mirror of
https://github.com/koreader/koreader
synced 2024-11-16 06:12:56 +00:00
223 lines
6.0 KiB
Lua
223 lines
6.0 KiB
Lua
--[[
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Copyright (C) 2011 Hans-Werner Hilse <hilse@web.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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]]--
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--[[
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Codes for rotation modes:
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1 for no rotation,
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2 for landscape with bottom on the right side of screen, etc.
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2
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+--------------+
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| +----------+ |
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| | Freedom! | |
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3 | | | | 1
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| +----------+ |
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+--------------+
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0
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--]]
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Screen = {
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width = 0,
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height = 0,
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native_rotation_mode = nil,
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cur_rotation_mode = 0,
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bb = nil,
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saved_bb = nil,
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fb = einkfb.open("/dev/fb0"),
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}
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function Screen:init()
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-- for unknown strange reason, pitch*2 is 10 px more than screen width in KPW
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self.width, self.height = self.fb:getSize()
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-- Blitbuffer still uses inverted 4bpp bitmap, so pitch should be
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-- (self.width / 2)
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self.bb = Blitbuffer.new(self.width, self.height, self.width/2)
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if self.width > self.height then
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-- For another unknown strange reason, self.fb:getOrientation always
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-- return 0 in KPW, even though we are in landscape mode.
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-- Seems like the native framework change framebuffer on the fly when
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-- starting booklet. Starting KPV from ssh and KPVBooklet will get
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-- different framebuffer height and width.
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--
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--self.native_rotation_mode = self.fb:getOrientation()
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self.native_rotation_mode = 1
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else
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self.native_rotation_mode = 0
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end
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self.cur_rotation_mode = self.native_rotation_mode
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end
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function Screen:refresh(refesh_type, waveform_mode, x, y, w, h)
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if x then x = x < 0 and 0 or math.floor(x) end
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if y then y = y < 0 and 0 or math.floor(y) end
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if w then w = w > self.width and self.width or math.ceil(w) end
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if h then h = h > self.height and self.height or math.ceil(h) end
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if self.native_rotation_mode == self.cur_rotation_mode then
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self.fb.bb:blitFrom(self.bb, 0, 0, 0, 0, self.width, self.height)
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elseif self.native_rotation_mode == 0 and self.cur_rotation_mode == 1 then
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self.fb.bb:blitFromRotate(self.bb, 270)
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if x and y and w and h then
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x, y = y, self.width - w - x
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w, h = h, w
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end
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elseif self.native_rotation_mode == 0 and self.cur_rotation_mode == 3 then
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self.fb.bb:blitFromRotate(self.bb, 90)
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if x and y and w and h then
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x, y = self.height - h - y, x
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w, h = h, w
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end
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elseif self.native_rotation_mode == 1 and self.cur_rotation_mode == 0 then
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self.fb.bb:blitFromRotate(self.bb, 90)
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if x and y and w and h then
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x, y = self.height - h - y, x
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w, h = h, w
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end
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elseif self.native_rotation_mode == 1 and self.cur_rotation_mode == 3 then
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self.fb.bb:blitFromRotate(self.bb, 180)
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if x and y and w and h then
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x, y = self.width - w - x, self.height - h - y
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end
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end
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self.fb:refresh(refesh_type, waveform_mode, x, y, w, h)
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end
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function Screen:getSize()
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return Geom:new{w = self.width, h = self.height}
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end
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function Screen:getWidth()
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return self.width
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end
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function Screen:getHeight()
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return self.height
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end
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function Screen:getDPI()
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if(Device:getModel() == "KindlePaperWhite") or (Device:getModel() == "Kobo_kraken") then
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return 212
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elseif Device:getModel() == "Kobo_dragon" then
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return 265
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elseif Device:getModel() == "Kobo_pixie" then
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return 200
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else
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return 167
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end
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end
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function Screen:scaleByDPI(px)
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return math.floor(px * self:getDPI()/167)
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end
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-- make a shortcut to Screen:scaleByDPI
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function scaleByDPI(px)
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return Screen:scaleByDPI(px)
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end
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function Screen:getPitch()
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return self.fb:getPitch()
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end
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function Screen:getNativeRotationMode()
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-- in EMU mode, you will always get 0 from getOrientation()
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return self.fb:getOrientation()
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end
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function Screen:getRotationMode()
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return self.cur_rotation_mode
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end
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function Screen:getScreenMode()
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if self.width > self.height then
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return "landscape"
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else
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return "portrait"
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end
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end
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function Screen:setRotationMode(mode)
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if mode > 3 or mode < 0 then
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return
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end
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-- mode 0 and mode 2 has the same width and height, so do mode 1 and 3
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if (self.cur_rotation_mode % 2) ~= (mode % 2) then
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self.width, self.height = self.height, self.width
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end
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self.cur_rotation_mode = mode
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self.bb:free()
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self.bb = Blitbuffer.new(self.width, self.height, self.width/2)
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-- update mode for input module
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Input.rotation = mode
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end
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function Screen:setScreenMode(mode)
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if mode == "portrait" then
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if self.cur_rotation_mode ~= 0 then
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self:setRotationMode(0)
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end
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elseif mode == "landscape" then
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if self.cur_rotation_mode == 0 or self.cur_rotation_mode == 2 then
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self:setRotationMode(1)
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elseif self.cur_rotation_mode == 1 or self.cur_rotation_mode == 3 then
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self:setRotationMode((self.cur_rotation_mode + 2) % 4)
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end
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end
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end
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function Screen:saveCurrentBB()
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local width, height = self:getWidth(), self:getHeight()
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if not self.saved_bb then
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self.saved_bb = Blitbuffer.new(width, height, self.width/2)
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end
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if self.saved_bb:getWidth() ~= width then
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self.saved_bb:free()
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self.saved_bb = Blitbuffer.new(width, height, self.width/2)
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end
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self.saved_bb:blitFullFrom(self.bb)
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end
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function Screen:restoreFromSavedBB()
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self:restoreFromBB(self.saved_bb)
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end
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function Screen:getCurrentScreenBB()
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local bb = Blitbuffer.new(self:getWidth(), self:getHeight())
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bb:blitFullFrom(self.bb)
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return bb
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end
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function Screen:restoreFromBB(bb)
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if bb then
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self.bb:blitFullFrom(bb)
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else
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DEBUG("Got nil bb in restoreFromSavedBB!")
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end
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end
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