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koreader/frontend/document/canvascontext.lua
Martín Fernández 53234fcdc1
add hasSystemFonts device property (#7535)
Add system + user paths to the ReMarkable (has normal linux paths)
2021-04-19 09:04:31 +02:00

81 lines
2.1 KiB
Lua

--[[
CanvasContext is introduced to abstract out screen hardware code from document
render module. This abstraction makes it possible to use core document module
in headless mode.
You can think of canvas as a virtual screen. It provides render related
settings like canvas dimension and DPI. User of document module need to
initialize CanvasContext with settings from the actual hardware screen before
calling renderPage/drawPage.
Note: CanvasContext is a singleton and it is not thread safe.
]]--
local Mupdf = require("ffi/mupdf")
local CanvasContext = {
should_restrict_JIT = false,
is_color_rendering_enabled = false,
is_bgr = false,
}
--[[
Initialize CanvasContext with settings from device.
The following key is required for a device object:
* should_restrict_JIT: bool
* hasBGRFrameBuffer: function() -> boolean
* screen: object with following methods:
* getWidth() -> int
* getHeight() -> int
* getDPI() -> int
* getSize() -> Rect
* scaleBySize(int) -> int
* isColorEnabled() -> boolean
]]--
function CanvasContext:init(device)
self.screen = device.screen
self.isAndroid = device.isAndroid
self.isDesktop = device.isDesktop
self.isEmulator = device.isEmulator
self.isKindle = device.isKindle
self.isPocketBook = device.isPocketBook
self.should_restrict_JIT = device.should_restrict_JIT
self.hasSystemFonts = device.hasSystemFonts
self:setColorRenderingEnabled(device.screen.isColorEnabled())
-- NOTE: Kobo's fb is BGR, not RGB. Handle the conversion in MuPDF if needed.
if device:hasBGRFrameBuffer() then
self.is_bgr = true
Mupdf.bgr = true
end
end
function CanvasContext:setColorRenderingEnabled(val)
self.is_color_rendering_enabled = val
end
function CanvasContext:getWidth()
return self.screen:getWidth()
end
function CanvasContext:getHeight()
return self.screen:getHeight()
end
function CanvasContext:getDPI()
return self.screen:getDPI()
end
function CanvasContext:getSize()
return self.screen:getSize()
end
function CanvasContext:scaleBySize(px)
return self.screen:scaleBySize(px)
end
return CanvasContext