mirror of
https://github.com/koreader/koreader
synced 2024-11-18 03:25:46 +00:00
fadee1f5dc
Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
415 lines
17 KiB
Lua
415 lines
17 KiB
Lua
local BD = require("ui/bidi")
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local ButtonDialog = require("ui/widget/buttondialog")
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local CheckButton = require("ui/widget/checkbutton")
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local Device = require("device")
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local InfoMessage = require("ui/widget/infomessage")
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local InputDialog = require("ui/widget/inputdialog")
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local Notification = require("ui/widget/notification")
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local UIManager = require("ui/uimanager")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local logger = require("logger")
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local _ = require("gettext")
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local Screen = Device.screen
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local T = require("ffi/util").template
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local DGENERIC_ICON_SIZE = G_defaults:readSetting("DGENERIC_ICON_SIZE")
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local ReaderSearch = WidgetContainer:extend{
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direction = 0, -- 0 for search forward, 1 for search backward
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case_insensitive = true, -- default to case insensitive
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-- For a regex like [a-z\. ] many many hits are found, maybe the number of chars on a few pages.
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-- We don't try to catch them all as this is a reader and not a computer science playground. ;)
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-- So if some regex gets more than max_hits a notification will be shown.
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-- Increasing max_hits will slow down search for nasty regex. There is no slowdown for friendly
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-- regexs like `Max|Moritz` for `One|Two|Three`
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-- The speed of the search depends on the regexs. Complex ones might need some time, easy ones
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-- go with the speed of light.
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-- Setting max_hits higher, does not mean to require more memory. More hits means smaller single hits.
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max_hits = 2048, -- maximum hits for search; timinges tested on a Tolino
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-- internal: whether we expect results on previous pages
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-- (can be different from self.direction, if, from a page in the
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-- middle of a book, we search forward from start of book)
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_expect_back_results = false,
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}
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function ReaderSearch:init()
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self.ui.menu:registerToMainMenu(self)
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end
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local help_text = _([[
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Regular expressions allow you to search for a matching pattern in a text. The simplest pattern is a simple sequence of characters, such as `James Bond`. There are many different varieties of regular expressions, but we support the ECMAScript syntax. The basics will be explained below.
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If you want to search for all occurrences of 'Mister Moore', 'Sir Moore' or 'Alfons Moore' but not for 'Lady Moore'.
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Enter 'Mister Moore|Sir Moore|Alfons Moore'.
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If your search contains a special character from ^$.*+?()[]{}|\/ you have to put a \ before that character.
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Examples:
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Words containing 'os' -> '[^ ]+os[^ ]+'
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Any single character '.' -> 'r.nge'
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Any characters '.*' -> 'J.*s'
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Numbers -> '[0-9]+'
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Character range -> '[a-f]'
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Not a space -> '[^ ]'
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A word -> '[^ ]*[^ ]'
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Last word in a sentence -> '[^ ]*\.'
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Complex expressions may lead to an extremely long search time, in which case not all matches will be shown.]])
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local SRELL_ERROR_CODES = {}
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SRELL_ERROR_CODES[102] = _("Wrong escape '\\'")
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SRELL_ERROR_CODES[103] = _("Back reference does not exist.")
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SRELL_ERROR_CODES[104] = _("Mismatching brackets '[]'")
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SRELL_ERROR_CODES[105] = _("Mismatched parens '()'")
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SRELL_ERROR_CODES[106] = _("Mismatched brace '{}'")
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SRELL_ERROR_CODES[107] = _("Invalid Range in '{}'")
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SRELL_ERROR_CODES[108] = _("Invalid character range")
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SRELL_ERROR_CODES[110] = _("No preceding expression in repetition.")
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SRELL_ERROR_CODES[111] = _("Expression too complex, some hits will not be shown.")
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SRELL_ERROR_CODES[666] = _("Expression may lead to an extremely long search time.")
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function ReaderSearch:addToMainMenu(menu_items)
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menu_items.fulltext_search = {
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text = _("Fulltext search"),
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callback = function()
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self:onShowFulltextSearchInput()
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end,
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}
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end
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-- if reverse ~= 0 search backwards
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function ReaderSearch:searchCallback(reverse)
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local search_text = self.input_dialog:getInputText()
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if search_text == "" then return end
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self.last_search_text = search_text
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self.use_regex = self.check_button_regex.checked
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self.case_insensitive = not self.check_button_case.checked
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local regex_error = self.use_regex and self.ui.document:checkRegex(search_text)
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if self.use_regex and regex_error ~= 0 then
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logger.dbg("ReaderSearch: regex error", regex_error, SRELL_ERROR_CODES[regex_error])
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local error_message
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if SRELL_ERROR_CODES[regex_error] then
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error_message = T(_("Invalid regular expression:\n%1"), SRELL_ERROR_CODES[regex_error])
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else
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error_message = _("Invalid regular expression.")
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end
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UIManager:show(InfoMessage:new{ text = error_message })
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else
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UIManager:close(self.input_dialog)
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self:onShowSearchDialog(search_text, reverse, self.use_regex, self.case_insensitive)
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end
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end
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function ReaderSearch:onShowFulltextSearchInput()
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local backward_text = "◁"
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local forward_text = "▷"
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if BD.mirroredUILayout() then
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backward_text, forward_text = forward_text, backward_text
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end
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self.input_dialog = InputDialog:new{
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title = _("Enter text to search for"),
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width = math.floor(math.min(Screen:getWidth(), Screen:getHeight()) * 0.9),
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input = self.last_search_text,
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buttons = {
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{
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{
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text = _("Cancel"),
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id = "close",
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callback = function()
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UIManager:close(self.input_dialog)
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end,
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},
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{
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text = backward_text,
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callback = function()
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self:searchCallback(1)
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end,
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},
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{
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text = forward_text,
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is_enter_default = true,
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callback = function()
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self:searchCallback(0)
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end,
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},
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},
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},
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}
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self.check_button_case = CheckButton:new{
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text = _("Case sensitive"),
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checked = not self.case_insensitive,
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parent = self.input_dialog,
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}
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self.input_dialog:addWidget(self.check_button_case)
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self.check_button_regex = CheckButton:new{
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text = _("Regular expression (long-press for help)"),
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checked = self.use_regex,
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parent = self.input_dialog,
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hold_callback = function()
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UIManager:show(InfoMessage:new{
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text = help_text,
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width = Screen:getWidth() * 0.9,
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})
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end,
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}
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if self.ui.rolling then
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self.input_dialog:addWidget(self.check_button_regex)
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end
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UIManager:show(self.input_dialog)
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self.input_dialog:onShowKeyboard()
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end
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function ReaderSearch:onShowSearchDialog(text, direction, regex, case_insensitive)
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local neglect_current_location = false
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local current_page
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local function isSlowRegex(pattern)
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if pattern:find("%[") or pattern:find("%*") or pattern:find("%?") or pattern:find("%.") then
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return true
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end
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return false
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end
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local do_search = function(search_func, search_term, param)
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return function()
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local no_results = true -- for notification
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local res = search_func(self, search_term, param, regex, case_insensitive)
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if res then
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if self.ui.document.info.has_pages then
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no_results = false
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self.ui.link:onGotoLink({page = res.page - 1}, neglect_current_location)
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self.view.highlight.temp[res.page] = res
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else
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-- Was previously just:
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-- self.ui.link:onGotoLink(res[1].start, neglect_current_location)
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-- To avoid problems with edge cases, crengine may now give us links
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-- that are on previous/next page of the page we should show. And
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-- sometimes even xpointers that resolve to no page.
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-- We need to loop thru all the results until we find one suitable,
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-- to follow its link and go to the next/prev page with occurences.
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local valid_link
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-- If backward search, results are already in a reversed order, so we'll
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-- start from the nearest to current page one.
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for _, r in ipairs(res) do
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-- result's start and end may be on different pages, we must
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-- consider both
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local r_start = r["start"]
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local r_end = r["end"]
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local r_start_page = self.ui.document:getPageFromXPointer(r_start)
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local r_end_page = self.ui.document:getPageFromXPointer(r_end)
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logger.dbg("res.start page & xpointer:", r_start_page, r_start)
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logger.dbg("res.end page & xpointer:", r_end_page, r_end)
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local bounds = {}
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if self._expect_back_results then
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-- Process end of occurence first, which is nearest to current page
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table.insert(bounds, {r_end, r_end_page})
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table.insert(bounds, {r_start, r_start_page})
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else
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table.insert(bounds, {r_start, r_start_page})
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table.insert(bounds, {r_end, r_end_page})
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end
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for _, b in ipairs(bounds) do
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local xpointer = b[1]
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local page = b[2]
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-- Look if it is valid for us
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if page then -- it should resolve to a page
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if not current_page then -- initial search
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-- We can (and should if there are) display results on current page
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current_page = self.ui.document:getCurrentPage()
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if (self._expect_back_results and page <= current_page) or
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(not self._expect_back_results and page >= current_page) then
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valid_link = xpointer
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end
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else -- subsequent searches
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-- We must change page, so only consider results from
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-- another page, in the adequate search direction
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current_page = self.ui.document:getCurrentPage()
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if (self._expect_back_results and page < current_page) or
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(not self._expect_back_results and page > current_page) then
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valid_link = xpointer
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end
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end
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end
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if valid_link then
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break
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end
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end
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if valid_link then
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break
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end
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end
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if valid_link then
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no_results = false
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self.ui.link:onGotoLink({xpointer=valid_link}, neglect_current_location)
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end
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end
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-- Don't add result pages to location ("Go back") stack
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neglect_current_location = true
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end
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if no_results then
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local notification_text
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if self._expect_back_results then
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notification_text = _("No results on preceding pages")
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else
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notification_text = _("No results on following pages")
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end
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UIManager:show(Notification:new{
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text = notification_text,
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})
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end
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end
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end
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local from_start_text = "▕◁"
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local backward_text = "◁"
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local forward_text = "▷"
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local from_end_text = "▷▏"
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if BD.mirroredUILayout() then
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backward_text, forward_text = forward_text, backward_text
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-- Keep the LTR order of |< and >|:
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from_start_text, from_end_text = BD.ltr(from_end_text), BD.ltr(from_start_text)
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end
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self.wait_button = ButtonDialog:new{
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buttons = {{{ text = "⌛" }}},
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}
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local function search(func, pattern, param)
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if regex and isSlowRegex(pattern) then
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return function()
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self.wait_button.alpha = 0.75
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self.wait_button.movable:setMovedOffset(self.search_dialog.movable:getMovedOffset())
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UIManager:show(self.wait_button)
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UIManager:tickAfterNext(function()
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do_search(func, pattern, param, regex, case_insensitive)()
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UIManager:close(self.wait_button)
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end)
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end
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else
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return do_search(func, pattern, param, regex, case_insensitive)
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end
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end
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self.search_dialog = ButtonDialog:new{
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-- alpha = 0.7,
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buttons = {
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{
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{
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text = from_start_text,
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vsync = true,
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callback = search(self.searchFromStart, text, nil),
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},
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{
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text = backward_text,
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vsync = true,
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callback = search(self.searchNext, text, 1),
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},
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{
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icon = "appbar.search",
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icon_width = Screen:scaleBySize(DGENERIC_ICON_SIZE * 0.8),
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icon_height = Screen:scaleBySize(DGENERIC_ICON_SIZE * 0.8),
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callback = function()
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self.search_dialog:onClose()
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self.last_search_text = text
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self:onShowFulltextSearchInput()
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end,
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},
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{
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text = forward_text,
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vsync = true,
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callback = search(self.searchNext, text, 0),
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},
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{
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text = from_end_text,
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vsync = true,
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callback = search(self.searchFromEnd, text, nil),
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},
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}
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},
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tap_close_callback = function()
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logger.dbg("highlight clear")
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self.ui.highlight:clear()
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UIManager:setDirty(self.dialog, "ui")
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end,
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}
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if regex and isSlowRegex(text) then
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self.wait_button.alpha = nil
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-- initial position: center of the screen
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UIManager:show(self.wait_button)
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UIManager:tickAfterNext(function()
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do_search(self.searchFromCurrent, text, direction, regex, case_insensitive)()
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UIManager:close(self.wait_button)
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UIManager:show(self.search_dialog)
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--- @todo regional
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UIManager:setDirty(self.dialog, "partial")
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end)
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else
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do_search(self.searchFromCurrent, text, direction, regex, case_insensitive)()
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UIManager:show(self.search_dialog)
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--- @todo regional
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UIManager:setDirty(self.dialog, "partial")
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end
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return true
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end
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-- if regex == true, use regular expression in pattern
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-- if case == true or nil, the search is case insensitive
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function ReaderSearch:search(pattern, origin, regex, case_insensitive)
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logger.dbg("search pattern", pattern)
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local direction = self.direction
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local page = self.view.state.page
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if case_insensitive == nil then
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case_insensitive = true
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end
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Device:setIgnoreInput(true)
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local retval, words_found = self.ui.document:findText(pattern, origin, direction, case_insensitive, page, regex, self.max_hits)
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Device:setIgnoreInput(false)
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local regex_retval = regex and self.ui.document:getAndClearRegexSearchError()
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if regex and regex_retval ~= 0 then
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local error_message
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if SRELL_ERROR_CODES[regex_retval] then
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error_message = SRELL_ERROR_CODES[regex_retval]
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else
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error_message = _("Unspecified error")
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end
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UIManager:show(Notification:new{
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text = error_message,
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timeout = false,
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})
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elseif words_found and words_found > self.max_hits then
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UIManager:show(Notification:new{
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text =_("Too many hits"),
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timeout = 4,
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})
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end
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return retval
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end
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function ReaderSearch:searchFromStart(pattern, _, regex, case_insensitive)
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self.direction = 0
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self._expect_back_results = true
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return self:search(pattern, -1, regex, case_insensitive)
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end
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function ReaderSearch:searchFromEnd(pattern, _, regex, case_insensitive)
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self.direction = 1
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self._expect_back_results = false
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return self:search(pattern, -1, regex, case_insensitive)
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end
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function ReaderSearch:searchFromCurrent(pattern, direction, regex, case_insensitive)
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self.direction = direction
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self._expect_back_results = direction == 1
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return self:search(pattern, 0, regex, case_insensitive)
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end
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-- ignore current page and search next occurrence
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function ReaderSearch:searchNext(pattern, direction, regex, case_insensitive)
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self.direction = direction
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self._expect_back_results = direction == 1
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return self:search(pattern, 1, regex, case_insensitive)
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end
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return ReaderSearch
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