2
0
mirror of https://github.com/koreader/koreader synced 2024-11-10 01:10:34 +00:00
koreader/frontend/ui/widget/networksetting.lua
NiLuJe d59c837714
Kobo: Refactor various aspects of the Kaleido/MTK support (#12221)
* UIManager: Let the fb backend deal with Kaleido wfm promotion. This fixes a number of quirks that poisoned the refresh queue with spurious full-screen refreshes. See https://github.com/koreader/koreader-base/pull/1865 for more details.
* This also means we now disable Kaleido waveform modes when color rendering is disabled (remember to trash your thumbnail cache if you don't want to mix color w/ grayscale thumbnails, though).
* UIManager: Merge refreshes that share an edge, because that was driving me nuts (and would have most likely been merged by the kernel anyway). A perfect test-case is the FM, which trips two separate refreshes because of its title bar.
* ReaderFlipping: Use sensible dimensions, so that we only refresh the icon's region.
* ReaderBookmark: Only refresh the dogear instead of the whole page when toggling bookmarks.
* NetworkSetting: Make it a real boy, so it consistently refreshes properly on dismiss instead of relying on UIManager saving the day.
* Kobo: Aggressively prevent *both* suspend & standby while MTK devices are plugged-in, as both will horribly implode the kernel (we previously only prevent standby while charging).
* Kobo: Switch to 8bpp on B&W MTK devices (or when color rendering is disabled on Kaleido panels).
2024-07-28 01:19:40 +02:00

534 lines
16 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--[[--
Network setting widget.
Example:
local network_list = {
{
ssid = "foo",
signal_level = -58,
flags = "[WPA2-PSK-CCMP][ESS]",
signal_quality = 84,
password = "123abc",
connected = true,
},
{
ssid = "bar",
signal_level = -258,
signal_quality = 44,
flags = "[WEP][ESS]",
},
}
UIManager:show(require("ui/widget/networksetting"):new{
network_list = network_list,
connect_callback = function()
-- connect_callback will be called when a *connect* (NOT disconnect)
-- attempt has been successful.
-- You can update UI widgets in the callback.
end,
disconnect_callback = function()
-- This one will fire unconditionally after a disconnect attempt.
end,
})
]]
local BD = require("ui/bidi")
local bit = require("bit")
local Blitbuffer = require("ffi/blitbuffer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Font = require("ui/font")
local Geom = require("ui/geometry")
local FrameContainer = require("ui/widget/container/framecontainer")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local IconWidget = require("ui/widget/iconwidget")
local InfoMessage = require("ui/widget/infomessage")
local InputContainer = require("ui/widget/container/inputcontainer")
local InputDialog = require("ui/widget/inputdialog")
local LeftContainer = require("ui/widget/container/leftcontainer")
local ListView = require("ui/widget/listview")
local RightContainer = require("ui/widget/container/rightcontainer")
local NetworkMgr = require("ui/network/manager")
local OverlapGroup = require("ui/widget/overlapgroup")
local Size = require("ui/size")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local util = require("util")
local VerticalGroup = require("ui/widget/verticalgroup")
local Widget = require("ui/widget/widget")
local _ = require("gettext")
local T = require("ffi/util").template
local Screen = Device.screen
local band = bit.band
local function obtainIP()
--- @todo check for DHCP result
local info = InfoMessage:new{text = _("Obtaining IP address…")}
UIManager:show(info)
UIManager:forceRePaint()
NetworkMgr:obtainIP()
UIManager:close(info)
end
local MinimalPaginator = Widget:extend{
width = nil,
height = nil,
progress = nil,
}
function MinimalPaginator:getSize()
return Geom:new{w = self.width, h = self.height}
end
function MinimalPaginator:paintTo(bb, x, y)
self.dimen = self:getSize()
self.dimen.x, self.dimen.y = x, y
-- paint background
bb:paintRoundedRect(x, y,
self.dimen.w, self.dimen.h,
Blitbuffer.COLOR_LIGHT_GRAY)
-- paint percentage infill
bb:paintRect(x, y,
math.ceil(self.dimen.w*self.progress), self.dimen.h,
Blitbuffer.COLOR_DARK_GRAY)
end
function MinimalPaginator:setProgress(progress) self.progress = progress end
local NetworkItem = InputContainer:extend{
dimen = nil,
height = Screen:scaleBySize(44),
icon_size = Screen:scaleBySize(32),
width = nil,
info = nil,
display_ssid = nil,
background = Blitbuffer.COLOR_WHITE,
}
function NetworkItem:init()
self.dimen = Geom:new{x = 0, y = 0, w = self.width, h = self.height}
if not self.info.ssid then
self.info.ssid = "[hidden]"
end
self.display_ssid = util.fixUtf8(self.info.ssid, "<EFBFBD>")
local wifi_icon
if string.find(self.info.flags, "WPA") then
wifi_icon = "wifi.secure.%d"
else
wifi_icon = "wifi.open.%d"
end
-- Based on NetworkManager's nmc_wifi_strength_bars
-- c.f., https://github.com/NetworkManager/NetworkManager/blob/2fa8ef9fb9c7fe0cc2d9523eed6c5a3749b05175/clients/common/nm-client-utils.c#L585-L612
if self.info.signal_quality > 80 then
wifi_icon = string.format(wifi_icon, 100)
elseif self.info.signal_quality > 55 then
wifi_icon = string.format(wifi_icon, 75)
elseif self.info.signal_quality > 30 then
wifi_icon = string.format(wifi_icon, 50)
elseif self.info.signal_quality > 5 then
wifi_icon = string.format(wifi_icon, 25)
else
wifi_icon = string.format(wifi_icon, 0)
end
local horizontal_space = HorizontalSpan:new{width = Size.span.horizontal_default}
self.content_container = OverlapGroup:new{
dimen = self.dimen:copy(),
LeftContainer:new{
dimen = self.dimen:copy(),
HorizontalGroup:new{
horizontal_space,
IconWidget:new{
icon = wifi_icon,
width = self.icon_size,
height = self.icon_size,
},
horizontal_space,
TextWidget:new{
text = self.display_ssid,
face = Font:getFace("cfont"),
},
},
}
}
self.btn_disconnect = nil
self.btn_edit_nw = nil
if self.info.connected then
self.btn_disconnect = FrameContainer:new{
bordersize = 0,
padding = 0,
TextWidget:new{
text = _("disconnect"),
face = Font:getFace("cfont"),
}
}
table.insert(self.content_container, RightContainer:new{
dimen = self.dimen:copy(),
HorizontalGroup:new{
self.btn_disconnect,
horizontal_space,
}
})
self.setting_ui:setConnectedItem(self)
elseif self.info.password then
self.btn_edit_nw = FrameContainer:new{
bordersize = 0,
padding = 0,
TextWidget:new{
text = _("edit"),
face = Font:getFace("cfont"),
}
}
table.insert(self.content_container, RightContainer:new{
dimen = self.dimen:copy(),
HorizontalGroup:new{
self.btn_edit_nw,
horizontal_space,
}
})
end
self[1] = FrameContainer:new{
padding = 0,
margin = 0,
background = self.background,
bordersize = 0,
width = self.width,
self.content_container,
}
if Device:isTouchDevice() then
self.ges_events.TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
}
}
end
end
function NetworkItem:refresh()
self:init()
UIManager:setDirty(self.setting_ui, function() return "ui", self.dimen end)
end
function NetworkItem:connect()
local connected_item = self.setting_ui:getConnectedItem()
if connected_item then connected_item:disconnect() end
local success, err_msg = NetworkMgr:authenticateNetwork(self.info)
local text
if success then
obtainIP()
self.info.connected = true
self.setting_ui:setConnectedItem(self)
text = _("Connected.")
else
text = err_msg
end
-- Do what it says on the tin, and only trigger the connect_callback on a *successful* connect.
-- NOTE: This callback comes from NetworkManager, where it's named complete_callback.
if success and self.setting_ui.connect_callback then
self.setting_ui.connect_callback()
end
self:refresh()
UIManager:show(InfoMessage:new{text = text, timeout = 3})
end
function NetworkItem:disconnect()
local info = InfoMessage:new{text = _("Disconnecting…")}
UIManager:show(info)
UIManager:forceRePaint()
NetworkMgr:disconnectNetwork(self.info)
NetworkMgr:releaseIP()
UIManager:close(info)
self.info.connected = nil
self:refresh()
self.setting_ui:setConnectedItem(nil)
if self.setting_ui.disconnect_callback then
self.setting_ui.disconnect_callback()
end
end
function NetworkItem:saveAndConnectToNetwork(password_input)
local new_passwd = password_input:getInputText()
-- Dont set a empty password if WPA encryption, go through if its an open AP
if (new_passwd == nil or #new_passwd == 0) and string.find(self.info.flags, "WPA") then
UIManager:show(InfoMessage:new{
text = _("Password cannot be empty."),
})
else
if new_passwd ~= self.info.password then
self.info.password = new_passwd
self.info.psk = nil
NetworkMgr:saveNetwork(self.info)
end
self:connect()
end
UIManager:close(password_input)
end
function NetworkItem:onEditNetwork()
local password_input
password_input = InputDialog:new{
title = self.display_ssid,
input = self.info.password,
input_hint = _("password (leave empty for open networks)"),
input_type = "text",
text_type = "password",
buttons = {
{
{
text = _("Cancel"),
id = "close",
callback = function()
UIManager:close(password_input)
end,
},
{
text = _("Forget"),
callback = function()
NetworkMgr:deleteNetwork(self.info)
self.info.password = nil
-- remove edit button
table.remove(self.content_container, 2)
UIManager:close(password_input)
self:refresh()
end,
},
{
text = _("Connect"),
is_enter_default = true,
callback = function()
self:saveAndConnectToNetwork(password_input)
end,
},
},
},
}
UIManager:show(password_input)
password_input:onShowKeyboard()
return true
end
function NetworkItem:onAddNetwork()
local password_input
password_input = InputDialog:new{
title = self.display_ssid,
input = "",
input_hint = _("password (leave empty for open networks)"),
input_type = "text",
text_type = "password",
buttons = {
{
{
text = _("Cancel"),
id = "close",
callback = function()
UIManager:close(password_input)
end,
},
{
text = _("Connect"),
is_enter_default = true,
callback = function()
self:saveAndConnectToNetwork(password_input)
end,
},
},
},
}
UIManager:show(password_input)
password_input:onShowKeyboard()
return true
end
function NetworkItem:onTapSelect(arg, ges_ev)
-- Open AP dont have specific flag so we cant include them alongside WPA
-- so we exclude WEP instead (more encryption to exclude? not really future proof)
if string.find(self.info.flags, "WEP") then
UIManager:show(InfoMessage:new{
text = _("Networks with WEP encryption are not supported.")
})
return
end
if self.btn_disconnect then
-- noop if touch is not on disconnect button
if ges_ev.pos:intersectWith(self.btn_disconnect.dimen) then
self:disconnect()
end
elseif self.info.password then
if self.btn_edit_nw and ges_ev.pos:intersectWith(self.btn_edit_nw.dimen) then
self:onEditNetwork()
else
self:connect()
end
else
self:onAddNetwork()
end
return true
end
local NetworkSetting = InputContainer:extend{
width = nil,
height = nil,
-- sample network_list entry: {
-- bssid = "any",
-- ssid = "foo",
-- signal_level = -58,
-- signal_quality = 84,
-- frequency = 5660,
-- flags = "[WPA2-PSK-CCMP][ESS]",
-- }
network_list = nil,
connect_callback = nil,
disconnect_callback = nil,
}
function NetworkSetting:init()
self.width = self.width or Screen:getWidth() - Screen:scaleBySize(50)
self.width = math.min(self.width, Screen:scaleBySize(600))
local gray_bg = Blitbuffer.COLOR_GRAY_E
local items = {}
table.sort(self.network_list,
function(l, r) return l.signal_quality > r.signal_quality end)
for idx, network in ipairs(self.network_list) do
local bg
if band(idx, 1) == 0 then
bg = gray_bg
else
bg = Blitbuffer.COLOR_WHITE
end
table.insert(items, NetworkItem:new{
width = self.width,
info = network,
background = bg,
setting_ui = self,
})
end
self.status_text = TextWidget:new{
text = "",
face = Font:getFace("ffont"),
}
self.page_text = TextWidget:new{
text = "",
face = Font:getFace("ffont"),
}
self.pagination = MinimalPaginator:new{
width = self.width,
height = Screen:scaleBySize(8),
percentage = 0,
progress = 0,
}
self.height = self.height or math.min(Screen:getHeight()*3/4,
Screen:scaleBySize(800))
self.popup = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
padding = 0,
bordersize = Size.border.window,
VerticalGroup:new{
align = "left",
self.pagination,
ListView:new{
padding = 0,
items = items,
width = self.width,
height = self.height-self.pagination:getSize().h,
page_update_cb = function(curr_page, total_pages)
self.pagination:setProgress(curr_page/total_pages)
-- self.page_text:setText(curr_page .. "/" .. total_pages)
UIManager:setDirty(self, function()
return "ui", self.popup.dimen
end)
end
},
},
}
self[1] = CenterContainer:new{
dimen = {w = Screen:getWidth(), h = Screen:getHeight()},
self.popup,
}
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
-- If the backend is already authenticated,
-- and NetworkMgr:reconnectOrShowNetworkMenu somehow missed it,
-- expedite the process.
-- Yes, this is a very old codepath that's hardly ever exercised anymore...
if not self.connect_callback then
return
end
UIManager:nextTick(function()
local connected_item = self:getConnectedItem()
if connected_item ~= nil then
obtainIP()
if G_reader_settings:nilOrTrue("auto_dismiss_wifi_scan") then
UIManager:close(self)
end
UIManager:show(InfoMessage:new{
text = T(_("Connected to network %1"), BD.wrap(connected_item.display_ssid)),
timeout = 3,
})
self.connect_callback()
end
end)
end
function NetworkSetting:setConnectedItem(item)
self.connected_item = item
end
function NetworkSetting:getConnectedItem()
return self.connected_item
end
function NetworkSetting:onTapClose(arg, ges_ev)
if ges_ev.pos:notIntersectWith(self.popup.dimen) then
UIManager:close(self)
return true
end
end
function NetworkSetting:onCloseWidget()
-- If we don't have a connectivity check ticking, assume we're done with this connection attempt *now*
if not NetworkMgr.pending_connectivity_check then
NetworkMgr.pending_connection = false
end
UIManager:setDirty(nil, "ui", self.popup.dimen)
end
return NetworkSetting