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koreader/frontend/ui/widget/titlebar.lua
hius07 5a4e70a19d
History, Collection: title bar in FM style (#11243)
These changes make the title bar in File manager, History and Collection windows of the same height.
The items and book covers thumbnail dimensions in Mosaic and Detailed list display modes are now equal, and up/down scaling of the thumbnails is not needed when switching between File manager, History and Collection.
2023-12-19 09:22:53 +02:00

497 lines
20 KiB
Lua

local Device = require("device")
local Font = require("ui/font")
local Geom = require("ui/geometry")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local IconButton = require("ui/widget/iconbutton")
local LineWidget = require("ui/widget/linewidget")
local Math = require("optmath")
local OverlapGroup = require("ui/widget/overlapgroup")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local Screen = Device.screen
local DGENERIC_ICON_SIZE = G_defaults:readSetting("DGENERIC_ICON_SIZE")
local TitleBar = OverlapGroup:extend{
width = nil, -- default to screen width
fullscreen = false, -- larger font and small adjustments if fullscreen
align = "center", -- or "left": title & subtitle alignment inside TitleBar ("right" nor supported)
with_bottom_line = false,
bottom_line_color = nil, -- default to black
bottom_line_h_padding = nil, -- default to 0: full width
title = "",
title_face = nil, -- if not provided, one of these will be used:
title_face_fullscreen = Font:getFace("smalltfont"),
title_face_not_fullscreen = Font:getFace("x_smalltfont"),
-- by default: single line, truncated if overflow -- the default could be made dependant on self.fullscreen
title_multilines = false, -- multilines if overflow
title_shrink_font_to_fit = false, -- reduce font size so that single line text fits
subtitle = nil,
subtitle_face = Font:getFace("xx_smallinfofont"),
subtitle_truncate_left = false, -- default with single line is to truncate right (set to true for a filepath)
subtitle_fullwidth = false, -- true to allow subtitle to extend below the buttons
subtitle_multilines = false, -- multilines if overflow
info_text = nil, -- additional text displayed below bottom line
info_text_face = Font:getFace("x_smallinfofont"),
info_text_h_padding = nil, -- default to title_h_padding
lang = nil, -- use this language (string) instead of the UI language
title_top_padding = nil, -- computed if none provided
title_h_padding = Size.padding.large, -- horizontal padding (this replaces button_padding on the inner/title side)
title_subtitle_v_padding = Screen:scaleBySize(3),
bottom_v_padding = nil, -- hardcoded default values, different whether with_bottom_line true or false
button_padding = Screen:scaleBySize(11), -- fine to keep exit/cross icon diagonally aligned with screen corners
left_icon = nil,
left_icon_size_ratio = 0.6,
left_icon_rotation_angle = 0,
left_icon_tap_callback = function() end,
left_icon_hold_callback = function() end,
left_icon_allow_flash = true,
right_icon = nil,
right_icon_size_ratio = 0.6,
right_icon_rotation_angle = 0,
right_icon_tap_callback = function() end,
right_icon_hold_callback = function() end,
right_icon_allow_flash = true,
-- set any of these _callback to false to not handle the event
-- and let it propagate; otherwise the event is discarded
-- If provided, use right_icon="exit" and use this as right_icon_tap_callback
close_callback = nil,
close_hold_callback = nil,
show_parent = nil,
-- Internal: remember first sizes computed when title_shrink_font_to_fit=true,
-- and keep using them after :setTitle() in case a smaller font size is needed,
-- to keep the TitleBar geometry stable.
_initial_title_top_padding = nil,
_initial_title_text_baseline = nil,
_initial_titlebar_height = nil,
_initial_filler_height = nil,
_initial_re_init_needed = nil,
}
function TitleBar:init()
if self.close_callback then
self.right_icon = "close"
self.right_icon_tap_callback = self.close_callback
self.right_icon_allow_flash = false
if self.close_hold_callback then
self.right_icon_hold_callback = function() self.close_hold_callback() end
end
end
if not self.width then
self.width = Screen:getWidth()
end
local left_icon_size = Screen:scaleBySize(DGENERIC_ICON_SIZE * self.left_icon_size_ratio)
local right_icon_size = Screen:scaleBySize(DGENERIC_ICON_SIZE * self.right_icon_size_ratio)
self.has_left_icon = false
self.has_right_icon = false
-- No button on non-touch device
local left_icon_reserved_width = 0
local right_icon_reserved_width = 0
if self.left_icon then
self.has_left_icon = true
left_icon_reserved_width = left_icon_size + self.button_padding
end
if self.right_icon then
self.has_right_icon = true
right_icon_reserved_width = right_icon_size + self.button_padding
end
if self.align == "center" then
-- Keep title and subtitle text centered even if single button
left_icon_reserved_width = math.max(left_icon_reserved_width, right_icon_reserved_width)
right_icon_reserved_width = left_icon_reserved_width
end
local title_max_width = self.width - 2*self.title_h_padding - left_icon_reserved_width - right_icon_reserved_width
local subtitle_max_width = self.width - 2*self.title_h_padding
if not self.subtitle_fullwidth then
subtitle_max_width = subtitle_max_width - left_icon_reserved_width - right_icon_reserved_width
end
-- Title, subtitle, and their alignment
local title_face = self.title_face
if not title_face then
title_face = self.fullscreen and self.title_face_fullscreen or self.title_face_not_fullscreen
end
if self.title_multilines then
self.title_widget = TextBoxWidget:new{
text = self.title,
alignment = self.align,
width = title_max_width,
face = title_face,
lang = self.lang,
}
else
while true do
self.title_widget = TextWidget:new{
text = self.title,
face = title_face,
padding = 0,
lang = self.lang,
max_width = not self.title_shrink_font_to_fit and title_max_width,
-- truncate if not self.title_shrink_font_to_fit
}
if not self.title_shrink_font_to_fit then
break -- truncation allowed, no loop needed
end
if self.title_widget:getWidth() <= title_max_width then
break -- text with normal font fits, no loop needed
end
-- Text doesn't fit
if not self._initial_titlebar_height then
-- We're with title_shrink_font_to_fit and in the first :init():
-- we don't want to go on measuring with this too long text.
-- We want metrics proper for when text fits, so if later :setTitle()
-- is called with a text that fits, this text will look allright.
-- Longer title with a smaller font size should be laid out on the
-- baseline of a fitted text.
-- So, go on computing sizes with an empty title. When all is
-- gathered, we'll re :init() ourselves with the original title,
-- using the metrics we're computing now (self._initial*).
self._initial_re_init_needed = true
self.title_widget:free(true)
self.title_widget = TextWidget:new{
text = "",
face = title_face,
padding = 0,
}
break
end
-- otherwise, loop and do the same with a smaller font size
self.title_widget:free(true)
title_face = Font:getFace(title_face.orig_font, title_face.orig_size - 1)
end
end
local title_top_padding = self.title_top_padding
if not title_top_padding then
-- Compute it so baselines of the text and of the icons align.
-- Our icons' baselines looks like they could be at 83% to 90% of their height.
local text_baseline = self.title_widget:getBaseline()
local icon_height = math.max(left_icon_size, right_icon_size)
local icon_baseline = icon_height * 0.85 + self.button_padding
title_top_padding = Math.round(math.max(0, icon_baseline - text_baseline))
if self.title_shrink_font_to_fit then
-- Use, or store, the first top padding and baseline we have computed,
-- so the text stays vertically stable
if self._initial_title_top_padding then
-- Use this to have baselines aligned:
-- title_top_padding = Math.round(self._initial_title_top_padding + self._initial_title_text_baseline - text_baseline)
-- But then, smaller text is not vertically centered in the title bar.
-- So, go with just half the baseline difference:
title_top_padding = Math.round(self._initial_title_top_padding + (self._initial_title_text_baseline - text_baseline)/2)
else
self._initial_title_top_padding = title_top_padding
self._initial_title_text_baseline = text_baseline
end
end
end
self.subtitle_widget = nil
if self.subtitle then
if self.subtitle_multilines then
self.subtitle_widget = TextBoxWidget:new{
text = self.subtitle,
alignment = self.align,
width = subtitle_max_width,
face = self.subtitle_face,
lang = self.lang,
}
else
self.subtitle_widget = TextWidget:new{
text = self.subtitle,
face = self.subtitle_face,
max_width = subtitle_max_width,
truncate_left = self.subtitle_truncate_left,
padding = 0,
lang = self.lang,
}
end
end
-- To debug vertical positionning:
-- local FrameContainer = require("ui/widget/container/framecontainer")
-- self.title_widget = FrameContainer:new{ padding=0, margin=0, bordersize=1, self.title_widget}
-- self.subtitle_widget = FrameContainer:new{ padding=0, margin=0, bordersize=1, self.subtitle_widget}
self.title_group = VerticalGroup:new{
align = self.align,
overlap_align = self.align,
VerticalSpan:new{width = title_top_padding},
}
if self.align == "left" then
-- we need to :resetLayout() both VerticalGroup and HorizontalGroup in :setTitle()
self.inner_title_group = HorizontalGroup:new{
HorizontalSpan:new{ width = left_icon_reserved_width + self.title_h_padding },
self.title_widget,
}
table.insert(self.title_group, self.inner_title_group)
else
table.insert(self.title_group, self.title_widget)
end
if self.subtitle_widget then
table.insert(self.title_group, VerticalSpan:new{width = self.title_subtitle_v_padding})
if self.align == "left" then
local span_width = self.title_h_padding
if not self.subtitle_fullwidth then
span_width = span_width + left_icon_reserved_width
end
self.inner_subtitle_group = HorizontalGroup:new{
HorizontalSpan:new{ width = span_width },
self.subtitle_widget,
}
table.insert(self.title_group, self.inner_subtitle_group)
else
table.insert(self.title_group, self.subtitle_widget)
end
end
table.insert(self, self.title_group)
-- This TitleBar widget is an OverlapGroup: all sub elements overlap,
-- and can overflow or underflow. Its height for its containers is
-- the one we set as self.dimen.h.
self.titlebar_height = self.title_group:getSize().h
if self.title_shrink_font_to_fit then
-- Use, or store, the first title_group height we have computed,
-- so the TitleBar geometry and the bottom line position stay stable
-- (face height may have changed, even after we kept the baseline
-- stable, as we did above).
if self._initial_titlebar_height then
self.titlebar_height = self._initial_titlebar_height
else
self._initial_titlebar_height = self.titlebar_height
end
end
if self.with_bottom_line then
-- Be sure we add between the text and the line at least as much padding
-- as above the text, to keep it vertically centered.
local title_bottom_padding = math.max(title_top_padding, Size.padding.default)
local filler_height = self.titlebar_height + title_bottom_padding
if self.title_shrink_font_to_fit then
-- Use, or store, the first filler height we have computed,
if self._initial_filler_height then
filler_height = self._initial_filler_height
else
self._initial_filler_height = filler_height
end
end
local line_widget = LineWidget:new{
dimen = Geom:new{ w = self.width, h = Size.line.thick },
background = self.bottom_line_color
}
if self.bottom_line_h_padding then
line_widget.dimen.w = line_widget.dimen.w - 2 * self.bottom_line_h_padding
line_widget = HorizontalGroup:new{
HorizontalSpan:new{ width = self.bottom_line_h_padding },
line_widget,
}
end
local filler_and_bottom_line = VerticalGroup:new{
VerticalSpan:new{ width = filler_height },
line_widget,
}
table.insert(self, filler_and_bottom_line)
self.titlebar_height = filler_and_bottom_line:getSize().h
end
if not self.bottom_v_padding then
if self.with_bottom_line then
self.bottom_v_padding = Size.padding.default
else
self.bottom_v_padding = Size.padding.large
end
end
self.titlebar_height = self.titlebar_height + self.bottom_v_padding
if self._initial_re_init_needed then
-- We have computed all the self._initial_ metrics needed.
self._initial_re_init_needed = nil
self:clear()
self:init()
return
end
if self.info_text then
local h_padding = self.info_text_h_padding or self.title_h_padding
local v_padding = self.with_bottom_line and Size.padding.default or 0
local filler_and_info_text = VerticalGroup:new{
VerticalSpan:new{ width = self.titlebar_height + v_padding },
HorizontalGroup:new{
HorizontalSpan:new{ width = h_padding },
TextBoxWidget:new{
text = self.info_text,
face = self.info_text_face,
width = self.width - 2 * h_padding,
lang = self.lang,
}
}
}
table.insert(self, filler_and_info_text)
self.titlebar_height = filler_and_info_text:getSize().h + self.bottom_v_padding
end
self.dimen = Geom:new{
x = 0,
y = 0,
w = self.width,
h = self.titlebar_height, -- buttons can overflow this
}
if self.has_left_icon then
self.left_button = IconButton:new{
icon = self.left_icon,
icon_rotation_angle = self.left_icon_rotation_angle,
width = left_icon_size,
height = left_icon_size,
padding = self.button_padding,
padding_right = 2 * left_icon_size, -- extend button tap zone
padding_bottom = left_icon_size,
overlap_align = "left",
callback = self.left_icon_tap_callback,
hold_callback = self.left_icon_hold_callback,
allow_flash = self.left_icon_allow_flash,
show_parent = self.show_parent,
}
table.insert(self, self.left_button)
end
if self.has_right_icon then
self.right_button = IconButton:new{
icon = self.right_icon,
icon_rotation_angle = self.right_icon_rotation_angle,
width = right_icon_size,
height = right_icon_size,
padding = self.button_padding,
padding_left = 2 * right_icon_size, -- extend button tap zone
padding_bottom = right_icon_size,
overlap_align = "right",
callback = self.right_icon_tap_callback,
hold_callback = self.right_icon_hold_callback,
allow_flash = self.right_icon_allow_flash,
show_parent = self.show_parent,
}
table.insert(self, self.right_button)
end
-- Call our base class's init (especially since OverlapGroup has very peculiar self.dimen semantics...)
OverlapGroup.init(self)
end
function TitleBar:paintTo(bb, x, y)
-- We need to update self.dimen's x and y for any ges.pos:intersectWith(title_bar)
-- to work. (This is done by FrameContainer, but not by most other widgets... It
-- should probably be done in all of them, but not sure of side effects...)
self.dimen.x = x
self.dimen.y = y
OverlapGroup.paintTo(self, bb, x, y)
end
function TitleBar:getHeight()
return self.titlebar_height
end
function TitleBar:setTitle(title, no_refresh)
if self.title_multilines or self.title_shrink_font_to_fit then
-- We need to re-init the whole widget as its height or
-- padding may change.
local previous_height = self.titlebar_height
-- Call WidgetContainer:clear() that will call :free() and
-- will remove subwidgets from the OverlapGroup we are.
self:clear()
self.title = title
self:init()
if no_refresh then
-- If caller is sure to handle refresh correctly, it can provides this
return
end
if self.title_multilines and self.titlebar_height ~= previous_height then
-- Title height have changed, and the upper widget may not have
-- hooks to refresh a combination of its previous size and new
-- size: be sure everything is repainted
UIManager:setDirty("all", "ui")
else
UIManager:setDirty(self.show_parent, "ui", self.dimen)
end
else
-- TextWidget with max-width: we can just update its text
self.title_widget:setText(title)
if self.inner_title_group then
self.inner_title_group:resetLayout()
end
self.title_group:resetLayout()
if not no_refresh then
UIManager:setDirty(self.show_parent, "ui", self.dimen)
end
end
end
function TitleBar:setSubTitle(subtitle, no_refresh)
if self.subtitle_widget and not self.subtitle_multilines then -- no TextBoxWidget:setText() available
self.subtitle_widget:setText(subtitle)
if self.inner_subtitle_group then
self.inner_subtitle_group:resetLayout()
end
self.title_group:resetLayout()
if not no_refresh then
UIManager:setDirty(self.show_parent, "ui", self.dimen)
end
end
end
function TitleBar:setLeftIcon(icon)
if self.has_left_icon then
self.left_button:setIcon(icon)
UIManager:setDirty(self.show_parent, "ui", self.dimen)
end
end
function TitleBar:setRightIcon(icon)
if self.has_right_icon then
self.right_button:setIcon(icon)
UIManager:setDirty(self.show_parent, "ui", self.dimen)
end
end
-- layout for FocusManager
function TitleBar:generateHorizontalLayout()
local row = {}
if self.left_button then
table.insert(row, self.left_button)
end
if self.right_button then
table.insert(row, self.right_button)
end
local layout = {}
if #row > 0 then
table.insert(layout, row)
end
return layout
end
function TitleBar:generateVerticalLayout()
local layout = {}
if self.left_button then
table.insert(layout, {self.left_button})
end
if self.right_button then
table.insert(layout, {self.right_button})
end
return layout
end
return TitleBar