mirror of
https://github.com/koreader/koreader
synced 2024-11-16 06:12:56 +00:00
b883979fba
* Option to make password visible when entering
266 lines
8.0 KiB
Lua
266 lines
8.0 KiB
Lua
--[[--
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Widget for taking user input.
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Example:
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local UIManager = require("ui/uimanager")
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local _ = require("gettext")
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local sample_input
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sample_input = InputDialog:new{
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title = _("Dialog title"),
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input = "default value",
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input_hint = "hint text",
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input_type = "string",
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description = "Some more description",
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-- text_type = "password",
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buttons = {
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{
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{
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text = _("Cancel"),
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callback = function()
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UIManager:close(sample_input)
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end,
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},
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{
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text = _("Save"),
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-- button with is_enter_default set to true will be
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-- triggered after user press the enter key from keyboard
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is_enter_default = true,
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callback = function()
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print('Got user input as raw text:', sample_input:getInputText())
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print('Got user input as value:', sample_input:getInputValue())
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end,
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},
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}
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},
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}
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sample_input:onShowKeyboard()
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UIManager:show(sample_input)
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If it would take the user more than half a minute to recover from a mistake,
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a "Cancel" button <em>must</em> be added to the dialog. The cancellation button
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should be kept on the left and the button executing the action on the right.
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It is strongly recommended to use a text describing the action to be
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executed, as demonstrated in the example above. If the resulting phrase would be
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longer than three words it should just read "OK".
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local ButtonTable = require("ui/widget/buttontable")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local InputText = require("ui/widget/inputtext")
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local LineWidget = require("ui/widget/linewidget")
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local RenderText = require("ui/rendertext")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local TextWidget = require("ui/widget/textwidget")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local UIManager = require("ui/uimanager")
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local Screen = require("device").screen
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local _ = require("gettext")
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local InputDialog = InputContainer:new{
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title = "",
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input = "",
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input_hint = "",
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description = nil,
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buttons = nil,
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input_type = nil,
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enter_callback = nil,
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show_password_toggle = true,
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width = nil,
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text_width = nil,
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text_height = nil,
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title_face = Font:getFace("x_smalltfont"),
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description_face = Font:getFace("x_smallinfofont"),
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input_face = Font:getFace("x_smallinfofont"),
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title_padding = Screen:scaleBySize(5),
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title_margin = Screen:scaleBySize(2),
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input_padding = Screen:scaleBySize(10),
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input_margin = Screen:scaleBySize(10),
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button_padding = Screen:scaleBySize(14),
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}
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function InputDialog:init()
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self.width = self.width or Screen:getWidth() * 0.8
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local title_width = RenderText:sizeUtf8Text(0, self.width,
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self.title_face, self.title, true).x
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if title_width > self.width then
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local indicator = " >> "
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local indicator_w = RenderText:sizeUtf8Text(0, self.width,
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self.title_face, indicator, true).x
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self.title = RenderText:getSubTextByWidth(self.title, self.title_face,
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self.width - indicator_w, true) .. indicator
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end
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self.title = FrameContainer:new{
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padding = self.title_padding,
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margin = self.title_margin,
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bordersize = 0,
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TextWidget:new{
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text = self.title,
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face = self.title_face,
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width = self.width,
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}
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}
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if self.description then
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self.description = FrameContainer:new{
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padding = self.title_padding,
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margin = self.title_margin,
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bordersize = 0,
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TextBoxWidget:new{
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text = self.description,
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face = self.description_face,
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width = self.width,
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}
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}
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else
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self.description = WidgetContainer:new()
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end
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self._input_widget = InputText:new{
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text = self.input,
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hint = self.input_hint,
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face = self.input_face,
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width = self.text_width or self.width * 0.9,
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height = self.text_height or nil,
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input_type = self.input_type,
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text_type = self.text_type,
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enter_callback = self.enter_callback or function()
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for _,btn_row in ipairs(self.buttons) do
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for _,btn in ipairs(btn_row) do
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if btn.is_enter_default then
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btn.callback()
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return
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end
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end
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end
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end,
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scroll = false,
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parent = self,
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}
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local is_password_type = false
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if self._input_widget.text_type == "password" then
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is_password_type = true
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end
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if self.show_password_toggle and is_password_type then
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local button_switch = {
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{
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text = _("Show password"),
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callback = function()
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if self._input_widget.text_type == "text" then
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self._input_widget.text_type = "password"
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else
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self._input_widget.text_type = "text"
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end
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self._input_widget:setText(self._input_widget:getText())
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end,
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},
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}
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table.insert(self.buttons[1], button_switch[1])
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end
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self.button_table = ButtonTable:new{
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width = self.width,
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button_font_face = "cfont",
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button_font_size = 20,
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buttons = self.buttons,
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zero_sep = true,
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show_parent = self,
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}
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self.title_bar = LineWidget:new{
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dimen = Geom:new{
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w = self.button_table:getSize().w + self.button_padding,
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h = Screen:scaleBySize(2),
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}
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}
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self.dialog_frame = FrameContainer:new{
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radius = 8,
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bordersize = 3,
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padding = 0,
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margin = 0,
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background = Blitbuffer.COLOR_WHITE,
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VerticalGroup:new{
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align = "left",
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self.title,
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self.title_bar,
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self.description,
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-- input
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CenterContainer:new{
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dimen = Geom:new{
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w = self.title_bar:getSize().w,
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h = self._input_widget:getSize().h,
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},
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self._input_widget,
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},
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-- buttons
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CenterContainer:new{
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dimen = Geom:new{
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w = self.title_bar:getSize().w,
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h = self.button_table:getSize().h,
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},
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self.button_table,
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}
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}
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}
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self[1] = CenterContainer:new{
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dimen = Geom:new{
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w = Screen:getWidth(),
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h = Screen:getHeight() - self._input_widget:getKeyboardDimen().h,
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},
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self.dialog_frame,
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}
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end
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function InputDialog:getInputText()
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return self._input_widget:getText()
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end
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function InputDialog:getInputValue()
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local text = self:getInputText()
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if self.input_type == "number" then
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return tonumber(text)
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else
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return text
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end
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end
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function InputDialog:setInputText(text)
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self._input_widget:setText(text)
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end
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function InputDialog:onShow()
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UIManager:setDirty(self, function()
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return "ui", self.dialog_frame.dimen
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end)
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end
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function InputDialog:onCloseWidget()
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self:onClose()
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UIManager:setDirty(nil, function()
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return "partial", self.dialog_frame.dimen
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end)
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end
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function InputDialog:onShowKeyboard()
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self._input_widget:onShowKeyboard()
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end
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function InputDialog:onClose()
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self._input_widget:onCloseKeyboard()
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end
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return InputDialog
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