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koreader/frontend/ui/widget/touchmenu.lua

588 lines
17 KiB
Lua

local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local RightContainer = require("ui/widget/container/rightcontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local VerticalGroup = require("ui/widget/verticalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local VerticalSpan = require("ui/widget/verticalspan")
local InputDialog = require("ui/widget/inputdialog")
local TextWidget = require("ui/widget/textwidget")
local LineWidget = require("ui/widget/linewidget")
local IconButton = require("ui/widget/iconbutton")
local GestureRange = require("ui/gesturerange")
local Button = require("ui/widget/button")
local UIManager = require("ui/uimanager")
local Device = require("ui/device")
local Screen = require("ui/screen")
local Geom = require("ui/geometry")
local Font = require("ui/font")
local DEBUG = require("dbg")
local _ = require("gettext")
--[[
TouchMenuItem widget
--]]
local TouchMenuItem = InputContainer:new{
menu = nil,
vertical_align = "center",
item = nil,
dimen = nil,
face = Font:getFace("cfont", 22),
show_parent = nil,
}
function TouchMenuItem:init()
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Select Menu Item",
},
HoldSelect = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold Menu Item",
},
}
local item_enabled = self.item.enabled
if self.item.enabled_func then
item_enabled = self.item.enabled_func()
end
local item_checked = self.item.checked
if self.item.checked_func then
item_checked = self.item.checked_func()
end
local checked_widget = TextWidget:new{
text = "",
face = self.face,
}
local unchecked_widget = TextWidget:new{
text = "",
face = self.face,
}
self.item_frame = FrameContainer:new{
width = self.dimen.w,
bordersize = 0,
color = 15,
HorizontalGroup:new {
align = "center",
CenterContainer:new{
dimen = Geom:new{ w = checked_widget:getSize().w },
item_checked and checked_widget or unchecked_widget
},
TextWidget:new{
text = self.item.text or self.item.text_func(),
bgcolor = 0.0,
fgcolor = item_enabled ~= false and 1.0 or 0.5,
face = self.face,
},
},
}
self[1] = self.item_frame
end
function TouchMenuItem:onTapSelect(arg, ges)
local enabled = self.item.enabled
if self.item.enabled_func then
enabled = self.item.enabled_func()
end
if enabled == false then return end
self.item_frame.invert = true
UIManager:setDirty(self.show_parent, "partial")
UIManager:scheduleIn(0.5, function()
self.item_frame.invert = false
UIManager:setDirty(self.show_parent, "partial")
end)
self.menu:onMenuSelect(self.item)
end
function TouchMenuItem:onHoldSelect(arg, ges)
local enabled = self.item.enabled
if self.item.enabled_func then
enabled = self.item.enabled_func()
end
if enabled == false then return end
self.item_frame.invert = true
UIManager:setDirty(self.show_parent, "partial")
UIManager:scheduleIn(0.5, function()
self.item_frame.invert = false
UIManager:setDirty(self.show_parent, "partial")
end)
self.menu:onMenuHold(self.item)
end
--[[
TouchMenuBar widget
--]]
local TouchMenuBar = InputContainer:new{
width = Screen:getWidth(),
icons = {},
-- touch menu that holds the bar, used for trigger repaint on icons
show_parent = nil,
menu = nil,
}
function TouchMenuBar:init()
local icon_sep_width = Screen:scaleByDPI(2)
local icons_sep_width = icon_sep_width * (#self.icons + 1)
-- we assume all icons are of the same width
local ib = IconButton:new{icon_file = self.icons[1]}
local content_width = ib:getSize().w * #self.icons + icons_sep_width
local spacing_width = (self.width - content_width)/(#self.icons*2)
local spacing = HorizontalSpan:new{
width = math.min(spacing_width, Screen:scaleByDPI(20))
}
self.height = ib:getSize().h + Screen:scaleByDPI(10)
self.show_parent = self.show_parent or self
self.bar_icon_group = HorizontalGroup:new{}
-- build up image widget for menu icon bar
self.icon_widgets = {}
-- hold icon seperators
self.icon_seps = {}
-- the start_seg for first icon_widget should be 0
-- we asign negative here to offset it in the loop
local start_seg = -icon_sep_width
local end_seg = start_seg
for k, v in ipairs(self.icons) do
local ib = IconButton:new{
show_parent = self.show_parent,
icon_file = v,
callback = nil,
}
table.insert(self.icon_widgets, HorizontalGroup:new{
spacing, ib, spacing,
})
-- we have to use local variable here for closure callback
local _start_seg = end_seg + icon_sep_width
local _end_seg = _start_seg + self.icon_widgets[k]:getSize().w
if k == 1 then
self.bar_sep = LineWidget:new{
dimen = Geom:new{
w = self.width,
h = Screen:scaleByDPI(2),
},
empty_segments = {
{
s = _start_seg, e = _end_seg
}
},
}
end
local icon_sep = LineWidget:new{
style = k == 1 and "solid" or "none",
dimen = Geom:new{
w = Screen:scaleByDPI(2),
h = self.height,
}
}
table.insert(self.icon_seps, icon_sep)
-- callback to set visual style
ib.callback = function()
self.bar_sep.empty_segments = {
{
s = _start_seg, e = _end_seg
}
}
for i, sep in ipairs(self.icon_seps) do
local current_icon = i == k - 1 or i == k
self.icon_seps[i].style = current_icon and "solid" or "none"
end
self.menu:switchMenuTab(k)
end
table.insert(self.bar_icon_group, self.icon_widgets[k])
table.insert(self.bar_icon_group, icon_sep)
start_seg = _start_seg
end_seg = _end_seg
end
self[1] = FrameContainer:new{
bordersize = 0,
padding = 0,
VerticalGroup:new{
align = "left",
-- bar icons
self.bar_icon_group,
-- horizontal separate line
self.bar_sep
},
}
self.dimen = Geom:new{ w = self.width, h = self.height }
end
--[[
TouchMenu widget for hierarchical menus
--]]
local TouchMenu = InputContainer:new{
tab_item_table = {},
-- for returnning in multi-level menus
item_table_stack = nil,
item_table = nil,
item_height = Screen:scaleByDPI(50),
bordersize = Screen:scaleByDPI(2),
padding = Screen:scaleByDPI(5),
footer_height = 48 + Screen:scaleByDPI(5),
fface = Font:getFace("ffont", 20),
width = nil,
height = nil,
page = 1,
max_per_page = 10,
-- for UIManager:setDirty
show_parent = nil,
cur_tab = -1,
close_callback = nil,
}
function TouchMenu:init()
self.show_parent = self.show_parent or self
if not self.close_callback then
self.close_callback = function()
UIManager:close(self.show_parent)
end
end
self.ges_events.TapCloseAllMenus = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
self.ges_events.Swipe = {
GestureRange:new{
ges = "swipe",
range = self.dimen,
}
}
self.key_events.Close = { {"Back"}, doc = "close touch menu" }
local icons = {}
for _,v in ipairs(self.tab_item_table) do
table.insert(icons, v.icon)
end
self.bar = TouchMenuBar:new{
width = self.width - self.padding * 2 - self.bordersize * 2,
icons = icons,
show_parent = self.show_parent,
menu = self,
}
self.item_group = VerticalGroup:new{
align = "left",
}
-- group for page info
self.page_info_left_chev = Button:new{
icon = "resources/icons/appbar.chevron.left.png",
callback = function() self:onPrevPage() end,
bordersize = 0,
show_parent = self,
}
self.page_info_right_chev = Button:new{
icon = "resources/icons/appbar.chevron.right.png",
callback = function() self:onNextPage() end,
bordersize = 0,
show_parent = self,
}
self.page_info_left_chev:hide()
self.page_info_right_chev:hide()
self.page_info_text = TextWidget:new{
text = "",
face = self.fface,
}
self.page_info = HorizontalGroup:new{
self.page_info_left_chev,
self.page_info_text,
self.page_info_right_chev
}
self.time_info = TextWidget:new{
text = "",
face = self.fface,
}
local footer_width = self.width - self.padding*2 - self.bordersize*2
self.footer = HorizontalGroup:new{
LeftContainer:new{
dimen = Geom:new{ w = footer_width*0.33, h = self.footer_height},
IconButton:new{
invert = true,
icon_file = "resources/icons/appbar.chevron.up.png",
show_parent = self.show_parent,
callback = function()
self:backToUpperMenu()
end,
},
},
CenterContainer:new{
dimen = Geom:new{ w = footer_width*0.33, h = self.footer_height},
self.page_info,
},
RightContainer:new{
dimen = Geom:new{ w = footer_width*0.33, h = self.footer_height},
self.time_info,
}
}
self[1] = FrameContainer:new{
padding = self.padding,
bordersize = self.bordersize,
background = 0,
-- menubar and footer will be inserted in
-- item_group in updateItems
self.item_group,
}
self:switchMenuTab(1)
self:updateItems()
end
function TouchMenu:_recalculateDimen()
self.dimen.w = self.width
-- if height not given, dynamically calculate it
if not self.height then
self.dimen.h = (#self.item_table + 2) * self.item_height
+ self.bar:getSize().h
else
self.dimen.h = self.height
end
-- make sure self.dimen.h does not overflow screen height
if self.dimen.h > Screen:getHeight() then
self.dimen.h = Screen:getHeight() - self.bar:getSize().h
end
self.perpage = math.floor(self.dimen.h / self.item_height) - 2
if self.perpage > self.max_per_page then
self.perpage = self.max_per_page
end
self.page_num = math.ceil(#self.item_table / self.perpage)
end
function TouchMenu:updateItems()
self:_recalculateDimen()
self.item_group:clear()
table.insert(self.item_group, self.bar)
local item_width = self.dimen.w - self.padding*2 - self.bordersize*2
for c = 1, self.perpage do
-- calculate index in item_table
local i = (self.page - 1) * self.perpage + c
if i <= #self.item_table then
local item_tmp = TouchMenuItem:new{
item = self.item_table[i],
menu = self,
dimen = Geom:new{
w = item_width,
h = self.item_height,
},
show_parent = self.show_parent,
}
table.insert(self.item_group, item_tmp)
-- insert split line
if c ~= self.perpage then
table.insert(self.item_group, HorizontalGroup:new{
-- pad with 10 pixel to align with the up arrow in footer
HorizontalSpan:new{width = 10},
LineWidget:new{
style = "dashed",
dimen = Geom:new{
w = item_width - 20,
h = 1,
}
}
})
end
else
-- item not enough to fill the whole page, break out of loop
--table.insert(self.item_group,
--VerticalSpan:new{
--width = self.item_height
--})
--break
end -- if i <= self.items
end -- for c=1, self.perpage
table.insert(self.item_group, VerticalSpan:new{width = Screen:scaleByDPI(2)})
table.insert(self.item_group, self.footer)
self.page_info_text.text = _("Page ")..self.page.."/"..self.page_num
self.page_info_left_chev:showHide(self.page_num > 1)
self.page_info_right_chev:showHide(self.page_num > 1)
self.page_info_left_chev:enableDisable(self.page > 1)
self.page_info_right_chev:enableDisable(self.page < self.page_num)
self.time_info.text = os.date("%H:%M").." @ "..Device:getPowerDevice():getCapacity().."%"
-- FIXME: this is a dirty hack to clear previous menus
-- refert to issue #664
UIManager.repaint_all = true
end
function TouchMenu:switchMenuTab(tab_num)
if self.tab_item_table[tab_num].callback then
self.tab_item_table[tab_num].callback()
end
if self.cur_tab ~= tab_num then
-- it's like getting a new menu everytime we switch tab!
self.page = 1
-- clear item table stack
self.item_table_stack = {}
self.cur_tab = tab_num
self.item_table = self.tab_item_table[tab_num]
self:updateItems()
end
end
function TouchMenu:backToUpperMenu()
if #self.item_table_stack ~= 0 then
self.item_table = table.remove(self.item_table_stack)
self.page = 1
self:updateItems()
end
end
function TouchMenu:closeMenu()
self.close_callback()
end
function TouchMenu:onNextPage()
if self.page < self.page_num then
self.page = self.page + 1
self:updateItems()
end
return true
end
function TouchMenu:onPrevPage()
if self.page > 1 then
self.page = self.page - 1
self:updateItems()
end
return true
end
function TouchMenu:onSwipe(arg, ges_ev)
if ges_ev.direction == "west" or ges_ev.direction == "north" then
self:onNextPage()
elseif ges_ev.direction == "east" or ges_ev.direction == "south" then
self:onPrevPage()
end
end
function TouchMenu:onMenuSelect(item)
if item.tap_input then
self:closeMenu()
self:onMenuInput(item.tap_input)
else
local sub_item_table = item.sub_item_table
if item.sub_item_table_func then
sub_item_table = item.sub_item_table_func()
end
if sub_item_table == nil then
local callback = item.callback
if item.callback_func then
callback = item.callback_func()
end
if callback then
-- put stuff in scheduler so we can See
-- the effect of inverted menu item
UIManager:scheduleIn(0.1, function()
self:closeMenu()
callback()
end)
end
else
table.insert(self.item_table_stack, self.item_table)
self.item_table = sub_item_table
self:updateItems()
end
end
return true
end
function TouchMenu:onMenuHold(item)
if item.hold_input then
self:closeMenu()
self:onMenuInput(item.hold_input)
else
local callback = item.hold_callback
if item.hold_callback_func then
callback = item.hold_callback_func()
end
if callback then
UIManager:scheduleIn(0.1, function()
self:closeMenu()
callback()
end)
end
end
return true
end
function TouchMenu:onMenuInput(input)
self.input_dialog = InputDialog:new{
title = input.title or "",
input_hint = input.hint or "",
input_type = input.type or "number",
buttons = {
{
{
text = _("Cancel"),
callback = function()
self:closeInputDialog()
end,
},
{
text = _("OK"),
callback = function()
input.callback(self.input_dialog:getInputText())
self:closeInputDialog()
end,
},
},
},
enter_callback = function()
input.callback(self.input_dialog:getInputText())
self:closeInputDialog()
end,
width = Screen:getWidth() * 0.8,
height = Screen:getHeight() * 0.2,
}
self.input_dialog:onShowKeyboard()
UIManager:show(self.input_dialog)
end
function TouchMenu:closeInputDialog()
self.input_dialog:onClose()
UIManager:close(self.input_dialog)
end
function TouchMenu:onTapCloseAllMenus(arg, ges_ev)
if ges_ev.pos:notIntersectWith(self.dimen) then
self:closeMenu()
end
end
function TouchMenu:onClose()
self:closeMenu()
end
return TouchMenu