mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
3066c86e38
This is a major overhaul of the hardware abstraction layer. A few notes: General platform distinction happens in frontend/device.lua which will delegate everything else to frontend/device/<platform_name>/device.lua which should extend frontend/device/generic/device.lua Screen handling is implemented in frontend/device/screen.lua which includes the *functionality* to support device specifics. Actually setting up the device specific functionality, however, is done in the device specific setup code in the relevant device.lua file. The same goes for input handling.
136 lines
4.0 KiB
Lua
136 lines
4.0 KiB
Lua
local InputContainer = require("ui/widget/container/inputcontainer")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local ButtonTable = require("ui/widget/buttontable")
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local TextWidget = require("ui/widget/textwidget")
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local LineWidget = require("ui/widget/linewidget")
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local InputText = require("ui/widget/inputtext")
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local RenderText = require("ui/rendertext")
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local UIManager = require("ui/uimanager")
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local Screen = require("device").screen
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local Geom = require("ui/geometry")
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local Font = require("ui/font")
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local Blitbuffer = require("ffi/blitbuffer")
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local InputDialog = InputContainer:new{
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title = "",
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input = "",
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input_hint = "",
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buttons = nil,
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input_type = nil,
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enter_callback = nil,
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width = nil,
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height = nil,
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title_face = Font:getFace("tfont", 22),
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input_face = Font:getFace("cfont", 20),
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title_padding = Screen:scaleByDPI(5),
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title_margin = Screen:scaleByDPI(2),
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input_padding = Screen:scaleByDPI(10),
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input_margin = Screen:scaleByDPI(10),
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button_padding = Screen:scaleByDPI(14),
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}
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function InputDialog:init()
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local title_width = RenderText:sizeUtf8Text(0, self.width,
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self.title_face, self.title, true).x
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if title_width > self.width then
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local indicator = " >> "
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local indicator_w = RenderText:sizeUtf8Text(0, self.width,
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self.title_face, indicator, true).x
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self.title = RenderText:getSubTextByWidth(self.title, self.title_face,
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self.width - indicator_w, true) .. indicator
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end
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self.title = FrameContainer:new{
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padding = self.title_padding,
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margin = self.title_margin,
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bordersize = 0,
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TextWidget:new{
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text = self.title,
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face = self.title_face,
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width = self.width,
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}
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}
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self.input = InputText:new{
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text = self.input,
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hint = self.input_hint,
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face = self.input_face,
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width = self.width * 0.9,
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input_type = self.input_type,
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enter_callback = self.enter_callback,
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scroll = false,
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parent = self,
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}
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self.button_table = ButtonTable:new{
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width = self.width,
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button_font_face = "cfont",
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button_font_size = 20,
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buttons = self.buttons,
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zero_sep = true,
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show_parent = self,
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}
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self.title_bar = LineWidget:new{
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--background = Blitbuffer.gray(0.5),
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dimen = Geom:new{
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w = self.button_table:getSize().w + self.button_padding,
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h = Screen:scaleByDPI(2),
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}
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}
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self.dialog_frame = FrameContainer:new{
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radius = 8,
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bordersize = 3,
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padding = 0,
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margin = 0,
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background = Blitbuffer.COLOR_WHITE,
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VerticalGroup:new{
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align = "left",
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self.title,
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self.title_bar,
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-- input
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CenterContainer:new{
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dimen = Geom:new{
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w = self.title_bar:getSize().w,
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h = self.input:getSize().h,
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},
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self.input,
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},
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-- buttons
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CenterContainer:new{
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dimen = Geom:new{
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w = self.title_bar:getSize().w,
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h = self.button_table:getSize().h,
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},
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self.button_table,
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}
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}
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}
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self[1] = CenterContainer:new{
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dimen = Geom:new{
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w = Screen:getWidth(),
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h = Screen:getHeight() - self.input:getKeyboardDimen().h,
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},
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self.dialog_frame,
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}
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UIManager.repaint_all = true
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UIManager.full_refresh = true
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end
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function InputDialog:onShowKeyboard()
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self.input:onShowKeyboard()
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end
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function InputDialog:getInputText()
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return self.input:getText()
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end
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function InputDialog:onClose()
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self.input:onCloseKeyboard()
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end
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return InputDialog
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