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koreader/frontend/ui/widget/trapwidget.lua
poire-z f05e62c1fb
TextWidget: small refactoring, better handle max_width (#5503)
Lots of code was doing some renderText calls to get the size
of some text string, and truncate it to some width if needed,
with or without an added ellipsis, before instantiating
a TextWidget with that tweaked text string.

This PR fixes/adds some properties and methods to TextWidget
so all that can be done by it. It makes the calling code
simpler, as they don't need to use RenderText directly.
(Additionally, when we go at using Harfbuzz for text rendering,
we'll just have to update or replace textwidget.lua without
the need to update any higher level code.)

Also:
- RenderText: removed the space added by truncateTextByWidth
  after the ellipsis, as it doesn't feel needed, and break
  right alignment of the ellipsis with other texts.
- KeyValuePage: fix some subtle size and alignment issues.
- NumberPickerWidget: fix font size (provided font size was
  not used)
2019-10-21 15:20:40 +02:00

162 lines
5.2 KiB
Lua

--[[--
Invisible full screen widget for catching UI events.
(for use with or by Trapper to interrupt its processing).
Can optionally display a text message at bottom left of screen
(ie: "Loading…")
]]
local Blitbuffer = require("ffi/blitbuffer")
local BottomContainer = require("ui/widget/container/bottomcontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Event = require("ui/event")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local Input = Device.input
local Screen = Device.screen
local TrapWidget = InputContainer:new{
modal = true,
dismiss_callback = function() end,
text = nil, -- will be invisible if no message given
face = Font:getFace("infofont"),
-- Whether to resend the event caught and used for dismissal
resend_event = false,
}
function TrapWidget:init()
local full_screen = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
if Device:hasKeys() then
self.key_events = {
AnyKeyPressed = { { Input.group.Any },
seqtext = "any key", doc = "dismiss" }
}
end
if Device:isTouchDevice() then
self.ges_events.TapDismiss = {
GestureRange:new{ ges = "tap", range = full_screen, }
}
self.ges_events.HoldDismiss = {
GestureRange:new{ ges = "hold", range = full_screen, }
}
self.ges_events.SwipeDismiss = {
GestureRange:new{ ges = "swipe", range = full_screen, }
}
end
if self.text then
local textw = TextWidget:new{
text = self.text,
face = self.face,
}
-- Don't make our message reach full screen width, so
-- it looks like popping from bottom left corner
if textw:getWidth() > Screen:getWidth() * 0.9 then
-- Text too wide: use TextBoxWidget for multi lines display
textw = TextBoxWidget:new{
text = self.text,
face = self.face,
width = math.floor(Screen:getWidth() * 0.9)
}
end
local border_size = Size.border.default
self.frame = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
bordersize = border_size,
margin = 0,
padding = 0,
padding_left = Size.padding.default,
padding_right = Size.padding.default,
textw,
}
-- To have our frame message a bit prettier with its left
-- and bottom borders not displayed, we make use of this
-- combination of Containers to push them off-screen
self[1] = CenterContainer:new{
dimen = full_screen:copy(),
BottomContainer:new{
dimen = Geom:new{
w = full_screen.w,
h = full_screen.h + 2*border_size,
},
LeftContainer:new{
dimen = Geom:new{
w = full_screen.w + 2*border_size,
h = self.frame:getSize().h,
},
self.frame,
}
}
}
else
-- So that UIManager knows no refresh is needed and
-- avoids some unnecessary refreshes
self.invisible = true
end
end
function TrapWidget:_dismissAndResent(evtype, ev)
self.dismiss_callback()
UIManager:close(self)
if self.resend_event and evtype and ev then
-- There may be some timing issues that could cause crashes, as we
-- use nextTick, if the dismiss_callback uses UIManager:scheduleIn()
-- or has set up some widget that may catch that event while not being
-- yet fully initialiazed.
-- (It happened mostly when I had some bug somewhere, and it was a quite
-- reliable sign of a bug somewhere, but the stacktrace was unrelated
-- to the bug location.)
UIManager:nextTick(function() UIManager:handleInputEvent(Event:new(evtype, ev)) end)
end
return true
end
function TrapWidget:onAnyKeyPressed(_, ev)
return self:_dismissAndResent("KeyPress", ev)
end
function TrapWidget:onTapDismiss(_, ev)
return self:_dismissAndResent("Gesture", ev)
end
function TrapWidget:onHoldDismiss(_, ev)
return self:_dismissAndResent("Gesture", ev)
end
function TrapWidget:onSwipeDismiss(_, ev)
return self:_dismissAndResent("Gesture", ev)
end
function TrapWidget:onShow()
if self.frame then
UIManager:setDirty(self, function()
return "ui", self.frame.dimen
end)
end
return true
end
function TrapWidget:onCloseWidget()
if self.frame then
UIManager:setDirty(nil, function()
return "ui", self.frame.dimen
end)
end
return true
end
return TrapWidget