mirror of
https://github.com/koreader/koreader
synced 2024-11-16 06:12:56 +00:00
e7acec1526
* Ensure that going from one to the other tears down the former and its plugins before instantiating the latter and its plugins. UIManager: Unify Event sending & broadcasting * Make the two behave the same way (walk the widget stack from top to bottom), and properly handle the window stack shrinking shrinking *and* growing. Previously, broadcasting happened bottom-to-top and didn't really handle the list shrinking/growing, while sending only handled the list shrinking by a single element, and hopefully that element being the one the event was just sent to. These two items combined allowed us to optimize suboptimal refresh behavior with Menu and other Menu classes when opening/closing a document. e.g., the "opening document" Notification is now properly regional, and the "open last doc" option no longer flashes like a crazy person anymore. Plugins: Allow optimizing Menu refresh with custom menus, too. Requires moving Menu's close_callback *after* onMenuSelect, which, eh, probably makes sense, and is probably harmless in the grand scheme of things.
420 lines
15 KiB
Lua
420 lines
15 KiB
Lua
describe("UIManager spec", function()
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local TimeVal, UIManager
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local now, wait_until
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local noop = function() end
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setup(function()
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require("commonrequire")
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TimeVal = require("ui/timeval")
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UIManager = require("ui/uimanager")
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end)
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it("should consume due tasks", function()
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now = TimeVal:now()
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local future = TimeVal:new{ sec = now.sec + 60000, usec = now.usec }
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local future2 = TimeVal:new{ sec = future.sec + 5, usec = future.usec}
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UIManager:quit()
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UIManager._task_queue = {
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{ time = TimeVal:new{ sec = now.sec - 10, usec = now.usec }, action = noop, args = {}, argc = 0 },
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{ time = TimeVal:new{ sec = now.sec, usec = now.usec - 5 }, action = noop, args = {}, argc = 0 },
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{ time = now, action = noop, args = {}, argc = 0 },
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{ time = future, action = noop, args = {}, argc = 0 },
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{ time = future2, action = noop, args = {}, argc = 0 },
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}
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UIManager:_checkTasks()
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assert.are.same(2, #UIManager._task_queue, 2)
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assert.are.same(future, UIManager._task_queue[1].time)
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assert.are.same(future2, UIManager._task_queue[2].time)
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end)
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it("should calcualte wait_until properly in checkTasks routine", function()
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now = TimeVal:now()
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local future = TimeVal:new{ sec = now.sec + 60000, usec = now.usec }
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UIManager:quit()
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UIManager._task_queue = {
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{ time = TimeVal:new{ sec = now.sec - 10, usec = now.usec }, action = noop, args = {}, argc = 0 },
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{ time = TimeVal:new{ sec = now.sec, usec = now.usec - 5 }, action = noop, args = {}, argc = 0 },
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{ time = now, action = noop, args = {}, argc = 0 },
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{ time = future, action = noop, args = {}, argc = 0 },
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{ time = TimeVal:new{ sec = future.sec + 5, usec = future.usec }, action = noop, args = {}, argc = 0 },
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}
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wait_until, now = UIManager:_checkTasks()
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assert.are.same(future, wait_until)
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end)
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it("should return nil wait_until properly in checkTasks routine", function()
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now = TimeVal:now()
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UIManager:quit()
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UIManager._task_queue = {
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{ time = TimeVal:new{ sec = now.sec - 10, usec = now.usec }, action = noop, args = {}, argc = 0 },
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{ time = TimeVal:new{ sec = now.sec, usec = now.usec - 5 }, action = noop, args = {}, argc = 0 },
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{ time = now, action = noop, args = {}, argc = 0 },
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}
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wait_until, now = UIManager:_checkTasks()
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assert.are.same(nil, wait_until)
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end)
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it("should insert new task properly in empty task queue", function()
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now = TimeVal:now()
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UIManager:quit()
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UIManager._task_queue = {}
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assert.are.same(0, #UIManager._task_queue)
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UIManager:scheduleIn(50, 'foo')
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assert.are.same(1, #UIManager._task_queue)
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assert.are.same('foo', UIManager._task_queue[1].action)
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end)
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it("should insert new task properly in single task queue", function()
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now = TimeVal:now()
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local future = TimeVal:new{ sec = now.sec + 10000, usec = now.usec }
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UIManager:quit()
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UIManager._task_queue = {
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{ time = future, action = '1', args = {}, argc = 0 },
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}
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assert.are.same(1, #UIManager._task_queue)
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UIManager:scheduleIn(150, 'quz')
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assert.are.same(2, #UIManager._task_queue)
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assert.are.same('quz', UIManager._task_queue[1].action)
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UIManager:quit()
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UIManager._task_queue = {
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{ time = now, action = '1', args = {}, argc = 0 },
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}
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assert.are.same(1, #UIManager._task_queue)
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UIManager:scheduleIn(150, 'foo')
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assert.are.same(2, #UIManager._task_queue)
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assert.are.same('foo', UIManager._task_queue[2].action)
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UIManager:scheduleIn(155, 'bar')
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assert.are.same(3, #UIManager._task_queue)
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assert.are.same('bar', UIManager._task_queue[3].action)
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end)
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it("should insert new task in ascendant order", function()
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now = TimeVal:now()
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UIManager:quit()
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UIManager._task_queue = {
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{ time = TimeVal:new{ sec = now.sec - 10, usec = now.usec }, action = '1', args = {}, argc = 0 },
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{ time = TimeVal:new{ sec = now.sec, usec = now.usec - 5 }, action = '2', args = {}, argc = 0 },
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{ time = now, action = '3', args = {}, argc = 0 },
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}
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-- insert into the tail slot
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UIManager:scheduleIn(10, 'foo')
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assert.are.same('foo', UIManager._task_queue[4].action)
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-- insert into the second slot
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UIManager:schedule(TimeVal:new{ sec = now.sec - 5, usec = now.usec }, 'bar')
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assert.are.same('bar', UIManager._task_queue[2].action)
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-- insert into the head slot
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UIManager:schedule(TimeVal:new{ sec = now.sec - 15, usec = now.usec }, 'baz')
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assert.are.same('baz', UIManager._task_queue[1].action)
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-- insert into the last second slot
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UIManager:scheduleIn(5, 'qux')
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assert.are.same('qux', UIManager._task_queue[6].action)
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-- insert into the middle slot
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UIManager:schedule(TimeVal:new{ sec = now.sec, usec = now.usec - 1 }, 'quux')
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assert.are.same('quux', UIManager._task_queue[5].action)
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end)
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it("should unschedule all the tasks with the same action", function()
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now = TimeVal:now()
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UIManager:quit()
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UIManager._task_queue = {
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{ time = TimeVal:new{ sec = now.sec - 15, usec = now.usec }, action = '3', args = {}, argc = 0 },
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{ time = TimeVal:new{ sec = now.sec - 10, usec = now.usec }, action = '1', args = {}, argc = 0 },
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{ time = TimeVal:new{ sec = now.sec, usec = now.usec - 6 }, action = '3', args = {}, argc = 0 },
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{ time = TimeVal:new{ sec = now.sec, usec = now.usec - 5 }, action = '2', args = {}, argc = 0 },
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{ time = now, action = '3', args = {}, argc = 0 },
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}
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-- insert into the tail slot
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UIManager:unschedule('3')
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assert.are.same({
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{ time = TimeVal:new{ sec = now.sec - 10, usec = now.usec }, action = '1', args = {}, argc = 0 },
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{ time = TimeVal:new{ sec = now.sec, usec = now.usec - 5 }, action = '2', args = {}, argc = 0 },
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}, UIManager._task_queue)
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end)
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it("should not have race between unschedule and _checkTasks", function()
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now = TimeVal:now()
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local run_count = 0
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local task_to_remove = function()
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run_count = run_count + 1
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end
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UIManager:quit()
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UIManager._task_queue = {
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{ time = TimeVal:new{ sec = now.sec, usec = now.usec - 5 }, action = task_to_remove, args = {}, argc = 0 },
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{
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time = TimeVal:new{ sec = now.sec - 10, usec = now.usec },
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action = function()
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run_count = run_count + 1
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UIManager:unschedule(task_to_remove)
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end,
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args = {},
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argc = 0
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},
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{ time = now, action = task_to_remove, args = {}, argc = 0 },
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}
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UIManager:_checkTasks()
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assert.are.same(2, run_count)
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end)
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it("should clear _task_queue_dirty bit before looping", function()
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UIManager:quit()
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assert.is.not_true(UIManager._task_queue_dirty)
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UIManager:nextTick(function() UIManager:nextTick(noop) end)
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UIManager:_checkTasks()
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assert.is_true(UIManager._task_queue_dirty)
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end)
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describe("modal widgets", function()
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it("should insert modal widget on top", function()
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-- first modal widget
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UIManager:show({
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x_prefix_test_number = 1,
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modal = true,
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handleEvent = function()
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return true
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end
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})
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-- regular widget, should go under modal widget
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UIManager:show({
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x_prefix_test_number = 2,
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modal = nil,
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handleEvent = function()
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return true
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end
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})
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assert.equals(2, UIManager._window_stack[1].widget.x_prefix_test_number)
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assert.equals(1, UIManager._window_stack[2].widget.x_prefix_test_number)
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end)
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it("should insert second modal widget on top of first modal widget", function()
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UIManager:show({
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x_prefix_test_number = 3,
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modal = true,
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handleEvent = function()
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return true
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end
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})
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assert.equals(2, UIManager._window_stack[1].widget.x_prefix_test_number)
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assert.equals(1, UIManager._window_stack[2].widget.x_prefix_test_number)
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assert.equals(3, UIManager._window_stack[3].widget.x_prefix_test_number)
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end)
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end)
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it("should check active widgets in order", function()
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local call_signals = {false, false, false}
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UIManager._window_stack = {
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{
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widget = {
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is_always_active = true,
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handleEvent = function()
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call_signals[1] = true
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return true
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end
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}
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},
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{
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widget = {
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is_always_active = true,
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handleEvent = function()
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call_signals[2] = true
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return true
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end
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}
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},
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{
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widget = {
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is_always_active = true,
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handleEvent = function()
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call_signals[3] = true
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return true
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end
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}
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},
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{widget = {handleEvent = function()end}},
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}
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UIManager:sendEvent("foo")
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assert.falsy(call_signals[1])
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assert.falsy(call_signals[2])
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assert.truthy(call_signals[3])
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end)
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it("should handle stack change when checking for active widgets", function()
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-- senario 1: 2nd widget removes the 3rd widget in the stack
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local call_signals = {0, 0, 0}
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UIManager._window_stack = {
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{
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widget = {
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is_always_active = true,
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handleEvent = function()
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call_signals[1] = call_signals[1] + 1
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end
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}
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},
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{
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widget = {
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is_always_active = true,
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handleEvent = function()
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call_signals[2] = call_signals[2] + 1
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end
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}
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},
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{
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widget = {
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is_always_active = true,
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handleEvent = function()
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call_signals[3] = call_signals[3] + 1
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table.remove(UIManager._window_stack, 2)
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end
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}
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},
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{widget = {handleEvent = function()end}},
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}
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UIManager:sendEvent("foo")
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assert.is.same(call_signals[1], 1)
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assert.is.same(call_signals[2], 0)
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assert.is.same(call_signals[3], 1)
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-- senario 2: top widget removes itself
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call_signals = {0, 0, 0}
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UIManager._window_stack = {
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{
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widget = {
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is_always_active = true,
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handleEvent = function()
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call_signals[1] = call_signals[1] + 1
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end
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}
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},
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{
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widget = {
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is_always_active = true,
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handleEvent = function()
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call_signals[2] = call_signals[2] + 1
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end
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}
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},
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{
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widget = {
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is_always_active = true,
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handleEvent = function()
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call_signals[3] = call_signals[3] + 1
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table.remove(UIManager._window_stack, 3)
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end
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}
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},
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}
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UIManager:sendEvent("foo")
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assert.is.same(1, call_signals[1])
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assert.is.same(1, call_signals[2])
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assert.is.same(1, call_signals[3])
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end)
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it("should handle stack change when broadcasting events", function()
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UIManager._window_stack = {
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{
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widget = {
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handleEvent = function()
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UIManager._window_stack[1] = nil
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end
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}
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},
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}
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UIManager:broadcastEvent("foo")
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assert.is.same(#UIManager._window_stack, 0)
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-- Remember that the stack is processed top to bottom!
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-- Test making a hole in the middle of the stack.
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UIManager._window_stack = {
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{
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widget = {
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handleEvent = function()
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assert.truthy(true)
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end
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}
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},
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{
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widget = {
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handleEvent = function()
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assert.falsy(true)
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end
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}
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},
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{
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widget = {
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handleEvent = function()
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assert.falsy(true)
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end
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}
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},
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{
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widget = {
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handleEvent = function()
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table.remove(UIManager._window_stack, #UIManager._window_stack - 2)
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table.remove(UIManager._window_stack, #UIManager._window_stack - 2)
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table.remove(UIManager._window_stack, #UIManager._window_stack - 1)
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end
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}
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},
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{
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widget = {
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handleEvent = function()
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assert.truthy(true)
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end
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}
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},
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}
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UIManager:broadcastEvent("foo")
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assert.is.same(2, #UIManager._window_stack)
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-- Test inserting a new widget in the stack
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local new_widget = {
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widget = {
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handleEvent = function()
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assert.truthy(true)
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end
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}
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}
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UIManager._window_stack = {
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{
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widget = {
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handleEvent = function()
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table.insert(UIManager._window_stack, new_widget)
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end
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}
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},
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{
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widget = {
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handleEvent = function()
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assert.truthy(true)
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end
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}
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},
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}
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UIManager:broadcastEvent("foo")
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assert.is.same(3, #UIManager._window_stack)
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end)
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it("should handle stack change when closing widgets", function()
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local widget_1 = {handleEvent = function()end}
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local widget_2 = {
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handleEvent = function()
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UIManager:close(widget_1)
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end
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}
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local widget_3 = {handleEvent = function()end}
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UIManager._window_stack = {
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{widget = widget_1},
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{widget = widget_2},
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{widget = widget_3},
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}
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UIManager:close(widget_2)
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assert.is.same(1, #UIManager._window_stack)
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assert.is.same(widget_3, UIManager._window_stack[1].widget)
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end)
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end)
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