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koreader/frontend/ui/screen.lua

130 lines
3.1 KiB
Lua

--[[
Copyright (C) 2011 Hans-Werner Hilse <hilse@web.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]--
--[[
Codes for rotation modes:
1 for no rotation,
2 for landscape with bottom on the right side of screen, etc.
2
+--------------+
| +----------+ |
| | | |
| | Freedom! | |
| | | |
| | | |
3 | | | | 1
| | | |
| | | |
| +----------+ |
| |
| |
+--------------+
0
--]]
Screen = {
cur_rotation_mode = 0,
-- these two variabls are used to help switching from framework to reader
native_rotation_mode = nil,
kpv_rotation_mode = nil,
saved_bb = nil,
fb = einkfb.open("/dev/fb0")
}
-- @orien: 1 for clockwise rotate, -1 for anti-clockwise
-- Remember to reread screen resolution after this function call
function Screen:screenRotate(orien)
if orien == "clockwise" then
orien = -1
elseif orien == "anticlockwise" then
orien = 1
else
return
end
self.cur_rotation_mode = (self.cur_rotation_mode + orien) % 4
-- you have to reopen framebuffer after rotate
self.fb:setOrientation(self.cur_rotation_mode)
self.fb:close()
self.fb = einkfb.open("/dev/fb0")
Input.rotation = self.cur_rotation_mode
end
function Screen:getSize()
local w, h = self.fb:getSize()
return Geom:new{w = w, h = h}
end
function Screen:getWidth()
local w, _ = self.fb:getSize()
return w
end
function Screen:getHeight()
local _, h = self.fb:getSize()
return h
end
function Screen:getPitch()
return self.fb:getPitch()
end
function Screen:updateRotationMode()
-- in EMU mode, you will always get 0 from getOrientation()
self.cur_rotation_mode = self.fb:getOrientation()
end
function Screen:setRotationMode(mode)
self.fb:setOrientation(Screen.native_rotation_mode)
end
function Screen:saveCurrentBB()
local width, height = self:getWidth(), self:getHeight()
if not self.saved_bb then
self.saved_bb = Blitbuffer.new(width, height, self:getPitch())
end
if self.saved_bb:getWidth() ~= width then
self.saved_bb:free()
self.saved_bb = Blitbuffer.new(width, height, self:getPitch())
end
self.saved_bb:blitFullFrom(self.fb.bb)
end
function Screen:restoreFromSavedBB()
self:restoreFromBB(self.saved_bb)
end
function Screen:getCurrentScreenBB()
local bb = Blitbuffer.new(self:getWidth(), self:getHeight())
bb:blitFullFrom(self.fb.bb)
return bb
end
function Screen:restoreFromBB(bb)
if bb then
self.fb.bb:blitFullFrom(bb)
else
DEBUG("Got nil bb in restoreFromSavedBB!")
end
end