mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
d59c837714
* UIManager: Let the fb backend deal with Kaleido wfm promotion. This fixes a number of quirks that poisoned the refresh queue with spurious full-screen refreshes. See https://github.com/koreader/koreader-base/pull/1865 for more details. * This also means we now disable Kaleido waveform modes when color rendering is disabled (remember to trash your thumbnail cache if you don't want to mix color w/ grayscale thumbnails, though). * UIManager: Merge refreshes that share an edge, because that was driving me nuts (and would have most likely been merged by the kernel anyway). A perfect test-case is the FM, which trips two separate refreshes because of its title bar. * ReaderFlipping: Use sensible dimensions, so that we only refresh the icon's region. * ReaderBookmark: Only refresh the dogear instead of the whole page when toggling bookmarks. * NetworkSetting: Make it a real boy, so it consistently refreshes properly on dismiss instead of relying on UIManager saving the day. * Kobo: Aggressively prevent *both* suspend & standby while MTK devices are plugged-in, as both will horribly implode the kernel (we previously only prevent standby while charging). * Kobo: Switch to 8bpp on B&W MTK devices (or when color rendering is disabled on Kaleido panels).
534 lines
16 KiB
Lua
534 lines
16 KiB
Lua
--[[--
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Network setting widget.
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Example:
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local network_list = {
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{
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ssid = "foo",
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signal_level = -58,
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flags = "[WPA2-PSK-CCMP][ESS]",
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signal_quality = 84,
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password = "123abc",
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connected = true,
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},
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{
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ssid = "bar",
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signal_level = -258,
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signal_quality = 44,
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flags = "[WEP][ESS]",
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},
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}
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UIManager:show(require("ui/widget/networksetting"):new{
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network_list = network_list,
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connect_callback = function()
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-- connect_callback will be called when a *connect* (NOT disconnect)
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-- attempt has been successful.
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-- You can update UI widgets in the callback.
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end,
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disconnect_callback = function()
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-- This one will fire unconditionally after a disconnect attempt.
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end,
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})
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]]
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local BD = require("ui/bidi")
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local bit = require("bit")
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local Blitbuffer = require("ffi/blitbuffer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local Geom = require("ui/geometry")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local IconWidget = require("ui/widget/iconwidget")
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local InfoMessage = require("ui/widget/infomessage")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local InputDialog = require("ui/widget/inputdialog")
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local LeftContainer = require("ui/widget/container/leftcontainer")
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local ListView = require("ui/widget/listview")
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local RightContainer = require("ui/widget/container/rightcontainer")
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local NetworkMgr = require("ui/network/manager")
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local OverlapGroup = require("ui/widget/overlapgroup")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local util = require("util")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local Widget = require("ui/widget/widget")
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local _ = require("gettext")
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local T = require("ffi/util").template
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local Screen = Device.screen
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local band = bit.band
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local function obtainIP()
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--- @todo check for DHCP result
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local info = InfoMessage:new{text = _("Obtaining IP address…")}
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UIManager:show(info)
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UIManager:forceRePaint()
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NetworkMgr:obtainIP()
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UIManager:close(info)
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end
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local MinimalPaginator = Widget:extend{
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width = nil,
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height = nil,
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progress = nil,
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}
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function MinimalPaginator:getSize()
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return Geom:new{w = self.width, h = self.height}
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end
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function MinimalPaginator:paintTo(bb, x, y)
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self.dimen = self:getSize()
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self.dimen.x, self.dimen.y = x, y
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-- paint background
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bb:paintRoundedRect(x, y,
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self.dimen.w, self.dimen.h,
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Blitbuffer.COLOR_LIGHT_GRAY)
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-- paint percentage infill
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bb:paintRect(x, y,
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math.ceil(self.dimen.w*self.progress), self.dimen.h,
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Blitbuffer.COLOR_DARK_GRAY)
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end
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function MinimalPaginator:setProgress(progress) self.progress = progress end
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local NetworkItem = InputContainer:extend{
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dimen = nil,
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height = Screen:scaleBySize(44),
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icon_size = Screen:scaleBySize(32),
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width = nil,
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info = nil,
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display_ssid = nil,
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background = Blitbuffer.COLOR_WHITE,
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}
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function NetworkItem:init()
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self.dimen = Geom:new{x = 0, y = 0, w = self.width, h = self.height}
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if not self.info.ssid then
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self.info.ssid = "[hidden]"
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end
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self.display_ssid = util.fixUtf8(self.info.ssid, "<EFBFBD>")
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local wifi_icon
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if string.find(self.info.flags, "WPA") then
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wifi_icon = "wifi.secure.%d"
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else
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wifi_icon = "wifi.open.%d"
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end
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-- Based on NetworkManager's nmc_wifi_strength_bars
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-- c.f., https://github.com/NetworkManager/NetworkManager/blob/2fa8ef9fb9c7fe0cc2d9523eed6c5a3749b05175/clients/common/nm-client-utils.c#L585-L612
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if self.info.signal_quality > 80 then
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wifi_icon = string.format(wifi_icon, 100)
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elseif self.info.signal_quality > 55 then
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wifi_icon = string.format(wifi_icon, 75)
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elseif self.info.signal_quality > 30 then
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wifi_icon = string.format(wifi_icon, 50)
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elseif self.info.signal_quality > 5 then
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wifi_icon = string.format(wifi_icon, 25)
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else
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wifi_icon = string.format(wifi_icon, 0)
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end
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local horizontal_space = HorizontalSpan:new{width = Size.span.horizontal_default}
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self.content_container = OverlapGroup:new{
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dimen = self.dimen:copy(),
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LeftContainer:new{
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dimen = self.dimen:copy(),
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HorizontalGroup:new{
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horizontal_space,
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IconWidget:new{
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icon = wifi_icon,
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width = self.icon_size,
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height = self.icon_size,
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},
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horizontal_space,
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TextWidget:new{
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text = self.display_ssid,
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face = Font:getFace("cfont"),
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},
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},
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}
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}
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self.btn_disconnect = nil
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self.btn_edit_nw = nil
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if self.info.connected then
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self.btn_disconnect = FrameContainer:new{
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bordersize = 0,
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padding = 0,
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TextWidget:new{
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text = _("disconnect"),
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face = Font:getFace("cfont"),
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}
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}
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table.insert(self.content_container, RightContainer:new{
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dimen = self.dimen:copy(),
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HorizontalGroup:new{
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self.btn_disconnect,
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horizontal_space,
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}
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})
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self.setting_ui:setConnectedItem(self)
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elseif self.info.password then
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self.btn_edit_nw = FrameContainer:new{
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bordersize = 0,
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padding = 0,
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TextWidget:new{
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text = _("edit"),
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face = Font:getFace("cfont"),
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}
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}
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table.insert(self.content_container, RightContainer:new{
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dimen = self.dimen:copy(),
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HorizontalGroup:new{
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self.btn_edit_nw,
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horizontal_space,
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}
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})
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end
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self[1] = FrameContainer:new{
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padding = 0,
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margin = 0,
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background = self.background,
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bordersize = 0,
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width = self.width,
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self.content_container,
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}
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if Device:isTouchDevice() then
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self.ges_events.TapSelect = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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}
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}
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end
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end
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function NetworkItem:refresh()
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self:init()
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UIManager:setDirty(self.setting_ui, function() return "ui", self.dimen end)
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end
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function NetworkItem:connect()
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local connected_item = self.setting_ui:getConnectedItem()
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if connected_item then connected_item:disconnect() end
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local success, err_msg = NetworkMgr:authenticateNetwork(self.info)
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local text
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if success then
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obtainIP()
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self.info.connected = true
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self.setting_ui:setConnectedItem(self)
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text = _("Connected.")
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else
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text = err_msg
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end
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-- Do what it says on the tin, and only trigger the connect_callback on a *successful* connect.
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-- NOTE: This callback comes from NetworkManager, where it's named complete_callback.
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if success and self.setting_ui.connect_callback then
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self.setting_ui.connect_callback()
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end
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self:refresh()
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UIManager:show(InfoMessage:new{text = text, timeout = 3})
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end
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function NetworkItem:disconnect()
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local info = InfoMessage:new{text = _("Disconnecting…")}
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UIManager:show(info)
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UIManager:forceRePaint()
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NetworkMgr:disconnectNetwork(self.info)
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NetworkMgr:releaseIP()
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UIManager:close(info)
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self.info.connected = nil
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self:refresh()
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self.setting_ui:setConnectedItem(nil)
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if self.setting_ui.disconnect_callback then
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self.setting_ui.disconnect_callback()
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end
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end
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function NetworkItem:saveAndConnectToNetwork(password_input)
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local new_passwd = password_input:getInputText()
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-- Dont set a empty password if WPA encryption, go through if it’s an open AP
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if (new_passwd == nil or #new_passwd == 0) and string.find(self.info.flags, "WPA") then
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UIManager:show(InfoMessage:new{
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text = _("Password cannot be empty."),
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})
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else
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if new_passwd ~= self.info.password then
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self.info.password = new_passwd
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self.info.psk = nil
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NetworkMgr:saveNetwork(self.info)
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end
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self:connect()
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end
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UIManager:close(password_input)
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end
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function NetworkItem:onEditNetwork()
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local password_input
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password_input = InputDialog:new{
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title = self.display_ssid,
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input = self.info.password,
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input_hint = _("password (leave empty for open networks)"),
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input_type = "text",
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text_type = "password",
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buttons = {
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{
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{
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text = _("Cancel"),
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id = "close",
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callback = function()
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UIManager:close(password_input)
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end,
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},
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{
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text = _("Forget"),
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callback = function()
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NetworkMgr:deleteNetwork(self.info)
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self.info.password = nil
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-- remove edit button
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table.remove(self.content_container, 2)
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UIManager:close(password_input)
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self:refresh()
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end,
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},
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{
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text = _("Connect"),
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is_enter_default = true,
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callback = function()
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self:saveAndConnectToNetwork(password_input)
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end,
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},
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},
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},
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}
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UIManager:show(password_input)
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password_input:onShowKeyboard()
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return true
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end
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function NetworkItem:onAddNetwork()
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local password_input
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password_input = InputDialog:new{
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title = self.display_ssid,
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input = "",
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input_hint = _("password (leave empty for open networks)"),
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input_type = "text",
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text_type = "password",
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buttons = {
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{
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{
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text = _("Cancel"),
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id = "close",
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callback = function()
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UIManager:close(password_input)
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end,
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},
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{
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text = _("Connect"),
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is_enter_default = true,
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callback = function()
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self:saveAndConnectToNetwork(password_input)
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end,
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},
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},
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},
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}
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UIManager:show(password_input)
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password_input:onShowKeyboard()
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return true
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end
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function NetworkItem:onTapSelect(arg, ges_ev)
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-- Open AP dont have specific flag so we can’t include them alongside WPA
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-- so we exclude WEP instead (more encryption to exclude? not really future proof)
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if string.find(self.info.flags, "WEP") then
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UIManager:show(InfoMessage:new{
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text = _("Networks with WEP encryption are not supported.")
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})
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return
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end
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if self.btn_disconnect then
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-- noop if touch is not on disconnect button
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if ges_ev.pos:intersectWith(self.btn_disconnect.dimen) then
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self:disconnect()
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end
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elseif self.info.password then
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if self.btn_edit_nw and ges_ev.pos:intersectWith(self.btn_edit_nw.dimen) then
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self:onEditNetwork()
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else
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self:connect()
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end
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else
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self:onAddNetwork()
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end
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return true
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end
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local NetworkSetting = InputContainer:extend{
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width = nil,
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height = nil,
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-- sample network_list entry: {
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-- bssid = "any",
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-- ssid = "foo",
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-- signal_level = -58,
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-- signal_quality = 84,
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-- frequency = 5660,
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-- flags = "[WPA2-PSK-CCMP][ESS]",
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-- }
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network_list = nil,
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connect_callback = nil,
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disconnect_callback = nil,
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}
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function NetworkSetting:init()
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self.width = self.width or Screen:getWidth() - Screen:scaleBySize(50)
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self.width = math.min(self.width, Screen:scaleBySize(600))
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local gray_bg = Blitbuffer.COLOR_GRAY_E
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local items = {}
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table.sort(self.network_list,
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function(l, r) return l.signal_quality > r.signal_quality end)
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for idx, network in ipairs(self.network_list) do
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local bg
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if band(idx, 1) == 0 then
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bg = gray_bg
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else
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bg = Blitbuffer.COLOR_WHITE
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end
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table.insert(items, NetworkItem:new{
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width = self.width,
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info = network,
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background = bg,
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setting_ui = self,
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})
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end
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self.status_text = TextWidget:new{
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text = "",
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face = Font:getFace("ffont"),
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}
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self.page_text = TextWidget:new{
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text = "",
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face = Font:getFace("ffont"),
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}
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self.pagination = MinimalPaginator:new{
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width = self.width,
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height = Screen:scaleBySize(8),
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percentage = 0,
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progress = 0,
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}
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self.height = self.height or math.min(Screen:getHeight()*3/4,
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Screen:scaleBySize(800))
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self.popup = FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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padding = 0,
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bordersize = Size.border.window,
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VerticalGroup:new{
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align = "left",
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self.pagination,
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ListView:new{
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padding = 0,
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items = items,
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width = self.width,
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height = self.height-self.pagination:getSize().h,
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page_update_cb = function(curr_page, total_pages)
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self.pagination:setProgress(curr_page/total_pages)
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-- self.page_text:setText(curr_page .. "/" .. total_pages)
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UIManager:setDirty(self, function()
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return "ui", self.popup.dimen
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end)
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end
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},
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},
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}
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self[1] = CenterContainer:new{
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dimen = {w = Screen:getWidth(), h = Screen:getHeight()},
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self.popup,
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}
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if Device:isTouchDevice() then
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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-- If the backend is already authenticated,
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-- and NetworkMgr:reconnectOrShowNetworkMenu somehow missed it,
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-- expedite the process.
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-- Yes, this is a very old codepath that's hardly ever exercised anymore...
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if not self.connect_callback then
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return
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end
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UIManager:nextTick(function()
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local connected_item = self:getConnectedItem()
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if connected_item ~= nil then
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obtainIP()
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if G_reader_settings:nilOrTrue("auto_dismiss_wifi_scan") then
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UIManager:close(self)
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end
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UIManager:show(InfoMessage:new{
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text = T(_("Connected to network %1"), BD.wrap(connected_item.display_ssid)),
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timeout = 3,
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})
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self.connect_callback()
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end
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end)
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end
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function NetworkSetting:setConnectedItem(item)
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self.connected_item = item
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end
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function NetworkSetting:getConnectedItem()
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return self.connected_item
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end
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function NetworkSetting:onTapClose(arg, ges_ev)
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if ges_ev.pos:notIntersectWith(self.popup.dimen) then
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UIManager:close(self)
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return true
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end
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end
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function NetworkSetting:onCloseWidget()
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-- If we don't have a connectivity check ticking, assume we're done with this connection attempt *now*
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if not NetworkMgr.pending_connectivity_check then
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NetworkMgr.pending_connection = false
|
||
end
|
||
UIManager:setDirty(nil, "ui", self.popup.dimen)
|
||
end
|
||
|
||
return NetworkSetting
|