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koreader/frontend/ui/widget/checkbutton.lua
NiLuJe 75356f2837
flash_ui: Workaround potential EPDC races (#7332)
* flash_ui: Yield to the kernel between the HL and the UNHL/CB to let the EPDC do its thing in peace.
* UIManager: Handle nils in task scheduling arguments.
* SkimTo: Use the same, thicker chapter nav icons as ReaderSearch (fix #7326).
* SkimTo: The bookmark toggle button doesn't require a vsync flag.
2021-02-22 02:09:44 +01:00

182 lines
5.1 KiB
Lua

--[[--
Button widget that shows a checkmark (`✓`) when checked and an empty box (`□`)
when unchecked.
Example:
local CheckButton = require("ui/widget/CheckButton")
local parent_widget = OverlapGroup:new{}
table.insert(parent_widget, CheckButton:new{
text = _("Show password"),
callback = function() end,
})
UIManager:show(parent_widget)
]]
local Blitbuffer = require("ffi/blitbuffer")
local CheckMark = require("ui/widget/checkmark")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local InputContainer = require("ui/widget/container/inputcontainer")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local Screen = Device.screen
local CheckButton = InputContainer:new{
callback = nil,
hold_callback = nil,
checked = false,
enabled = true,
face = Font:getFace("cfont"),
background = Blitbuffer.COLOR_WHITE,
overlap_align = "right",
text = nil,
toggle_text = nil,
max_width = nil,
window = nil,
padding = Screen:scaleBySize(5),
margin = Screen:scaleBySize(5),
bordersize = Screen:scaleBySize(3),
}
function CheckButton:init()
self:initCheckButton(self.checked)
end
function CheckButton:initCheckButton(checked)
self.checked = checked
self._checkmark = CheckMark:new{
checked = self.checked,
enabled = self.enabled,
parent = self.parent or self,
show_parent = self.show_parent or self,
}
self._textwidget = TextWidget:new{
text = self.text,
face = self.face,
max_width = self.max_width,
fgcolor = self.enabled and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY,
}
self._horizontalgroup = HorizontalGroup:new{
self._checkmark,
self._textwidget,
}
self._frame = FrameContainer:new{
bordersize = 0,
background = self.background,
margin = 0,
padding = 0,
self._horizontalgroup,
}
self.dimen = self._frame:getSize()
self[1] = self._frame
if Device:isTouchDevice() then
self.ges_events = {
TapCheckButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Tap Button",
},
HoldCheckButton = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold Button",
}
}
end
end
function CheckButton:onTapCheckButton()
if self.enabled and self.callback then
if G_reader_settings:isFalse("flash_ui") then
self.callback()
else
-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
-- Unlike RadioButton, the frame's width stops at the text width, but we want our highlight to span the full width...
-- (That's when we have one, some callers don't pass a width, so, handle that, too).
local highlight_dimen = self.dimen
highlight_dimen.w = self.width and self.width or self.dimen.w
-- Highlight
--
self[1].invert = true
UIManager:widgetInvert(self[1], highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
UIManager:setDirty(nil, "fast", highlight_dimen)
UIManager:forceRePaint()
UIManager:yieldToEPDC()
-- Unhighlight
--
self[1].invert = false
UIManager:widgetInvert(self[1], highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
UIManager:setDirty(nil, "ui", highlight_dimen)
-- Callback
--
self.callback()
UIManager:forceRePaint()
end
elseif self.tap_input then
self:onInput(self.tap_input)
elseif type(self.tap_input_func) == "function" then
self:onInput(self.tap_input_func())
end
return true
end
function CheckButton:onHoldCheckButton()
if self.enabled and self.hold_callback then
self.hold_callback()
elseif self.hold_input then
self:onInput(self.hold_input)
elseif type(self.hold_input_func) == "function" then
self:onInput(self.hold_input_func())
end
return true
end
function CheckButton:check()
self:initCheckButton(true)
UIManager:setDirty(self.parent, function()
return "ui", self.dimen
end)
end
function CheckButton:unCheck()
self:initCheckButton(false)
UIManager:setDirty(self.parent, function()
return "ui", self.dimen
end)
end
function CheckButton:enable()
self.enabled = true
self:initCheckButton(self.checked)
UIManager:setDirty(self.parent, function()
return "ui", self.dimen
end)
end
function CheckButton:disable()
self.enabled = false
self:initCheckButton(false)
UIManager:setDirty(self.parent, function()
return "ui", self.dimen
end)
end
return CheckButton