mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
81575ae24f
discussed #11834 then merged #11872, then reverted #11881
493 lines
18 KiB
Lua
493 lines
18 KiB
Lua
local bit = require("bit")
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local Device = require("device")
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local Event = require("ui/event")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local logger = require("logger")
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local UIManager = require("ui/uimanager")
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local util = require("util")
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--[[
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Wrapper Widget that manages focus for a whole dialog
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supports a 2D model of active elements
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e.g.:
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layout = {
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{ textinput, textinput, item },
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{ okbutton, cancelbutton, item },
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{ nil, item, nil },
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{ nil, item, nil },
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{ nil, item, nil },
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}
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Navigate the layout by trying to avoid not set or nil value.
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Provide a simple wrap around in the vertical direction.
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The first element of the first table must be valid to ensure
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to not get stuck in an invalid position.
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but notice that this does _not_ do the layout for you,
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it rather defines an abstract layout.
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]]
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local FocusManager = InputContainer:extend{
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selected = nil, -- defaults to x=1, y=1
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layout = nil, -- mandatory
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movement_allowed = { x = true, y = true },
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}
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-- Only build the default mappings once on initialization, or when an external keyboard is (dis-)/connected.
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-- We'll make copies during instantiation.
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local KEY_EVENTS
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local BUILTIN_KEY_EVENTS
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local EXTRA_KEY_EVENTS
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local function populateEventMappings()
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KEY_EVENTS = {}
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BUILTIN_KEY_EVENTS = {}
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EXTRA_KEY_EVENTS = {}
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if Device:hasDPad() then
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local event_keys = {}
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-- these will all generate the same event, just with different arguments
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table.insert(event_keys, { "FocusUp", { { "Up" }, event = "FocusMove", args = {0, -1} } })
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table.insert(event_keys, { "FocusRight", { { "Right" }, event = "FocusMove", args = {1, 0} } })
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table.insert(event_keys, { "FocusDown", { { "Down" }, event = "FocusMove", args = {0, 1} } })
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table.insert(event_keys, { "Press", { { "Press" }, event = "Press" } })
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local FEW_KEYS_END_INDEX = #event_keys -- Few keys device: only setup up, down, right and press
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table.insert(event_keys, { "FocusLeft", { { "Left" }, event = "FocusMove", args = {-1, 0} } })
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-- Advanced features: more event handlers can be enabled via settings.reader.lua in a similar manner
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table.insert(event_keys, { "HoldContext", { { "ContextMenu" }, event = "Hold" } })
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table.insert(event_keys, { "HoldShift", { { "Shift", "Press" }, event = "Hold" } })
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table.insert(event_keys, { "HoldScreenKB", { { "ScreenKB", "Press" }, event = "Hold" } })
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table.insert(event_keys, { "HoldSymAA", { { "Sym", "AA" }, event = "Hold" } })
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-- half rows/columns move, it is helpful for slow device like Kindle DX to move quickly
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table.insert(event_keys, { "HalfFocusUp", { { "Alt", "Up" }, event = "FocusHalfMove", args = {"up"} } })
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table.insert(event_keys, { "HalfFocusRight", { { "Alt", "Right" }, event = "FocusHalfMove", args = {"right"} } })
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table.insert(event_keys, { "HalfFocusDown", { { "Alt", "Down" }, event = "FocusHalfMove", args = {"down"} } })
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table.insert(event_keys, { "HalfFocusLeft", { { "Alt", "Left" }, event = "FocusHalfMove", args = {"left"} } })
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-- for PC navigation behavior support
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table.insert(event_keys, { "FocusNext", { { "Tab" }, event = "FocusNext" } })
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table.insert(event_keys, { "FocusPrevious", { { "Shift", "Tab" }, event = "FocusPrevious" } })
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local NORMAL_KEYS_END_INDEX = #event_keys
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for i = 1, FEW_KEYS_END_INDEX do
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local key_name = event_keys[i][1]
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KEY_EVENTS[key_name] = event_keys[i][2]
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BUILTIN_KEY_EVENTS[key_name] = event_keys[i][2]
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end
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if not Device:hasFewKeys() then
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for i = FEW_KEYS_END_INDEX+1, NORMAL_KEYS_END_INDEX do
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local key_name = event_keys[i][1]
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KEY_EVENTS[key_name] = event_keys[i][2]
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BUILTIN_KEY_EVENTS[key_name] = event_keys[i][2]
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end
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local focus_manager_setting = G_reader_settings:child("focus_manager")
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-- Enable advanced feature, like Hold, FocusNext, FocusPrevious
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-- Can also add extra arrow keys like using A, W, D, S for Left, Up, Right, Down
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local alternative_keymaps = focus_manager_setting:readSetting("alternative_keymaps")
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if type(alternative_keymaps) == "table" then
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for i = 1, #event_keys do
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local key_name = event_keys[i][1]
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local alternative_keymap = alternative_keymaps[key_name]
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if alternative_keymap then
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local handler_defition = util.tableDeepCopy(event_keys[i][2])
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handler_defition[1] = alternative_keymap -- replace sample key combinations
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local new_event_key = "Alternative" .. key_name
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KEY_EVENTS[new_event_key] = handler_defition
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EXTRA_KEY_EVENTS[new_event_key] = handler_defition
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end
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end
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end
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end
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end
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end
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populateEventMappings()
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function FocusManager:_init()
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InputContainer._init(self)
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-- These *need* to be instance-specific, hence the copy
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if not self.selected then
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self.selected = { x = 1, y = 1 }
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else
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self.selected = {x = self.selected.x, y = self.selected.y }
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end
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-- Ditto, as each widget may choose their own custom key bindings
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self.key_events = util.tableDeepCopy(KEY_EVENTS)
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-- We should be fine with a simple ref for those, though
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self.builtin_key_events = BUILTIN_KEY_EVENTS
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self.extra_key_events = EXTRA_KEY_EVENTS
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end
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function FocusManager:isAlternativeKey(key)
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for _, seq in pairs(self.extra_key_events) do
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for _, oneseq in ipairs(seq) do
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if key:match(oneseq) then
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return true
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end
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end
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end
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return false
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end
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function FocusManager:onFocusHalfMove(args)
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if not self.layout then
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return false
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end
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local direction = unpack(args)
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local x, y = self.selected.x, self.selected.y
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local row = self.layout[self.selected.y]
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local dx, dy = 0, 0
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if direction == "up" then
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dy = - math.floor(#self.layout / 2)
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if dy == 0 then
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dy = -1
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elseif dy + y <= 0 then
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dy = -y + 1 -- first row
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end
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elseif direction == "down" then
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dy = math.floor(#self.layout / 2)
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if dy == 0 then
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dy = 1
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elseif dy + y > #self.layout then
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dy = #self.layout - y -- last row
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end
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elseif direction == "left" then
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dx = - math.floor(#row / 2)
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if dx == 0 then
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dx = -1
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elseif dx + x <= 0 then
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dx = -x + 1 -- first column
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end
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elseif direction == "right" then
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dx = math.floor(#row / 2)
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if dx == 0 then
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dx = 1
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elseif dx + x > #row then
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dx = #row - y -- last column
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end
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end
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return self:onFocusMove({dx, dy})
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end
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function FocusManager:onPress()
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return self:sendTapEventToFocusedWidget()
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end
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function FocusManager:onHold()
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return self:sendHoldEventToFocusedWidget()
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end
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-- for tab key
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function FocusManager:onFocusNext()
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if not self.layout then
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return false
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end
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local x, y = self.selected.x, self.selected.y
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local row = self.layout[y]
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local dx, dy = 1, 0
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if not row[x + dx] then -- beyond end of column, go to next row
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dx, dy = 0, 1
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end
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return self:onFocusMove({dx, dy})
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end
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-- for backtab key
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function FocusManager:onFocusPrevious()
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if not self.layout then
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return false
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end
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local x, y = self.selected.x, self.selected.y
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local row = self.layout[y]
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local dx, dy = -1, 0
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if not row[x + dx] then -- beyond start of column, go to previous row
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dx, dy = 0, -1
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end
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return self:onFocusMove({dx, dy})
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end
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function FocusManager:onFocusMove(args)
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if not self.layout then -- allow parent focus manger to handle the event
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return false
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end
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local dx, dy = unpack(args)
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if (dx ~= 0 and not self.movement_allowed.x)
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or (dy ~= 0 and not self.movement_allowed.y) then
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return true
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end
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if not self.layout[self.selected.y] or not self.layout[self.selected.y][self.selected.x] then
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logger.dbg("FocusManager: no currently selected widget found")
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return true
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end
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local current_item = self.layout[self.selected.y][self.selected.x]
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while true do
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if not self.layout[self.selected.y + dy] then
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--horizontal border, try to wraparound
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if not self:_wrapAroundY(dy) then
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break
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end
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elseif not self.layout[self.selected.y + dy][self.selected.x] then
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--inner horizontal border, trying to be clever and step down
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if not self:_verticalStep(dy) then
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break
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end
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elseif not self.layout[self.selected.y + dy][self.selected.x + dx] then
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--vertical border, try to wraparound
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if not self:_wrapAroundX(dx) then
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break
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end
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else
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self.selected.y = self.selected.y + dy
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self.selected.x = self.selected.x + dx
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end
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logger.dbg("FocusManager cursor position is:", self.selected.x, ",", self.selected.y)
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if self.layout[self.selected.y][self.selected.x] ~= current_item
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or not self.layout[self.selected.y][self.selected.x].is_inactive then
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-- we found a different object to focus
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current_item:handleEvent(Event:new("Unfocus"))
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self.layout[self.selected.y][self.selected.x]:handleEvent(Event:new("Focus"))
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-- Trigger a fast repaint, this does not count toward a flashing eink refresh
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-- NOTE: Ideally, we'd only have to repaint the specific subwidget we're highlighting,
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-- but we may not know its exact coordinates, so, redraw the parent widget instead.
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UIManager:setDirty(self.show_parent or self, "fast")
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break
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end
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end
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return true
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end
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function FocusManager:onPhysicalKeyboardConnected()
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-- Re-initialize with new keys info.
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populateEventMappings()
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-- We can't just call FocusManager._init because it will *reset* the mappings, losing our widget-specific ones (if any),
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-- and it'll call InputContainer._init, which *also* resets the touch zones.
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-- Instead, we'll just do a merge ourselves.
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util.tableMerge(self.key_events, KEY_EVENTS)
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-- populateEventMappings replaces these, so, update our refs
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self.builtin_key_events = BUILTIN_KEY_EVENTS
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self.extra_key_events = EXTRA_KEY_EVENTS
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end
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function FocusManager:onPhysicalKeyboardDisconnected()
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local prev_key_events = KEY_EVENTS
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populateEventMappings()
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-- If we still have keys, remove what disappeared from KEY_EVENTS from self.key_events (if any).
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if Device:hasKeys() then
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-- NOTE: This is slightly overkill, we could very well live with a few unreachable mappings for the rest of this widget's life ;).
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for k, _ in pairs(prev_key_events) do
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if not KEY_EVENTS[k] then
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self.key_events[k] = nil
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end
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end
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else
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-- If we longer have keys at all, that's easy ;).
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self.key_events = {}
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end
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self.builtin_key_events = BUILTIN_KEY_EVENTS
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self.extra_key_events = EXTRA_KEY_EVENTS
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end
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-- constant, used to reset focus widget after layout recreation
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-- not send Unfocus event
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FocusManager.NOT_UNFOCUS = 1
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-- not need to send Focus event
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FocusManager.NOT_FOCUS = 2
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--- Move focus to specified widget
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function FocusManager:moveFocusTo(x, y, focus_flags)
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focus_flags = focus_flags or 0
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if not self.layout then
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return false
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end
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local current_item = nil
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if self.layout[self.selected.y] then
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current_item = self.layout[self.selected.y][self.selected.x]
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end
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local target_item = nil
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if self.layout[y] then
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target_item = self.layout[y][x]
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end
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if target_item then
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logger.dbg("FocusManager: Move focus position to:", x, ",", y)
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self.selected.x = x
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self.selected.y = y
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-- widget create new layout on update, previous may be removed from new layout.
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if Device:hasDPad() then
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if not bit.band(focus_flags, FocusManager.NOT_UNFOCUS) and current_item and current_item ~= target_item then
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current_item:handleEvent(Event:new("Unfocus"))
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end
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if not bit.band(focus_flags, FocusManager.NOT_FOCUS) then
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target_item:handleEvent(Event:new("Focus"))
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UIManager:setDirty(self.show_parent or self, "fast")
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end
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end
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return true
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end
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return false
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end
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--- Go to the last valid item directly left or right of the current item.
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-- @return false if none could be found
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function FocusManager:_wrapAroundX(dx)
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local x = self.selected.x
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while self.layout[self.selected.y][x - dx] do
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x = x - dx
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end
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if x ~= self.selected.x then
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self.selected.x = x
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if not self.layout[self.selected.y][self.selected.x] then
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--call verticalStep on the current line to perform the search
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return self:_verticalStep(0)
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end
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return true
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else
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return false
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end
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end
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--- Go to the last valid item directly above or below the current item.
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-- @return false if none could be found
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function FocusManager:_wrapAroundY(dy)
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local y = self.selected.y
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while self.layout[y - dy] do
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y = y - dy
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end
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if y ~= self.selected.y then
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self.selected.y = y
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if not self.layout[self.selected.y][self.selected.x] then
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--call verticalStep on the current line to perform the search
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return self:_verticalStep(0)
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end
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return true
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else
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return false
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end
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end
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function FocusManager:_verticalStep(dy)
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local x = self.selected.x
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if type(self.layout[self.selected.y + dy]) ~= "table" or next(self.layout[self.selected.y + dy]) == nil then
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logger.err("[FocusManager] : Malformed layout")
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return false
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end
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--looking for the item on the line below, the closest on the left side
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while not self.layout[self.selected.y + dy][x] do
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x = x - 1
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if x == 0 then
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--if he is not on the left, must be on the right
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x = self.selected.x
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while not self.layout[self.selected.y + dy][x] do
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x = x + 1
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end
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end
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end
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self.selected.x = x
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self.selected.y = self.selected.y + dy
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return true
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end
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function FocusManager:getFocusItem()
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if not self.layout then
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return nil
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end
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return self.layout[self.selected.y][self.selected.x]
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end
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function FocusManager:_sendGestureEventToFocusedWidget(gesture)
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local focused_widget = self:getFocusItem()
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if focused_widget then
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-- center of widget position
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local point = focused_widget.dimen:copy()
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point.x = point.x + point.w / 2
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point.y = point.y + point.h / 2
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point.w = 0
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point.h = 0
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logger.dbg("FocusManager: Send", gesture, "to", point.x , ",", point.y)
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UIManager:sendEvent(Event:new("Gesture", {
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ges = gesture,
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pos = point,
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}))
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return true
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end
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return false
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end
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function FocusManager:sendTapEventToFocusedWidget()
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return self:_sendGestureEventToFocusedWidget("tap")
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end
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function FocusManager:sendHoldEventToFocusedWidget()
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return self:_sendGestureEventToFocusedWidget("hold")
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end
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function FocusManager:mergeLayoutInVertical(child, pos)
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if not child.layout then
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return
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end
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if not pos then
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pos = #self.layout + 1 -- end of row
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end
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for _, row in ipairs(child.layout) do
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table.insert(self.layout, pos, row)
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pos = pos + 1
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end
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child:disableFocusManagement(self)
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end
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function FocusManager:mergeLayoutInHorizontal(child)
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if not child.layout then
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return
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end
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for i, row in ipairs(child.layout) do
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local prow = self.layout[i]
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if not prow then
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prow = {}
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self.layout[i] = prow
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end
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for _, widget in ipairs(row) do
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table.insert(prow, widget)
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end
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end
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child:disableFocusManagement(self)
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end
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function FocusManager:disableFocusManagement(parent)
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self._parent = parent
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-- unfocus current widget in current child container
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-- parent container will call refocusWidget to focus another one
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local row = self.layout[self.selected.y]
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if row and row[self.selected.x] then
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row[self.selected.x]:handleEvent(Event:new("Unfocus"))
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end
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self.layout = nil -- turn off focus feature
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end
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-- constant for refocusWidget method to ease code reading
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FocusManager.RENDER_IN_NEXT_TICK = true
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--- Container calls this method to re-set focus widget style
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--- Some container regenerate layout on update and lose focus style
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function FocusManager:refocusWidget(nextTick)
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if not self._parent then
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if not nextTick then
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self:moveFocusTo(self.selected.x, self.selected.y)
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else
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-- sometimes refocusWidget called in widget's action callback
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-- widget may force repaint after callback, like Button with vsync = true
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-- then focus style will be lost, set focus style to next tick to make sure focus style painted
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UIManager:nextTick(function()
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self:moveFocusTo(self.selected.x, self.selected.y)
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end)
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end
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else
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self._parent:refocusWidget(nextTick)
|
|
end
|
|
end
|
|
|
|
return FocusManager
|