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https://github.com/koreader/koreader
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6e8cb23d33
Also let tap propagate when a Notification is displayed.
112 lines
3.2 KiB
Lua
112 lines
3.2 KiB
Lua
--[[--
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Widget that displays a tiny notification at the top of the screen.
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--]]
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local Blitbuffer = require("ffi/blitbuffer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local Input = Device.input
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local Screen = Device.screen
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local Notification = InputContainer:new{
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face = Font:getFace("x_smallinfofont"),
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text = "Null Message",
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timeout = nil,
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margin = Size.margin.default,
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padding = Size.padding.default,
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}
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function Notification:init()
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if Device:hasKeys() then
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self.key_events = {
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AnyKeyPressed = { { Input.group.Any },
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seqtext = "any key", doc = "close dialog" }
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}
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end
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if Device:isTouchDevice() then
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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-- we construct the actual content here because self.text is only available now
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local text_widget = TextWidget:new{
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text = self.text,
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face = self.face,
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}
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local widget_size = text_widget:getSize()
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self[1] = CenterContainer:new{
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dimen = Geom:new{
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w = Screen:getWidth(),
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h = Screen:getHeight()/10,
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},
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FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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radius = 0,
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margin = self.margin,
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padding = self.padding,
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CenterContainer:new{
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dimen = Geom:new{
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w = widget_size.w,
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h = widget_size.h
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},
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text_widget,
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}
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}
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}
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end
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function Notification:onCloseWidget()
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UIManager:setDirty(nil, function()
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return "ui", self[1][1].dimen
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end)
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return true
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end
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function Notification:onShow()
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-- triggered by the UIManager after we got successfully shown (not yet painted)
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UIManager:setDirty(self, function()
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return "ui", self[1][1].dimen
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end)
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if self.timeout then
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UIManager:scheduleIn(self.timeout, function() UIManager:close(self) end)
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end
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return true
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end
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function Notification:onAnyKeyPressed()
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-- triggered by our defined key events
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UIManager:close(self)
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if not self.timeout then
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return true
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end
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end
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function Notification:onTapClose()
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UIManager:close(self)
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-- If timeout (usually 1s or 2s), let it propagate so an underlying
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-- widget can process the tap whether it's done at 1.9s or 2.1s
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-- If no timout, don't propagate as this tap is most probably meant
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-- at dismissing the notification
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if not self.timeout then
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return true
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end
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end
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return Notification
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