mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
812e595608
* Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4)
* FileManager and co. (where appropriate, i.e., when covers are shown)
* Book Status
* Reader, where appropriate:
* CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone).
* Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices).
* ScreenSaver
* ImageViewer
* Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it).
(The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu).
* Hunted down a few redundant repaints (unneeded setDirty("all") calls),
either by switching the widget to nil when only a refresh was needed, and not a repaint,
or by passing the appropritate widget to setDirty.
(Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard).
There were also a few instances of 'em right behind a widget close.
* Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog.
We unfortunately do need to do it when switching tabs, because of their variable heights.
* On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes!
* Fix another debug guard in Kobo sysfs_light
* Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not.
PS: (Almost 💯 commits! :D)
434 lines
14 KiB
Lua
434 lines
14 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
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local Button = require("ui/widget/button")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local InputText = require("ui/widget/inputtext")
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local LineWidget = require("ui/widget/linewidget")
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local OverlapGroup = require("ui/widget/overlapgroup")
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local Size = require("ui/size")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local _ = require("gettext")
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local Screen = Device.screen
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local NaturalLightWidget = InputContainer:new{
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is_always_active = true,
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title_face = Font:getFace("x_smalltfont"),
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width = nil,
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height = nil,
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textbox_width = 0.1,
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button_width = 0.07,
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text_width = 0.3,
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white_gain = nil,
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white_offset = nil,
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red_gain = nil,
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red_offset = nil,
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green_gain = nil,
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green_offset = nil,
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exponent = nil,
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fl_widget = nil,
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old_values = nil
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}
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function NaturalLightWidget:init()
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self.medium_font_face = Font:getFace("ffont")
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self.nl_bar = {}
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self.screen_width = Screen:getWidth()
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self.screen_height = Screen:getHeight()
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self.span = math.ceil(self.screen_height * 0.01)
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self.width = self.screen_width*0.95
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self.button_width = 0.08 * self.width
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self.textbox_width = 0.1 * self.width
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self.text_width = 0.2 * self.width
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self.powerd = Device:getPowerDevice()
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self:createFrame()
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end
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function NaturalLightWidget:applyValues()
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self.powerd.fl.white_gain = self.white_gain[2]:getText()
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self.powerd.fl.white_offset = self.white_offset[2]:getText()
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self.powerd.fl.red_gain = self.red_gain[2]:getText()
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self.powerd.fl.red_offset = self.red_offset[2]:getText()
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self.powerd.fl.green_gain = self.green_gain[2]:getText()
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self.powerd.fl.green_offset = self.green_offset[2]:getText()
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self.powerd.fl.exponent = self.exponent[2]:getText()
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self.powerd.fl:setNaturalBrightness()
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end
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-- Create an InputText with '-' and '+' button next to it. Tapping
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-- those buttons will de/increase by 'step', and 'step/10' on hold.
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function NaturalLightWidget:adaptableNumber(initial, step)
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local minus_number_plus = HorizontalGroup:new{ align = "center" }
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local input_text = InputText:new{
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parent = self,
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text = initial,
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input_type = "number",
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hint = "",
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width = self.textbox_width,
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enter_callback = function()
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self:closeKeyboard()
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self:applyValues()
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UIManager:setDirty(self._current_input, "fast")
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end
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}
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input_text:unfocus()
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local button_minus = Button:new{
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text = "−",
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margin = Size.margin.small,
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radius = 0,
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width = self.button_width,
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show_parent = self,
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callback = function()
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self:closeKeyboard()
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self:setValueTextBox(input_text, input_text:getText() - step)
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self:applyValues()
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end,
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hold_callback = function()
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self:closeKeyboard()
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self:setValueTextBox(input_text, input_text:getText() - step/10.0)
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self:applyValues()
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end,
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}
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local button_plus = Button:new{
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text = "+",
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margin = Size.margin.small,
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radius = 0,
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width = self.button_width,
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show_parent = self,
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callback = function()
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self:closeKeyboard()
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self:setValueTextBox(input_text, input_text:getText() + step)
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self:applyValues()
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end,
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hold_callback = function()
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self:closeKeyboard()
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self:setValueTextBox(input_text, input_text:getText() + step/10)
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self:applyValues()
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end,
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}
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table.insert(minus_number_plus, button_minus)
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table.insert(minus_number_plus, input_text)
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table.insert(minus_number_plus, button_plus)
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return minus_number_plus
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end
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-- Get current values that are used in sysfs_light
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function NaturalLightWidget:getCurrentValues()
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return {white_gain =
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self.powerd.fl.white_gain,
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white_offset =
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self.powerd.fl.white_offset,
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red_gain =
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self.powerd.fl.red_gain,
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red_offset =
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self.powerd.fl.red_offset,
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green_gain =
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self.powerd.fl.green_gain,
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green_offset =
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self.powerd.fl.green_offset,
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exponent =
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self.powerd.fl.exponent}
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end
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function NaturalLightWidget:createFrame()
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self.nl_title = FrameContainer:new{
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padding = Size.padding.default,
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margin = Size.margin.title,
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bordersize = 0,
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TextWidget:new{
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text = _("Natural light configuration"),
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face = self.title_face,
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bold = true,
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width = self.screen_width * 0.95,
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},
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}
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local main_content = FrameContainer:new{
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padding = Size.padding.button,
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margin = Size.margin.small,
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bordersize = 0,
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self:createMainContent(self.screen_width * 0.95,
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self.screen_height * 0.201)
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}
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local nl_line = LineWidget:new{
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dimen = Geom:new{
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w = self.width,
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h = Size.line.thick,
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}
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}
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self.nl_bar = OverlapGroup:new{
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dimen = {
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w = self.width,
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h = self.nl_title:getSize().h
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},
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self.nl_title,
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}
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self.nl_frame = FrameContainer:new{
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radius = Size.radius.window,
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bordersize = Size.border.window,
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padding = 0,
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margin = 0,
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background = Blitbuffer.COLOR_WHITE,
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VerticalGroup:new{
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align = "left",
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self.nl_bar,
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nl_line,
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CenterContainer:new{
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dimen = Geom:new{
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w = nl_line:getSize().w,
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h = main_content:getSize().h,
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},
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main_content,
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},
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}
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}
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self[1] = WidgetContainer:new{
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align = "top",
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dimen =Geom:new{
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x = 0, y = 0,
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w = self.screen_width,
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h = self.screen_height,
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},
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FrameContainer:new{
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bordersize = 0,
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self.nl_frame,
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}
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}
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end
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function NaturalLightWidget:createMainContent(width, height)
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self.fl_container = CenterContainer:new{
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dimen = Geom:new{ w = width, h = height },
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}
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self.white_gain = self:adaptableNumber(self.powerd.fl.white_gain, 1)
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self.white_offset = self:adaptableNumber(self.powerd.fl.white_offset, 1)
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self.red_gain = self:adaptableNumber(self.powerd.fl.red_gain, 1)
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self.red_offset = self:adaptableNumber(self.powerd.fl.red_offset, 1)
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self.green_gain = self:adaptableNumber(self.powerd.fl.green_gain, 1)
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self.green_offset = self:adaptableNumber(self.powerd.fl.green_offset, 1)
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self.exponent = self:adaptableNumber(self.powerd.fl.exponent, 0.1)
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local separator = HorizontalSpan:new{ width = Size.span.horizontal_default }
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local vspan = VerticalSpan:new{ width = Size.span.vertical_large * 2}
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local vertical_group = VerticalGroup:new{ align = "center" }
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local title_group = HorizontalGroup:new{ align = "center" }
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local white_group = HorizontalGroup:new{ align = "center" }
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local red_group = HorizontalGroup:new{ align = "center" }
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local green_group = HorizontalGroup:new{ align = "center" }
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local exponent_group = HorizontalGroup:new{ align = "center" }
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local button_group = HorizontalGroup:new{ align = "center" }
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local text_gain = TextBoxWidget:new{
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text = _("Amplification"),
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face = self.medium_font_face,
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bold = true,
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alignment = "left",
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width = self.textbox_width + 2 * self.button_width
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}
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local text_offset = TextBoxWidget:new{
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text = _("Offset"),
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face = self.medium_font_face,
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bold = true,
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alignment = "left",
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width = self.textbox_width + self.button_width
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}
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local text_white = TextBoxWidget:new{
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text = _("White"),
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face = self.medium_font_face,
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bold = true,
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alignment = "left",
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width = self.text_width
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}
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local text_red = TextBoxWidget:new{
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text = _("Red"),
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face = self.medium_font_face,
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bold = true,
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alignment = "left",
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width = self.text_width
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}
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local text_green = TextBoxWidget:new{
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text = _("Green"),
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face = self.medium_font_face,
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bold = true,
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alignment = "left",
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width = self.text_width
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}
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local text_exponent = TextBoxWidget:new{
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text = _("Exponent"),
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face = self.medium_font_face,
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bold = true,
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alignment = "left",
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width = self.text_width
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}
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local button_defaults = Button:new{
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text = "Restore Defaults",
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margin = Size.margin.small,
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radius = 0,
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width = self.width * 0.35,
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show_parent = self,
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callback = function()
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self:setAllValues({white_gain = 25,
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white_offset = -25,
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red_gain = 24,
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red_offset = 0,
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green_gain = 24,
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green_offset = -65,
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exponent = 0.25})
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end,
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}
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local button_cancel = Button:new{
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text = "Cancel",
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margin = Size.margin.small,
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radius = 0,
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width = self.width * 0.2,
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show_parent = self,
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callback = function()
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self:setAllValues(self.old_values)
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self:onClose()
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end,
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}
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local button_ok = Button:new{
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text = "Save",
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margin = Size.margin.small,
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radius = 0,
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width = self.width * 0.2,
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show_parent = self,
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callback = function()
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G_reader_settings:saveSetting("natural_light_config",
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self:getCurrentValues())
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self:onClose()
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end,
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}
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table.insert(title_group, HorizontalSpan:new{
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width = self.text_width + self.button_width
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})
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table.insert(title_group, text_gain)
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table.insert(title_group, separator)
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table.insert(title_group, HorizontalSpan:new{
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width = self.button_width
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})
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table.insert(title_group, text_offset)
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table.insert(white_group, text_white)
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table.insert(white_group, self.white_gain)
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table.insert(white_group, separator)
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table.insert(white_group, self.white_offset)
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table.insert(red_group, text_red)
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table.insert(red_group, self.red_gain)
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table.insert(red_group, separator)
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table.insert(red_group, self.red_offset)
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table.insert(green_group, text_green)
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table.insert(green_group, self.green_gain)
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table.insert(green_group, separator)
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table.insert(green_group, self.green_offset)
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table.insert(exponent_group, text_exponent)
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table.insert(exponent_group, self.exponent)
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table.insert(button_group, button_defaults)
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table.insert(button_group, HorizontalSpan:new{
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width = 0.05*self.width
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})
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table.insert(button_group, button_cancel)
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table.insert(button_group, button_ok)
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table.insert(vertical_group, title_group)
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table.insert(vertical_group, white_group)
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table.insert(vertical_group, red_group)
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table.insert(vertical_group, green_group)
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table.insert(vertical_group, vspan)
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table.insert(vertical_group, exponent_group)
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table.insert(vertical_group, vspan)
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table.insert(vertical_group, button_group)
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table.insert(self.fl_container, vertical_group)
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-- Reset container height to what it actually contains
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self.fl_container.dimen.h = vertical_group:getSize().h
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UIManager:setDirty(self, "ui")
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return self.fl_container
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end
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function NaturalLightWidget:setAllValues(values)
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self:setValueTextBox(self.white_gain[2], values.white_gain)
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self:setValueTextBox(self.white_offset[2], values.white_offset)
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self:setValueTextBox(self.red_gain[2], values.red_gain)
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self:setValueTextBox(self.red_offset[2], values.red_offset)
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self:setValueTextBox(self.green_gain[2], values.green_gain)
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self:setValueTextBox(self.green_offset[2], values.green_offset)
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self:setValueTextBox(self.exponent[2], values.exponent)
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self:applyValues()
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end
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function NaturalLightWidget:setValueTextBox(widget, val)
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widget:focus()
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widget:setText(val)
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widget:unfocus()
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end
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function NaturalLightWidget:onCloseWidget()
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self:closeKeyboard()
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UIManager:setDirty(nil, function()
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return "partial", self.nl_frame.dimen
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end)
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-- Tell frontlight widget that we're closed
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self.fl_widget:naturalLightConfigClose()
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return true
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end
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function NaturalLightWidget:onShow()
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UIManager:setDirty(self, function()
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return "ui", self.nl_frame.dimen
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end)
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-- Tell the frontlight widget that we're open
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self.fl_widget:naturalLightConfigOpen()
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-- Store values in case user cancels
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self.old_values = self:getCurrentValues()
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return true
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end
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function NaturalLightWidget:onClose()
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UIManager:close(self)
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return true
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end
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function NaturalLightWidget:onShowKeyboard()
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if self._current_input then
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self._current_input:onShowKeyboard()
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self._current_input:focus()
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end
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end
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function NaturalLightWidget:onCloseKeyboard()
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if self._current_input then
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self._current_input:onCloseKeyboard()
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self._current_input:unfocus()
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-- Make sure the cursor is deleted
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UIManager:setDirty(self._current_input, "fast")
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end
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end
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function NaturalLightWidget:onSwitchFocus(inputbox)
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self:onCloseKeyboard()
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self._current_input = inputbox
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self:applyValues()
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self:onShowKeyboard()
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end
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function NaturalLightWidget:closeKeyboard()
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if self._current_input then
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self._current_input:onCloseKeyboard()
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self._current_input:unfocus()
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end
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end
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return NaturalLightWidget
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