mirror of
https://github.com/koreader/koreader
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fadee1f5dc
Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
85 lines
2.4 KiB
Lua
85 lines
2.4 KiB
Lua
--[[--
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A layout widget that puts objects besides each other.
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--]]
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local BD = require("ui/bidi")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local util = require("util")
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local HorizontalGroup = WidgetContainer:extend{
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align = "center",
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allow_mirroring = true,
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_size = nil,
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}
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function HorizontalGroup:getSize()
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if not self._size then
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local _mirroredUI = BD.mirroredUILayout()
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self._size = { w = 0, h = 0 }
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self._offsets = { }
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if _mirroredUI and self.allow_mirroring then
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util.arrayReverse(self)
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end
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for i, widget in ipairs(self) do
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local w_size = widget:getSize()
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self._offsets[i] = {
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x = self._size.w,
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y = w_size.h
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}
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self._size.w = self._size.w + w_size.w
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if w_size.h > self._size.h then
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self._size.h = w_size.h
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end
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end
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if _mirroredUI and self.allow_mirroring then
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util.arrayReverse(self)
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end
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end
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return self._size
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end
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function HorizontalGroup:paintTo(bb, x, y)
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local size = self:getSize()
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local _mirroredUI = BD.mirroredUILayout()
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if _mirroredUI and self.allow_mirroring then
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util.arrayReverse(self)
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end
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for i, widget in ipairs(self) do
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if self.align == "center" then
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widget:paintTo(bb,
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x + self._offsets[i].x,
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y + math.floor((size.h - self._offsets[i].y) / 2))
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elseif self.align == "top" then
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widget:paintTo(bb, x + self._offsets[i].x, y)
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elseif self.align == "bottom" then
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widget:paintTo(bb, x + self._offsets[i].x, y + size.h - self._offsets[i].y)
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else
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io.stderr:write("[!] invalid alignment for HorizontalGroup: ",
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self.align)
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end
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end
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if _mirroredUI and self.allow_mirroring then
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util.arrayReverse(self)
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end
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end
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function HorizontalGroup:clear()
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self:free()
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-- Skip WidgetContainer:clear's free call, we just did that in our own free ;)
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WidgetContainer.clear(self, true)
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end
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function HorizontalGroup:resetLayout()
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self._size = nil
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self._offsets = {}
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end
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function HorizontalGroup:free()
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--print("HorizontalGroup:free on", self)
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self:resetLayout()
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WidgetContainer.free(self)
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end
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return HorizontalGroup
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