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https://github.com/koreader/koreader
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02dd9b023f
* hwhw/master: (183 commits) show infomessage on document open use InfoMessage for empty TOC, jump history and highlights copy resources dir on customupdate add resource: info icon display document open error message added infomessage dialog implementation bugfix, removed old test constant Added widget abstraction framework added interface to get blitbuffers from JPEG/PNG files fix typo added reading of pan_margin settings fix full screen refresh command, close #99 add: sleep and usleep in util module fix: add back KEY_FW{LEFT,RIGHT} commands to NumInputBox reverted removal of last-doc shortcut, introduced framework restart kill our own child process. not quite finished. added line spacing setting for crereader remove page:getPageText debug dump to improve performance on device remove page:getPageText debug dump to improve performance on device display crash.log on error ... Conflicts: ft.c helppage.lua inputbox.lua rendertext.lua rendertext_example.lua unireader.lua
390 lines
9.3 KiB
Lua
390 lines
9.3 KiB
Lua
require "font"
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require "rendertext"
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require "keys"
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require "graphics"
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----------------------------------------------------
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-- General inputbox
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----------------------------------------------------
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InputBox = {
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-- Class vars:
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h = 100,
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input_slot_w = nil,
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input_start_x = 145,
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input_start_y = nil,
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input_cur_x = nil, -- points to the start of next input pos
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input_bg = 0,
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input_string = "",
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shiftmode = false,
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altmode = false,
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cursor = nil,
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-- font for displaying input content
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-- we have to use mono here for better distance controlling
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face = Font:getFace("infont", 25),
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fheight = 25,
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fwidth = 15,
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commands = nil,
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initialized = false,
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}
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function InputBox:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function InputBox:init()
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if not self.initialized then
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self:addAllCommands()
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self.initialized = true
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end
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end
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function InputBox:refreshText()
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-- clear previous painted text
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fb.bb:paintRect(140, self.input_start_y-19,
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self.input_slot_w, self.fheight, self.input_bg)
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-- paint new text
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renderUtf8Text(fb.bb, self.input_start_x, self.input_start_y,
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self.face,
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self.input_string, 0)
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end
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function InputBox:addChar(char)
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self.cursor:clear()
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-- draw new text
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local cur_index = (self.cursor.x_pos + 3 - self.input_start_x)
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/ self.fwidth
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self.input_string = self.input_string:sub(1, cur_index)..char..
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self.input_string:sub(cur_index+1)
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self:refreshText()
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self.input_cur_x = self.input_cur_x + self.fwidth
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-- draw new cursor
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self.cursor:moveHorizontal(self.fwidth)
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self.cursor:draw()
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fb:refresh(1, self.input_start_x-5, self.input_start_y-25,
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self.input_slot_w, self.h-25)
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end
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function InputBox:delChar()
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if self.input_start_x == self.input_cur_x then
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return
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end
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local cur_index = (self.cursor.x_pos + 3 - self.input_start_x)
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/ self.fwidth
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if cur_index == 0 then return end
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self.cursor:clear()
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-- draw new text
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self.input_string = self.input_string:sub(1, cur_index-1)..
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self.input_string:sub(cur_index+1, -1)
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self:refreshText()
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self.input_cur_x = self.input_cur_x - self.fwidth
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--fill last character with blank rectangle
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fb.bb:paintRect(self.input_cur_x, self.input_start_y-19,
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self.fwidth, self.fheight, self.input_bg)
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fb:refresh(1, self.input_cur_x, self.input_start_y-19, self.fwidth, self.fheight)
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self.input_string = self.input_string:sub(0,-2)
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-- draw new cursor
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self.cursor:moveHorizontal(-self.fwidth)
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self.cursor:draw()
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fb:refresh(1, self.input_start_x-5, self.input_start_y-25,
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self.input_slot_w, self.h-25)
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end
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function InputBox:clearText()
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self.cursor:clear()
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self.input_string = ""
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self:refreshText()
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self.cursor.x_pos = self.input_start_x - 3
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self.cursor:draw()
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fb:refresh(1, self.input_start_x-5, self.input_start_y-25,
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self.input_slot_w, self.h-25)
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end
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function InputBox:drawHelpMsg(ypos, w, h)
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return
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end
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function InputBox:drawBox(ypos, w, h, title)
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-- draw input border
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fb.bb:paintRect(20, ypos, w, h, 5)
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-- draw input slot
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fb.bb:paintRect(140, ypos + 10, w - 130, h - 20, self.input_bg)
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-- draw input title
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renderUtf8Text(fb.bb, 35, self.input_start_y, self.face,
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title, true)
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end
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----------------------------------------------------------------------
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-- InputBox:input()
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--
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-- @title: input prompt for the box
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-- @d_text: default to nil (used to set default text in input slot)
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----------------------------------------------------------------------
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function InputBox:input(ypos, height, title, d_text)
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self:init()
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-- do some initilization
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self.ypos = ypos
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self.h = height
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self.input_start_y = ypos + 35
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self.input_cur_x = self.input_start_x
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self.input_slot_w = fb.bb:getWidth() - 170
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self.cursor = Cursor:new {
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x_pos = self.input_start_x - 3,
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y_pos = ypos + 13,
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h = 30,
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}
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-- draw box and content
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w = fb.bb:getWidth() - 40
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h = height - 45
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self:drawHelpMsg(ypos, w, h)
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self:drawBox(ypos, w, h, title)
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if d_text then
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self.input_string = d_text
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self.input_cur_x = self.input_cur_x + (self.fwidth * d_text:len())
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self.cursor.x_pos = self.cursor.x_pos + (self.fwidth * d_text:len())
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self:refreshText()
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end
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self.cursor:draw()
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fb:refresh(1, 20, ypos, w, h)
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while true do
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local ev = input.saveWaitForEvent()
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ev.code = adjustKeyEvents(ev)
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if ev.type == EV_KEY and ev.value == EVENT_VALUE_KEY_PRESS then
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keydef = Keydef:new(ev.code, getKeyModifier())
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print("key pressed: "..tostring(keydef))
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command = self.commands:getByKeydef(keydef)
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if command ~= nil then
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print("command to execute: "..tostring(command))
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ret_code = command.func(self, keydef)
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else
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print("command not found: "..tostring(command))
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end
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if ret_code == "break" then
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ret_code = nil
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break
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end
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end -- if
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end -- while
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local return_str = self.input_string
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self.input_string = ""
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return return_str
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end
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function InputBox:addAllCommands()
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if self.commands then
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-- we only initialize once
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return
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end
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self.commands = Commands:new{}
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INPUT_KEYS = {
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{KEY_Q, "q"}, {KEY_W, "w"}, {KEY_E, "e"}, {KEY_R, "r"}, {KEY_T, "t"},
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{KEY_Y, "y"}, {KEY_U, "u"}, {KEY_I, "i"}, {KEY_O, "o"}, {KEY_P, "p"},
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{KEY_A, "a"}, {KEY_S, "s"}, {KEY_D, "d"}, {KEY_F, "f"}, {KEY_G, "g"},
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{KEY_H, "h"}, {KEY_J, "j"}, {KEY_K, "k"}, {KEY_L, "l"},
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{KEY_Z, "z"}, {KEY_X, "x"}, {KEY_C, "c"}, {KEY_V, "v"}, {KEY_B, "b"},
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{KEY_N, "n"}, {KEY_M, "m"},
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{KEY_1, "1"}, {KEY_2, "2"}, {KEY_3, "3"}, {KEY_4, "4"}, {KEY_5, "5"},
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{KEY_6, "6"}, {KEY_7, "7"}, {KEY_8, "8"}, {KEY_9, "9"}, {KEY_0, "0"},
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{KEY_SPACE, " "},
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-- DXG keys
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{KEY_DOT, "."}, {KEY_SLASH, "/"},
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}
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for k,v in ipairs(INPUT_KEYS) do
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self.commands:add(v[1], nil, "",
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"input "..v[2],
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function(self)
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self:addChar(v[2])
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end
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)
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end
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self.commands:add(KEY_FW_LEFT, nil, "",
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"move cursor left",
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function(self)
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if (self.cursor.x_pos + 3) > self.input_start_x then
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self.cursor:moveHorizontalAndDraw(-self.fwidth)
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fb:refresh(1, self.input_start_x-5, self.ypos,
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self.input_slot_w, self.h)
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end
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end
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)
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self.commands:add(KEY_FW_RIGHT, nil, "",
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"move cursor right",
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function(self)
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if (self.cursor.x_pos + 3) < self.input_cur_x then
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self.cursor:moveHorizontalAndDraw(self.fwidth)
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fb:refresh(1, self.input_start_x-5, self.ypos,
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self.input_slot_w, self.h)
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end
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end
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)
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self.commands:add({KEY_ENTER, KEY_FW_PRESS}, nil, "",
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"submit input content",
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function(self)
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if self.input_string == "" then
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self.input_string = nil
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end
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return "break"
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end
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)
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self.commands:add(KEY_DEL, nil, "",
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"delete one character",
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function(self)
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self:delChar()
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end
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)
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self.commands:add(KEY_DEL, MOD_SHIFT, "",
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"empty inputbox",
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function(self)
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self:clearText()
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end
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)
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self.commands:add({KEY_BACK, KEY_HOME}, nil, "",
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"cancel inputbox",
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function(self)
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self.input_string = nil
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return "break"
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end
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)
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end
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----------------------------------------------------
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-- Inputbox for numbers only
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-- Designed by eLiNK
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----------------------------------------------------
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NumInputBox = InputBox:new{
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initialized = false,
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commands = Commands:new{},
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}
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function NumInputBox:addAllCommands()
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self.commands = Commands:new{}
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INPUT_NUM_KEYS = {
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{KEY_Q, "1"}, {KEY_W, "2"}, {KEY_E, "3"}, {KEY_R, "4"}, {KEY_T, "5"},
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{KEY_Y, "6"}, {KEY_U, "7"}, {KEY_I, "8"}, {KEY_O, "9"}, {KEY_P, "0"},
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{KEY_1, "1"}, {KEY_2, "2"}, {KEY_3, "3"}, {KEY_4, "4"}, {KEY_5, "5"},
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{KEY_6, "6"}, {KEY_7, "7"}, {KEY_8, "8"}, {KEY_9, "9"}, {KEY_0, "0"},
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}
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for k,v in ipairs(INPUT_NUM_KEYS) do
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self.commands:add(v[1], nil, "",
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"input "..v[2],
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function(self)
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self:addChar(v[2])
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end
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)
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end -- for
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self.commands:add(KEY_FW_LEFT, nil, "",
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"move cursor left",
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function(self)
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if (self.cursor.x_pos + 3) > self.input_start_x then
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self.cursor:moveHorizontalAndDraw(-self.fwidth)
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fb:refresh(1, self.input_start_x-5, self.ypos,
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self.input_slot_w, self.h)
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end
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end
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)
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self.commands:add(KEY_FW_RIGHT, nil, "",
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"move cursor right",
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function(self)
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if (self.cursor.x_pos + 3) < self.input_cur_x then
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self.cursor:moveHorizontalAndDraw(self.fwidth)
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fb:refresh(1, self.input_start_x-5, self.ypos,
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self.input_slot_w, self.h)
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end
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end
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)
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self.commands:add({KEY_ENTER, KEY_FW_PRESS}, nil, "",
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"submit input content",
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function(self)
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if self.input_string == "" then
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self.input_string = nil
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end
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return "break"
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end
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)
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self.commands:add(KEY_DEL, nil, "",
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"delete one character",
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function(self)
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self:delChar()
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end
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)
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self.commands:add(KEY_DEL, MOD_SHIFT, "",
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"empty inputbox",
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function(self)
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self:clearText()
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end
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)
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self.commands:add({KEY_BACK, KEY_HOME}, nil, "",
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"cancel inputbox",
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function(self)
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self.input_string = nil
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return "break"
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end
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)
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end
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function NumInputBox:drawHelpMsg(ypos, w, h)
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local w = 415
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local y = ypos - 60
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local x = (G_width - w) / 2
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local h = 50
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local bw = 2
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local face = Font:getFace("scfont", 22)
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fb.bb:paintRect(x, y, w, h, 15)
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fb.bb:paintRect(x+bw, y+bw, w-2*bw, h-2*bw, 0)
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local font_y = y + 22
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local font_x = x + 22
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INPUT_NUM_KEYS = {
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{"Q", "1"}, {"W", "2"}, {"E", "3"}, {"R", "4"}, {"T", "5"},
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{"Y", "6"}, {"U", "7"}, {"I", "8"}, {"O", "9"}, {"P", "0"},
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}
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for k,v in ipairs(INPUT_NUM_KEYS) do
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renderUtf8Text(fb.bb, font_x, font_y, face,
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v[1], true)
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renderUtf8Text(fb.bb, font_x, font_y + 22, face,
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v[2], true)
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font_x = font_x + 40
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end
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fb:refresh(1, x, y, w, h)
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end
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