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koreader/spec/unit/focusmanager_spec.lua
onde2rock 1b91470899 [FocusManager] More intuitive key navigation + spec (#3774)
FocusManager now finds the closest widget on the right or left on inner horizontal border.

See : https://github.com/koreader/koreader/pull/3765#issuecomment-373944897
2018-03-21 12:21:48 +01:00

92 lines
3.3 KiB
Lua

describe("FocusManager module", function()
local FocusManager
local layout
local Up,Down,Left,Right
Up = function(self) self:onFocusMove({0, -1}) end
Down = function(self) self:onFocusMove({0, 1}) end
Left = function(self) self:onFocusMove({-1, 0}) end
Right = function(self) self:onFocusMove({1, 0}) end
setup(function()
require("commonrequire")
FocusManager = require("ui/widget/focusmanager")
local Widget = require("ui/widget/textwidget")
local w = Widget:new{}
layout= {
{w, w, w},
{nil,w,nil},
{nil,w,nil},
}
end)
it("should go right", function()
local focusmanager = FocusManager:new{}
focusmanager.layout = layout
focusmanager.selected = {y = 1,x = 1}
Right(focusmanager)
assert.are.same({y = 1,x = 2}, focusmanager.selected)
end)
it("should go left", function()
local focusmanager = FocusManager:new{}
focusmanager.layout = layout
focusmanager.selected = {y = 1,x = 2}
Left(focusmanager)
assert.are.same({y = 1,x = 1}, focusmanager.selected)
end)
it("should go up", function()
local focusmanager = FocusManager:new{}
focusmanager.layout = layout
focusmanager.selected = {y = 2,x = 2}
Up(focusmanager)
assert.are.same({y = 1,x = 2}, focusmanager.selected)
end)
it("should go down", function()
local focusmanager = FocusManager:new{}
focusmanager.layout = layout
focusmanager.selected = {y = 2,x = 2}
Down(focusmanager)
assert.are.same({y = 3,x = 2}, focusmanager.selected)
end)
it("should vertical wrapAround up", function()
local focusmanager = FocusManager:new{}
focusmanager.layout = layout
focusmanager.selected = {y = 1,x = 1}
Up(focusmanager)
assert.are.same({y = 3,x = 2}, focusmanager.selected)
end)
it("should vertical wrapAround down", function()
local focusmanager = FocusManager:new{}
focusmanager.layout = layout
focusmanager.selected = {y = 3,x = 2}
Down(focusmanager)
assert.are.same({y = 1,x = 2}, focusmanager.selected)
end)
it("should do vertical step to the right", function()
local focusmanager = FocusManager:new{}
focusmanager.layout = layout
focusmanager.selected = {y = 1,x = 1}
Down(focusmanager)
assert.are.same({y = 2,x = 2}, focusmanager.selected)
end)
it("should do vertical step to the left", function()
local focusmanager = FocusManager:new{}
focusmanager.layout = layout
focusmanager.selected = {y = 1,x = 3}
Down(focusmanager)
assert.are.same({y = 2,x = 2}, focusmanager.selected)
end)
it("should respect left limit", function()
local focusmanager = FocusManager:new{}
focusmanager.layout = layout
focusmanager.selected = {y = 2,x = 2}
Left(focusmanager)
assert.are.same({y = 2,x = 2}, focusmanager.selected)
end)
it("should respect right limit", function()
local focusmanager = FocusManager:new{}
focusmanager.layout = layout
focusmanager.selected = {y = 2,x = 2}
Right(focusmanager)
assert.are.same({y = 2,x = 2}, focusmanager.selected)
end)
end)