mirror of
https://github.com/koreader/koreader
synced 2024-11-13 19:11:25 +00:00
796b42cc36
This change also takes advantage of fact that ev.code increases by 1 with each key in same row which removes a lot of duplication
266 lines
7.2 KiB
Lua
266 lines
7.2 KiB
Lua
require "rendertext"
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require "keys"
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require "graphics"
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require "fontchooser"
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SelectMenu = {
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-- font for displaying item names
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fsize = 22,
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face = nil,
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fhash = nil,
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-- font for page title
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tfsize = 25,
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tface = nil,
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tfhash = nil,
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-- font for paging display
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ffsize = 16,
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fface = nil,
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ffhash = nil,
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-- font for item shortcut
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sface = freetype.newBuiltinFace("mono", 22),
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sfhash = "mono22",
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-- title height
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title_H = 40,
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-- spacing between lines
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spacing = 36,
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-- foot height
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foot_H = 27,
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menu_title = "None Titled",
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no_item_msg = "No items found.",
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item_array = {},
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items = 0,
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item_shortcuts = {
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"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P",
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"A", "S", "D", "F", "G", "H", "J", "K", "L", "Del",
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"Z", "X", "C", "V", "B", "N", "M", ".", "Sym", "Ent",
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},
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last_shortcut = 0,
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-- state buffer
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page = 1,
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current = 1,
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oldcurrent = 0,
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}
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function SelectMenu:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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o.items = #o.item_array
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o.page = 1
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o.current = 1
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o.oldcurrent = 0
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-- increase spacing for DXG so we don't have more than 30 shortcuts
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if fb.bb:getHeight() == 1200 then
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o.spacing = 37
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end
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return o
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end
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function SelectMenu:updateFont()
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if self.fhash ~= FontChooser.cfont..self.fsize then
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self.face = freetype.newBuiltinFace(FontChooser.cfont, self.fsize)
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self.fhash = FontChooser.cfont..self.fsize
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end
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if self.tfhash ~= FontChooser.tfont..self.tfsize then
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self.tface = freetype.newBuiltinFace(FontChooser.tfont, self.tfsize)
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self.tfhash = FontChooser.tfont..self.tfsize
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end
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if self.ffhash ~= FontChooser.ffont..self.ffsize then
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self.fface = freetype.newBuiltinFace(FontChooser.ffont, self.ffsize)
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self.ffhash = FontChooser.ffont..self.ffsize
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end
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end
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function SelectMenu:getItemIndexByShortCut(c, perpage)
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if c == nil then return end -- unused key
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for _k,_v in ipairs(self.item_shortcuts) do
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if _v == c and _k <= self.last_shortcut then
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return (perpage * (self.page - 1) + _k)
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end
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end
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end
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--[
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-- return the index of selected item
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--]
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function SelectMenu:choose(ypos, height)
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local perpage = math.floor(height / self.spacing) - 2
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local pagedirty = true
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local markerdirty = false
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self:updateFont()
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local prevItem = function ()
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if self.current == 1 then
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if self.page > 1 then
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self.current = perpage
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self.page = self.page - 1
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pagedirty = true
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end
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else
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self.current = self.current - 1
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markerdirty = true
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end
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end
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local nextItem = function ()
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if self.current == perpage then
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if self.page < (self.items / perpage) then
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self.current = 1
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self.page = self.page + 1
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pagedirty = true
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end
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else
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if self.page ~= math.floor(self.items / perpage) + 1
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or self.current + (self.page-1)*perpage < self.items then
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self.current = self.current + 1
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markerdirty = true
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end
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end
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end
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self.last_shortcut = 0
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while true do
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if pagedirty then
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markerdirty = true
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-- draw menu title
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fb.bb:paintRect(0, ypos, fb.bb:getWidth(), self.title_H + 10, 0)
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fb.bb:paintRect(10, ypos + 10, fb.bb:getWidth() - 20, self.title_H, 5)
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x = 20
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y = ypos + self.title_H
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renderUtf8Text(fb.bb, x, y, self.tface, self.tfhash,
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self.menu_title, true)
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-- draw items
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fb.bb:paintRect(0, ypos + self.title_H + 10, fb.bb:getWidth(), height - self.title_H, 0)
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if self.items == 0 then
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y = ypos + self.title_H + (self.spacing * 2)
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renderUtf8Text(fb.bb, 30, y, self.face, self.fhash,
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"Oops... Bad news for you:", true)
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y = y + self.spacing
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renderUtf8Text(fb.bb, 30, y, self.face, self.fhash,
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self.no_item_msg, true)
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markerdirty = false
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else
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local c
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for c = 1, perpage do
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local i = (self.page - 1) * perpage + c
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if i <= self.items then
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y = ypos + self.title_H + (self.spacing * c)
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-- paint shortcut indications
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if c <= 10 or c > 20 then
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blitbuffer.paintBorder(fb.bb, 10, y-22, 29, 29, 2, 15)
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else
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fb.bb:paintRect(10, y-22, 29, 29, 3)
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end
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if self.item_shortcuts[c] ~= nil and string.len(self.item_shortcuts[c]) == 3 then
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renderUtf8Text(fb.bb, 13, y, self.fface, self.ffhash,
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self.item_shortcuts[c], true)
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else
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renderUtf8Text(fb.bb, 18, y, self.sface, self.sfhash,
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self.item_shortcuts[c], true)
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end
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self.last_shortcut = c
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renderUtf8Text(fb.bb, 50, y, self.face, self.fhash,
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self.item_array[i], true)
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end
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end
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end
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-- draw footer
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y = ypos + self.title_H + (self.spacing * perpage) + self.foot_H + 5
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x = (fb.bb:getWidth() / 2) - 50
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renderUtf8Text(fb.bb, x, y, self.fface, self.ffhash,
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"Page "..self.page.." of "..(math.floor(self.items / perpage)+1), true)
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end
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if markerdirty then
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if not pagedirty then
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if self.oldcurrent > 0 then
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y = ypos + self.title_H + (self.spacing * self.oldcurrent) + 8
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fb.bb:paintRect(45, y, fb.bb:getWidth() - 60, 3, 0)
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fb:refresh(1, 45, y, fb.bb:getWidth() - 60, 3)
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end
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end
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-- draw new marker line
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y = ypos + self.title_H + (self.spacing * self.current) + 8
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fb.bb:paintRect(45, y, fb.bb:getWidth() - 60, 3, 15)
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if not pagedirty then
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fb:refresh(1, 45, y, fb.bb:getWidth() - 60, 3)
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end
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self.oldcurrent = self.current
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markerdirty = false
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end
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if pagedirty then
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fb:refresh(0, 0, ypos, fb.bb:getWidth(), height)
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pagedirty = false
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end
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local ev = input.waitForEvent()
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ev.code = adjustKeyEvents(ev)
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if ev.type == EV_KEY and ev.value == EVENT_VALUE_KEY_PRESS then
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local selected = nil
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if ev.code == KEY_FW_UP then
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prevItem()
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elseif ev.code == KEY_FW_DOWN then
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nextItem()
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elseif ev.code == KEY_PGFWD then
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if self.page < (self.items / perpage) then
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if self.current + self.page*perpage > self.items then
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self.current = self.items - self.page*perpage
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end
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self.page = self.page + 1
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pagedirty = true
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else
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self.current = self.items - (self.page-1)*perpage
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markerdirty = true
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end
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elseif ev.code == KEY_PGBCK then
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if self.page > 1 then
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self.page = self.page - 1
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pagedirty = true
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else
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self.current = 1
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markerdirty = true
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end
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elseif ev.code == KEY_FW_PRESS or ev.code == KEY_ENTER and self.last_shortcut < 30 then
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if self.items == 0 then
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return nil
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else
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return (perpage*(self.page-1) + self.current)
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end
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elseif ev.code >= KEY_Q and ev.code <= KEY_P then
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selected = self:getItemIndexByShortCut(self.item_shortcuts[ ev.code - KEY_Q + 1 ], perpage)
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elseif ev.code >= KEY_A and ev.code <= KEY_L then
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selected = self:getItemIndexByShortCut(self.item_shortcuts[ ev.code - KEY_A + 11], perpage)
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elseif ev.code >= KEY_Z and ev.code <= KEY_M then
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selected = self:getItemIndexByShortCut(self.item_shortcuts[ ev.code - KEY_Z + 21], perpage)
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elseif ev.code == KEY_DEL then
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selected = self:getItemIndexByShortCut("Del", perpage)
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elseif ev.code == KEY_DOT then
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selected = self:getItemIndexByShortCut(".", perpage)
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elseif ev.code == KEY_SYM or ev.code == KEY_SLASH then -- DXG has slash after dot
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selected = self:getItemIndexByShortCut("Sym", perpage)
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elseif ev.code == KEY_ENTER then
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selected = self:getItemIndexByShortCut("Ent", perpage)
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elseif ev.code == KEY_BACK then
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return nil
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end
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if selected ~= nil then
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print("# selected "..selected)
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return selected
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end
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end
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end
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end
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