mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
1e69fae7bc
Adds support for devices found in https://blog.bq.com/es/bq-ereaders-developers-program/. Tested on BQ Cervantes 4 (last BQ device from 2017). It adds a new touch input event handler (discussed in #4275) which should work on other single touch devices (ie: Kobo Touch, Mini, Glo, Aura HD) but wasn't tested. Includes base bump with: [feat] Add BQ/Fnac device support (https://github.com/koreader/koreader-base/pull/745)
606 lines
21 KiB
Lua
606 lines
21 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
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local Button = require("ui/widget/button")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local CheckButton = require("ui/widget/checkbutton")
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local CloseButton = require("ui/widget/closebutton")
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local Device = require("device")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local Font = require("ui/font")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local LineWidget = require("ui/widget/linewidget")
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local NaturalLight = require("ui/widget/naturallightwidget")
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local OverlapGroup = require("ui/widget/overlapgroup")
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local Size = require("ui/size")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local _ = require("gettext")
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local Screen = Device.screen
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local FrontLightWidget = InputContainer:new{
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title_face = Font:getFace("x_smalltfont"),
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width = nil,
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height = nil,
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-- This should stay active during natural light configuration
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is_always_active = true,
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}
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function FrontLightWidget:init()
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self.medium_font_face = Font:getFace("ffont")
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self.larger_font_face = Font:getFace("cfont")
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self.light_bar = {}
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self.screen_width = Screen:getWidth()
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self.screen_height = Screen:getHeight()
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self.span = math.ceil(self.screen_height * 0.01)
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self.width = self.screen_width * 0.95
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self.powerd = Device:getPowerDevice()
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self.fl_min = self.powerd.fl_min
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self.fl_max = self.powerd.fl_max
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self.fl_cur = self.powerd:frontlightIntensity()
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local steps_fl = self.fl_max - self.fl_min + 1
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self.one_step = math.ceil(steps_fl / 25)
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self.steps = math.ceil(steps_fl / self.one_step)
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if (self.steps - 1) * self.one_step < self.fl_max - self.fl_min then
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self.steps = self.steps + 1
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end
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self.steps = math.min(self.steps , steps_fl)
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self.natural_light = (Device:isCervantes() or Device:isKobo()) and Device:hasNaturalLight()
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-- button width to fit screen size
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local button_margin = Size.margin.tiny
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local button_padding = Size.padding.button
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local button_bordersize = Size.border.button
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self.auto_nl = false
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self.button_width = math.floor(self.screen_width * 0.9 / self.steps) -
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2 * (button_margin + button_padding + button_bordersize)
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self.fl_prog_button = Button:new{
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text = "",
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radius = 0,
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margin = button_margin,
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padding = button_padding,
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bordersize = button_bordersize,
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enabled = true,
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width = self.button_width,
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show_parent = self,
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}
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if Device:hasKeys() then
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self.key_events = {
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Close = { {"Back"}, doc = "close frontlight" }
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}
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end
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if Device:isTouchDevice() then
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self.ges_events = {
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TapCloseFL = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = self.screen_width,
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h = self.screen_height,
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}
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},
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},
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}
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end
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self:update()
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end
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function FrontLightWidget:generateProgressGroup(width, height, fl_level, step)
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self.fl_container = CenterContainer:new{
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dimen = Geom:new{ w = width, h = height },
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}
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self:setProgress(fl_level, step)
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return self.fl_container
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end
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function FrontLightWidget:setProgress(num, step, num_warmth)
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self.fl_container:clear()
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local padding_span = VerticalSpan:new{ width = self.span }
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local button_group_down = HorizontalGroup:new{ align = "center" }
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local button_group_up = HorizontalGroup:new{ align = "center" }
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local fl_group = HorizontalGroup:new{ align = "center" }
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local vertical_group = VerticalGroup:new{ align = "center" }
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local set_fl
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local enable_button_plus = true
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local enable_button_minus = true
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local step_num = math.floor(num / step)
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local step_min = math.floor(self.fl_min / step)
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if self.natural_light then
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num_warmth = num_warmth or self.powerd.fl_warmth
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end
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if num then
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self.fl_cur = num
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set_fl = math.min(self.fl_cur, self.fl_max)
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-- don't touch frontlight on first call (no self[1] means not yet out of update()),
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-- so that we don't untoggle light
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if self[1] then
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if set_fl == self.fl_min then -- fl_min (which is always 0) means toggle
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self.powerd:toggleFrontlight()
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else
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self.powerd:setIntensity(set_fl)
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end
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-- get back the real level (different from set_fl if untoggle)
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self.fl_cur = self.powerd:frontlightIntensity()
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-- and update our step_num with it for accurate progress bar
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step_num = math.floor(self.fl_cur / step)
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end
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if self.fl_cur == self.fl_max then enable_button_plus = false end
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if self.fl_cur == self.fl_min then enable_button_minus = false end
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for i = step_min, step_num do
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table.insert(fl_group, self.fl_prog_button:new{
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text= "",
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preselect = true,
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callback = function()
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if i == step_min then
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self:setProgress(self.fl_min, step)
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else
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self:setProgress(i * step, step)
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end
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end
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})
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end
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end
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for i = step_num + 1, step_min + self.steps -1 do
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table.insert(fl_group, self.fl_prog_button:new{
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callback = function() self:setProgress(i * step, step) end
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})
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end
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local text_br = TextBoxWidget:new{
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text = _("Brightness"),
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face = self.medium_font_face,
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bold = true,
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alignment = "center",
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width = self.screen_width * 0.95
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}
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local button_minus = Button:new{
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text = "-1",
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margin = Size.margin.small,
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radius = 0,
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enabled = enable_button_minus,
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width = self.screen_width * 0.20,
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show_parent = self,
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callback = function() self:setProgress(self.fl_cur - 1, step) end,
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}
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local button_plus = Button:new{
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text = "+1",
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margin = Size.margin.small,
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radius = 0,
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enabled = enable_button_plus,
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width = self.screen_width * 0.20,
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show_parent = self,
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callback = function() self:setProgress(self.fl_cur + 1, step) end,
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}
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local item_level = TextBoxWidget:new{
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text = self.fl_cur,
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face = self.medium_font_face,
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alignment = "center",
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width = self.screen_width * 0.95 - 1.275 * button_minus.width - 1.275 * button_plus.width,
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}
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local button_min = Button:new{
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text = _("Min"),
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margin = Size.margin.small,
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radius = 0,
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enabled = true,
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width = self.screen_width * 0.20,
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show_parent = self,
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callback = function() self:setProgress(self.fl_min+1, step) end, -- min is 1 (use toggle for 0)
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}
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local button_max = Button:new{
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text = _("Max"),
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margin = Size.margin.small,
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radius = 0,
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enabled = true,
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width = self.screen_width * 0.20,
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show_parent = self,
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callback = function() self:setProgress(self.fl_max, step) end,
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}
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local button_toggle = Button:new{
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text = _("Toggle"),
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margin = Size.margin.small,
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radius = 0,
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enabled = true,
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width = self.screen_width * 0.20,
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show_parent = self,
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callback = function()
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self:setProgress(self.fl_min, step)
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end,
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}
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local empty_space = HorizontalSpan:new{
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width = (self.screen_width * 0.95 - 1.2 * button_minus.width - 1.2 * button_plus.width - 1.2 * button_toggle.width) / 2,
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}
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local button_table_up = HorizontalGroup:new{
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align = "center",
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button_minus,
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item_level,
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button_plus,
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}
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local button_table_down = HorizontalGroup:new{
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align = "center",
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button_min,
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empty_space,
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button_toggle,
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empty_space,
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button_max,
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}
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if self.natural_light then
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-- Only insert 'brightness' caption if we also add 'warmth'
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-- widgets below.
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table.insert(vertical_group,text_br)
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end
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table.insert(button_group_up, button_table_up)
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table.insert(button_group_down, button_table_down)
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table.insert(vertical_group,padding_span)
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table.insert(vertical_group,button_group_up)
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table.insert(vertical_group,padding_span)
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table.insert(vertical_group,fl_group)
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table.insert(vertical_group,padding_span)
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table.insert(vertical_group,button_group_down)
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table.insert(vertical_group,padding_span)
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if self.natural_light then
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-- If the device supports natural light, add the widgets for 'warmth'
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-- and a 'Configure' button
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self:addWarmthWidgets(num_warmth, step, vertical_group)
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self.configure_button = Button:new{
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text = _("Configure"),
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margin = Size.margin.small,
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radius = 0,
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width = self.screen_width * 0.20,
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enabled = not self.nl_configure_open,
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show_parent = self,
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callback = function()
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UIManager:show(NaturalLight:new{fl_widget = self})
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end,
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}
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table.insert(vertical_group, self.configure_button)
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end
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table.insert(self.fl_container, vertical_group)
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-- Reset container height to what it actually contains
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self.fl_container.dimen.h = vertical_group:getSize().h
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UIManager:setDirty("all", "ui")
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return true
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end
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-- Currently, we are assuming the 'warmth' has the same min/max limits
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-- as 'brightness'.
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function FrontLightWidget:addWarmthWidgets(num_warmth, step, vertical_group)
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local button_group_down = HorizontalGroup:new{ align = "center" }
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local button_group_up = HorizontalGroup:new{ align = "center" }
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local warmth_group = HorizontalGroup:new{ align = "center" }
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local auto_nl_group = HorizontalGroup:new{ align = "center" }
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local padding_span = VerticalSpan:new{ width = self.span }
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local enable_button_plus = true
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local enable_button_minus = true
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local button_color = Blitbuffer.COLOR_WHITE
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if self[1] then
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self.powerd:setWarmth(num_warmth)
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end
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if self.powerd.auto_warmth then
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enable_button_plus = false
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enable_button_minus = false
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button_color = Blitbuffer.COLOR_GREY
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else
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if num_warmth == self.fl_max then enable_button_plus = false end
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if num_warmth == self.fl_min then enable_button_minus = false end
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end
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if self.natural_light and num_warmth then
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for i = 0, math.floor(num_warmth / step) do
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table.insert(warmth_group, self.fl_prog_button:new{
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text = "",
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preselect = true,
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enabled = not self.powerd.auto_warmth,
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background = button_color,
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callback = function()
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self:setProgress(self.fl_cur, step, i * step)
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end
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})
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end
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for i = math.floor(num_warmth / step) + 1, self.steps - 1 do
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table.insert(warmth_group, self.fl_prog_button:new{
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text="",
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enabled = not self.powerd.auto_warmth,
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callback = function()
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self:setProgress(self.fl_cur, step, i * step)
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end
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})
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end
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end
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local text_warmth = TextBoxWidget:new{
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text = "\n" .. _("Warmth"),
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face = self.medium_font_face,
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bold = true,
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alignment = "center",
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width = self.screen_width * 0.95
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}
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local button_minus = Button:new{
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text = "-1",
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margin = Size.margin.small,
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radius = 0,
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enabled = enable_button_minus,
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width = self.screen_width * 0.20,
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show_parent = self,
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callback = function() self:setProgress(self.fl_cur, step, num_warmth - 1) end,
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}
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local button_plus = Button:new{
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text = "+1",
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margin = Size.margin.small,
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radius = 0,
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enabled = enable_button_plus,
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width = self.screen_width * 0.20,
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show_parent = self,
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callback = function() self:setProgress(self.fl_cur, step, num_warmth + 1) end,
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}
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local item_level = TextBoxWidget:new{
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text = num_warmth,
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face = self.medium_font_face,
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alignment = "center",
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width = self.screen_width * 0.95 - 1.275 * button_minus.width - 1.275 * button_plus.width,
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}
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local button_min = Button:new{
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text = _("Min"),
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margin = Size.margin.small,
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radius = 0,
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enabled = not self.powerd.auto_warmth,
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width = self.screen_width * 0.20,
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show_parent = self,
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callback = function() self:setProgress(self.fl_cur, step, self.fl_min) end,
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}
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local button_max = Button:new{
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text = _("Max"),
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margin = Size.margin.small,
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radius = 0,
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enabled = not self.powerd.auto_warmth,
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width = self.screen_width * 0.20,
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show_parent = self,
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callback = function() self:setProgress(self.fl_cur, step, self.fl_max) end,
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}
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local empty_space = HorizontalSpan:new{
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width = (self.screen_width * 0.95 - 1.2 * button_minus.width - 1.2 * button_plus.width) / 2,
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}
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local button_table_up = HorizontalGroup:new{
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align = "center",
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button_minus,
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item_level,
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button_plus,
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}
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local button_table_down = HorizontalGroup:new{
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align = "center",
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button_min,
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empty_space,
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button_max,
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}
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local checkbutton_auto_nl = CheckButton:new({
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text = _("Auto"),
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checked = self.powerd.auto_warmth,
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callback = function()
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if self.powerd.auto_warmth then
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self.powerd.auto_warmth = false
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else
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self.powerd.auto_warmth = true
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self.powerd:calculateAutoWarmth()
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end
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self:setProgress(self.fl_cur, step)
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end
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})
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local text_auto_nl = TextBoxWidget:new{
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-- @TODO implement padding_right (etc.) on TextBoxWidget and remove the two-space hack
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text = _("Max. at:") .. " ",
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face = self.larger_font_face,
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alignment = "right",
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fgcolor = self.powerd.auto_warmth and Blitbuffer.COLOR_BLACK or
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Blitbuffer.COLOR_GREY,
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width = self.screen_width * 0.3
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}
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local text_hour = TextBoxWidget:new{
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text = " " .. math.floor(self.powerd.max_warmth_hour) .. ":" ..
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self.powerd.max_warmth_hour % 1 * 6 .. "0",
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face = self.larger_font_face,
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alignment = "center",
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fgcolor =self.powerd.auto_warmth and Blitbuffer.COLOR_BLACK or
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Blitbuffer.COLOR_GREY,
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width = self.screen_width * 0.15
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}
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local button_minus_one_hour = Button:new{
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text = "−",
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margin = Size.margin.small,
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radius = 0,
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enabled = self.powerd.auto_warmth,
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width = self.screen_width * 0.1,
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show_parent = self,
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callback = function()
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self.powerd.max_warmth_hour =
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(self.powerd.max_warmth_hour - 1) % 24
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self.powerd:calculateAutoWarmth()
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self:setProgress(self.fl_cur, step)
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end,
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hold_callback = function()
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self.powerd.max_warmth_hour =
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(self.powerd.max_warmth_hour - 0.5) % 24
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self.powerd:calculateAutoWarmth()
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self:setProgress(self.fl_cur, step)
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end,
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}
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local button_plus_one_hour = Button:new{
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text = "+",
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margin = Size.margin.small,
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radius = 0,
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enabled = self.powerd.auto_warmth,
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width = self.screen_width * 0.1,
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show_parent = self,
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callback = function()
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self.powerd.max_warmth_hour =
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(self.powerd.max_warmth_hour + 1) % 24
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self.powerd:calculateAutoWarmth()
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self:setProgress(self.fl_cur, step)
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end,
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hold_callback = function()
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self.powerd.max_warmth_hour =
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(self.powerd.max_warmth_hour + 0.5) % 24
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self.powerd:calculateAutoWarmth()
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self:setProgress(self.fl_cur, step)
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end,
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}
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table.insert(vertical_group,text_warmth)
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table.insert(button_group_up, button_table_up)
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table.insert(button_group_down, button_table_down)
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table.insert(auto_nl_group, checkbutton_auto_nl)
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table.insert(auto_nl_group, text_auto_nl)
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table.insert(auto_nl_group, button_minus_one_hour)
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table.insert(auto_nl_group, text_hour)
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table.insert(auto_nl_group, button_plus_one_hour)
|
||
|
||
table.insert(vertical_group,padding_span)
|
||
table.insert(vertical_group,button_group_up)
|
||
table.insert(vertical_group,padding_span)
|
||
table.insert(vertical_group,warmth_group)
|
||
table.insert(vertical_group,padding_span)
|
||
table.insert(vertical_group,button_group_down)
|
||
table.insert(vertical_group,padding_span)
|
||
table.insert(vertical_group,auto_nl_group)
|
||
end
|
||
|
||
function FrontLightWidget:update()
|
||
-- header
|
||
self.light_title = FrameContainer:new{
|
||
padding = Size.padding.default,
|
||
margin = Size.margin.title,
|
||
bordersize = 0,
|
||
TextWidget:new{
|
||
text = _("Frontlight"),
|
||
face = self.title_face,
|
||
bold = true,
|
||
width = self.screen_width * 0.95,
|
||
},
|
||
}
|
||
local light_level = FrameContainer:new{
|
||
padding = Size.padding.button,
|
||
margin = Size.margin.small,
|
||
bordersize = 0,
|
||
self:generateProgressGroup(self.screen_width * 0.95, self.screen_height * 0.20,
|
||
self.fl_cur, self.one_step)
|
||
}
|
||
local light_line = LineWidget:new{
|
||
dimen = Geom:new{
|
||
w = self.width,
|
||
h = Size.line.thick,
|
||
}
|
||
}
|
||
self.light_bar = OverlapGroup:new{
|
||
dimen = {
|
||
w = self.width,
|
||
h = self.light_title:getSize().h
|
||
},
|
||
self.light_title,
|
||
CloseButton:new{ window = self, padding_top = Size.margin.title, },
|
||
}
|
||
self.light_frame = FrameContainer:new{
|
||
radius = Size.radius.window,
|
||
bordersize = Size.border.window,
|
||
padding = 0,
|
||
margin = 0,
|
||
background = Blitbuffer.COLOR_WHITE,
|
||
VerticalGroup:new{
|
||
align = "left",
|
||
self.light_bar,
|
||
light_line,
|
||
CenterContainer:new{
|
||
dimen = Geom:new{
|
||
w = light_line:getSize().w,
|
||
h = light_level:getSize().h,
|
||
},
|
||
light_level,
|
||
},
|
||
}
|
||
}
|
||
self[1] = WidgetContainer:new{
|
||
align = "center",
|
||
dimen =Geom:new{
|
||
x = 0, y = 0,
|
||
w = self.screen_width,
|
||
h = self.screen_height,
|
||
},
|
||
FrameContainer:new{
|
||
bordersize = 0,
|
||
self.light_frame,
|
||
}
|
||
}
|
||
end
|
||
|
||
function FrontLightWidget:onCloseWidget()
|
||
UIManager:setDirty(nil, function()
|
||
return "flashpartial", self.light_frame.dimen
|
||
end)
|
||
return true
|
||
end
|
||
|
||
function FrontLightWidget:onShow()
|
||
-- NOTE: Keep this one as UI, it'll get coalesced...
|
||
UIManager:setDirty(self, function()
|
||
return "ui", self.light_frame.dimen
|
||
end)
|
||
return true
|
||
end
|
||
|
||
function FrontLightWidget:onAnyKeyPressed()
|
||
UIManager:close(self)
|
||
return true
|
||
end
|
||
|
||
function FrontLightWidget:onTapCloseFL(arg, ges_ev)
|
||
-- Do not close when natural light configuration is open
|
||
if not self.nl_configure_open then
|
||
if ges_ev.pos:notIntersectWith(self.light_frame.dimen) then
|
||
self:onClose()
|
||
end
|
||
end
|
||
return true
|
||
end
|
||
|
||
function FrontLightWidget:onClose()
|
||
UIManager:close(self)
|
||
return true
|
||
end
|
||
|
||
-- This is called when natural light configuration is shown
|
||
function FrontLightWidget:naturalLightConfigOpen()
|
||
-- Remove the close button
|
||
table.remove(self.light_bar)
|
||
-- Disable the 'configure' button
|
||
self.configure_button:disable()
|
||
self.nl_configure_open = true
|
||
-- Move to the bottom to make place for the new widget
|
||
self[1].align="bottom"
|
||
UIManager:setDirty("all", "ui")
|
||
end
|
||
|
||
function FrontLightWidget:naturalLightConfigClose()
|
||
table.insert(self.light_bar,
|
||
CloseButton:new{window = self,
|
||
padding_top = Size.margin.title})
|
||
self.configure_button:enable()
|
||
self.nl_configure_open = false
|
||
self[1].align="center"
|
||
UIManager:setDirty("all", "ui")
|
||
end
|
||
|
||
return FrontLightWidget
|