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https://github.com/koreader/koreader
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fadee1f5dc
Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
100 lines
3.2 KiB
Lua
100 lines
3.2 KiB
Lua
--[[
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CanvasContext is introduced to abstract out screen hardware code from document
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render module. This abstraction makes it possible to use core document module
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in headless mode.
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You can think of canvas as a virtual screen. It provides render related
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settings like canvas dimension and DPI. User of document module need to
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initialize CanvasContext with settings from the actual hardware screen before
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calling renderPage/drawPage.
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Note: CanvasContext is a singleton and it is not thread safe.
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]]--
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local Mupdf = require("ffi/mupdf")
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local CanvasContext = {
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is_color_rendering_enabled = false,
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is_bgr = false,
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}
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--[[
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Initialize CanvasContext with settings from device.
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The following key is required for a device object:
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* hasBGRFrameBuffer: function() -> boolean
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* screen: object with following methods:
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* getWidth() -> int
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* getHeight() -> int
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* getDPI() -> int
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* getSize() -> Rect
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* scaleBySize(int) -> int
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* isColorEnabled() -> boolean
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]]--
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function CanvasContext:init(device)
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self.device = device
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self.screen = device.screen
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-- NOTE: These work because they don't actually require accessing the Device object itself,
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-- as opposed to more dynamic methods like the Screen ones we handle properly later...
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-- By which I mean when one naively calls CanvasContext:isKindle(), it calls
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-- device.isKindle(CanvasContext), whereas when one calls Device:isKindle(), it calls
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-- Device.isKindle(Device).
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-- In the latter case, self is sane, but *NOT* in the former.
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-- TL;DR: The methods assigned below must *never* access self.
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-- (Or programmers would have to be careful to call them through CanvasContext as functions,
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-- and not methods, which is clunky, error-prone, and unexpected).
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self.isAndroid = device.isAndroid
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self.isDesktop = device.isDesktop
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self.isEmulator = device.isEmulator
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self.isKindle = device.isKindle
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self.isPocketBook = device.isPocketBook
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self.hasSystemFonts = device.hasSystemFonts
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self:setColorRenderingEnabled(device.screen:isColorEnabled())
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-- NOTE: At 32bpp, Kobo's fb is BGR, not RGB. Handle the conversion in MuPDF if needed.
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if device:hasBGRFrameBuffer() then
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self.is_bgr = true
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Mupdf.bgr = true
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end
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-- This one may be called by a subprocess, and would crash on Android when
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-- calling android.isEink() which is only allowed from the main thread.
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local hasEinkScreen = device:hasEinkScreen()
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self.hasEinkScreen = function() return hasEinkScreen end
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self.canHWDither = device.canHWDither
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self.fb_bpp = device.screen.fb_bpp
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end
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function CanvasContext:setColorRenderingEnabled(val)
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self.is_color_rendering_enabled = val
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end
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function CanvasContext:getWidth()
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return self.screen:getWidth()
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end
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function CanvasContext:getHeight()
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return self.screen:getHeight()
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end
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function CanvasContext:getDPI()
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return self.screen:getDPI()
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end
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function CanvasContext:getSize()
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return self.screen:getSize()
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end
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function CanvasContext:scaleBySize(px)
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return self.screen:scaleBySize(px)
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end
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function CanvasContext:enableCPUCores(amount)
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return self.device:enableCPUCores(amount)
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end
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return CanvasContext
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