then
self.ges_events = {
TapCheckButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Tap Button",
},
HoldCheckButton = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold Button",
}
}
end
end
function RadioButton:update()
self.frame = FrameContainer:new{
margin = self.margin,
bordersize = self.bordersize,
background = self.background,
radius = self.radius,
padding = self.padding,
LeftContainer:new{
dimen = Geom:new{
w = self.width,
h = self._widget_size.h
},
self._radio_button,
}
}
self[1] = self.frame
end
function RadioButton:onFocus()
self.frame.invert = true
return true
end
function RadioButton:onUnfocus()
self.frame.invert = false
return true
end
function RadioButton:onTapCheckButton()
if self.enabled and self.callback then
if G_reader_settings:isFalse("flash_ui") then
self.callback()
else
-- While I'd like to only flash the button itself, we have to make do with flashing the full width of the TextWidget...
self.frame.invert = true
UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, function()
return "fast", self.dimen
end)
UIManager:tickAfterNext(function()
self.callback()
self.frame.invert = false
UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, function()
return "fast", self.dimen
end)
end)
end
elseif self.tap_input then
self:onInput(self.tap_input)
elseif type(self.tap_input_func) == "function" then
self:onInput(self.tap_input_func())
end
return true
end
function RadioButton:onHoldCheckButton()
if self.enabled and self.hold_callback then
self.hold_callback()
elseif self.hold_input then
self:onInput(self.hold_input)
elseif type(self.hold_input_func) == "function" then
self:onInput(self.hold_input_func())
end
return true
end
function RadioButton:check(callback)
self._radio_button = self._checked_widget
self.checked = true
self:update()
UIManager:setDirty(self.parent, function()
return "fast", self.dimen
end)
end
function RadioButton:unCheck()
self._radio_button = self._unchecked_widget
self.checked = false
self:update()
UIManager:setDirty(self.parent, function()
return "fast", self.dimen
end)
end
return RadioButton